As I move on from yet another Halo game that failed to hold my interest, I like to put some of my thoughts in writing.   I’d like to address an issue that has, more than anything else, contributed to the degradation of Halo’s competitive viability: Minimum Kill Time vs. Average Kill Time.  These metrics are incredibly revealing, as they provide insight into the speed and skill-depth of shooting. Not only does that impact the individual engagements of players, but also indirectly impacts nearly