Astronautic II Posted December 18, 2015 I find it funny that nobodys sticking to 343's default settings, but I find it more funny that just about everyone here who was complaining about it being slow is actually lowering their numbers rather than raising them.. seems to go against what everyone was claiming with the aim issues. Regardless, different people will find different levels of success. I could imagine some people would prefer to lower their sensitivities and increase their acceleration speed, while others turn their sens up real high and lower the acceleration. Now on all of the other Halos I play on 4 - 5. With Halo 5, because of how slow, and clunky the aiming was originally, I had to bump it up to 7, and my shot became pretty good. I now moved it down to 5 sensitivity, 1 aim acceleration, 0% deadzones. This feels much better, much closer to the other Halo games. So yes, I moved my sensitivity down, only because I had to move it up in the first place to remain competitive. Quote Share this post Link to post
Brutality Posted December 18, 2015 The lack of understanding of the term "acceleration" that some of you are showing frightens me. Stay in school kids! 1 Quote Share this post Link to post
Astronautic II Posted December 18, 2015 See, this is what I'm talking about. I thought accel was the way he mentions it. But without thorough testing it could be like mdawg's theory. The question is whether the initial speed is your sensitivity and then accel kicks it up or if your sensitivity is your max accel speed and the initial speed is lowered based on accel. Lol this is funny. Well, all we have to do is spin around at 1 sensitivity and 5 acceleration, and then 10 sensitivity and 5 acceleration to see if you'll ever spin as fast on 1, as you will on 10. Then the question will be answered. Quote Share this post Link to post
Astronautic II Posted December 18, 2015 This makes 0 sense to me because I can set 10 sens 3 (default) aim accel and then up the aim accel 5 and I it moves faster initially and then I can drop it to 1 and it clearly starts me out slower than 10. Also if 5 is supposedly very little aim accel then it shouldn't "accelerate" me to the same speeds that I am at with max aim accel (1). This is why I'm not comprehending what you are saying lol. It defies all common sense of what aim acceleration and sensitivity are in games for me. xD We'll just have to agree to disagree on this until we get (if we ever get) clarification from 343. No, this is what Tactics is saying. You never go slower than your sensitivity, sensitivity is your base stat, aim acceleration is how quickly your aim accelerates. 5 is maximum acceleration, and 1 is minimum acceleration. And acceleration does not increase your maximum aiming speed, you just reach it faster. @@Tactics Am'iright? Quote Share this post Link to post
chaotic Posted December 18, 2015 No, this is what Tactics is saying. You never go slower than your sensitivity, sensitivity is your base stat, aim acceleration is how quickly your aim accelerates. 5 is maximum acceleration, and 1 is minimum acceleration. And acceleration does not increase your maximum aiming speed, you just reach it faster. @@Tactics Am'iright? So with an aim acceleration of 1, you are gradually increasing towards whatever your max aiming speed is? Isn't that bad and something you should avoid since you want to have constant aiming speed at all times. Quote Share this post Link to post
My Namez BEAST Posted December 18, 2015 No, this is what Tactics is saying. You never go slower than your sensitivity, sensitivity is your base stat, aim acceleration is how quickly your aim accelerates. 5 is maximum acceleration, and 1 is minimum acceleration. And acceleration does not increase your maximum aiming speed, you just reach it faster. @@Tactics Am'iright? No, what he means is that your initial speed is your actual sensitivity. Your acceleration (1-5) determines how fast you reach the max secondary speed. Quote Share this post Link to post
Astronautic II Posted December 18, 2015 So with an aim acceleration of 1, you are gradually increasing towards whatever your max aiming speed is? Isn't that bad and something you should avoid since you want to have constant aiming speed at all times. Perhaps, but having your aim acceleration so low, you wont really notice it going up in a typical gun battle, if you have a twitchy shot in short bursts, your reticle speed should theoretically be more consistent. I'm definitely going to have to test this when I get home from work. I'm currently on 5 sens with 1 accel, I'm going to try 4 sens with 5 accel and see if that's better. Quote Share this post Link to post
Astronautic II Posted December 18, 2015 No, what he means is that your initial speed is your actual sensitivity. Your acceleration (1-5) determines how fast you reach the max secondary speed. ..... Isn't that essentially what I just said? Quote Share this post Link to post
Tactics Posted December 18, 2015 No, this is what Tactics is saying. You never go slower than your sensitivity, sensitivity is your base stat, aim acceleration is how quickly your aim accelerates. 5 is maximum acceleration, and 1 is minimum acceleration. And acceleration does not increase your maximum aiming speed, you just reach it faster. @@Tactics Am'iright? Yes Quote Share this post Link to post
My Namez BEAST Posted December 18, 2015 Ok, I don't know how quantifiable this is but I feel like higher accel gives you more aim assist. When I play on 4 sens 1 accel I notice that my reticle tends to stick a lot less. When I bump it up to 5 accel I feel like the game is aiming for me. I hope to get some thorough testing done today so I'll update to see if this is just placebo, but it's really strange. Quote Share this post Link to post
Poolcat OG Posted December 18, 2015 Ok, I don't know how quantifiable this is but I feel like higher accel gives you more aim assist. When I play on 4 sens 1 accel I notice that my reticle tends to stick a lot less. When I bump it up to 5 accel I feel like the game is aiming for me. I hope to get some thorough testing done today so I'll update to see if this is just placebo, but it's really strange. It probably is some kind of placebo effect, but I got the exact same feeling when I went from sens 4/2 accel to sens 3/5 accel yesterday. Quote Share this post Link to post
Jawshe Posted December 18, 2015 You guys are drunk. 1 Aim accel and 5 aim accel are exactly the same when just normally aiming at someone. So in a gunfight, aim accel isnt going to make a difference. I keep seeing people saying things like "omg my aim is so much better now with X aim accel". Its placebo. The only time Aim accel makes ANY difference is when trying to look around quickly by "pegging" the thumbstick (holding it to the very edge of the plastic) For example, turning more than ~65 degrees to the right or left. Accel 1 makes it so that when you PEG the stick left or right to turn around, it takes a long time for acceleration to ramp up. The aim accel slowly, but gradually speeds up your reticle to full speed. The effect is not linear, but an exponential change in speed, dependent on the length of time you've been holding the thumbstick to the edge. Accel 5 makes it so that you dont have to wait as long for your max turning speed to ramp up. 5 essentially makes it so you can have a lower sensitivity for when you're in gun fights (which makes it easier to land shots at all distances, and especially at long distance). But at the same time, when you need to quickly turn or look somewhere off screen, you can because the game will more quickly recognize you are pegging your thumbstick, and not aiming. The actual increase in speed is exponential, like Accel 1, but the curve is steeper. Accel 1 doesn't help your gunfight aiming at all (because theres no difference from Accel 5. Accel doesnt make a difference unless you are pegged completely), yet will make trying to turn around/look somewhere off screen take FAR too long. The only people who can "successfully" play on 1 accel are those with high sensitivities. ***No matter your Accel setting, your maximum turn speed remains the same. Accel 1 just takes longer to get up to that max speed. You will rarely ever reach max turn speed on low Accel because it simply takes too long to reach it, which, IMO, is bad. Again, this doesn't matter to those with extremely high sens. Sensitivity is what dictates your max turn speed. QUICK GUIDE: 5 Accel, 1-3 sens = aiming in gunfights will be more controlled/precise from having less sensitive aim, and the 5 Accel will give you the advantage of quickly turning around (that higher sens gives) when you need it, without the squirreliness from high sens. 1 Accel, 1-3 sens = aiming in a gunfight will feel exactly as above, but trying to quickly turn around/aim offscreen will feel sluggish and like you're dragging your aim through mud. 1 Accel, 6-10 sens = aim will be more "linear" from 1 Accel, without feeling sluggish due to higher sensitivity. However, aiming will feel much more squirrely. This is good for people who like to "swing" reticle around. You dont need 5 Accel with high sens because you are already turning fast enough from sens, and dont need the additional speed from accel. 5 accel, 10 sens = Able to turn around incredibly quick, but not at a constant, predictable rate because of high Accel. Aiming will feel squirrely from high sens. If you use medium (4-6) sens I recommend using medium/high Accel values (3 Accel), otherwise your aim will feel sluggish as well. Another thing to consider is your style of aiming. If you are someone who tends to overcompensate or peg the stick in the middle of a gun fight (As in - those who aim like Naded), then having 5 Accel might make it kick in when trying to flick your aim too much. This is because the game thinks you are trying to turn instead of aim, and will throw your aim off. IMO, this shouldn't happen much even at 5 Accel though, because no matter the Accel setting, it still takes a decent amount of time pegging the stick for the game to apply aim accel. 5 doesn't instantly apply accel the millisecond you touch the outer edge. If you are someone like Roy who aims very steadily, I recommend High Accel. Because you never hit the peg point when aiming, you'll never enter aim accel mode when just trying to shoot, so its okay to have a high Accel value. Deadzones Inner = You want this as low as possible without drift, just like the Waypoint article says. This allows more precise aiming. A low Inner deadzone makes it less likely for the game to add accel when you're trying to aim. The higher your Inner deadzone, the more you have to move your thumbstick towards the edge for your aiming inputs to register. Because you'll have to move your stick more to aim properly with a high Inner deadzone, you're more likely to accidentally enter the "pegged zone" of your controller, triggering accel and losing control of your aim. Outer = the higher the setting, the further away your thumbstick has to be from the edge before the game thinks you are trying to peg (to turn around, etc.). A high Outer deadzone is good for those with slow turn. However, too high of an outer deadzone makes it more likely for the game to think you are pegging when you are just trying to aim, resulting in losing control of your aim, just like I mentioned in the Inner deadzone section. Basically, if your inner and outer deadzones are larger, you are less likely to experience slowturn/drift. However, having large deadzones narrows the area that you can utilize the stick for aiming, and makes it more likely for your controller to think you aren't aiming at all when you're actually trying to, or trying to peg it when you're just trying to aim. If your controller has bad drift and/or slow turn, then I recommend using larger deadzones, but lower Aim Accel so that accidental "peg reads" from your controller won't mess you up as much. As mentioned above, having a higher aim sens will still allow you to look around quickly even though your low accel is sluggish. If your controller has little/none drift/slow turn, then make your deadzones small, and raise your aim Accel. This will let you use a slower sens which is good for aiming, but will give you a responsive boost when you peg your stick to look around. You won't accidentally experience Accel when trying to aim because your deadzones are far apart. ***Another point to consider: Fact 1: Halo 5's aiming is harder than most other Halo's. Combine this with the fact that gunfights tend to happen at longer ranges in this game (due to map scaling), and the result is that those with lower sensitivities are at more of an advantage. Fact 2: However, another fact about Halo 5 is that player movement, speed and general mobility (thruster, groundpound, etc.) means that there are a ton more instances where you need to quickly turn around and react to a fast moving player who is moving around you, compared to previous games. This fact gives those with higher sensitivities an advantage. The only way to take advantage of both of these facts is to have a low/medium sens for aiming in gunfights, and a higher Accel for when you need the extra turn speed. This gives you the best of both worlds in my opinion. TL;DR Accel = ability to turn/look around quickly or aim at something off screen ONLY WHEN PEGGING THUMBSTICK. Sens = how aiming in a gunfight feels, effects aiming/look speeds at ALL POSITIONS OF YOUR THUMBSTICK. Deadzones = effect the distinction between when you are aiming and when you are turning/looking. Changes when the game applies aim acceleration setting. *** The wonkiness of Halo 5's aiming does NOT come from sensitivity or Acceleration values. It comes from high input lag/latency that exists in the game itself. Halo CE and 2 have extremely low latency aiming which is why it feels much better. Halo 3/4/H2A/H5 use varying types of aiming systems that add latency to your inputs, which makes aiming feel clunky or uncontrollable. This is possibly caused by V-sync settings or general aiming mechanics. You cannot "fix" Halo 5's main overarching aiming problem through any combination of the controller settings. All possible settings are affected by the same amount of latency that is present in the game's controls. The only thing you can do to help the situation is having a responsive (low input lag) monitor and a wired controller. Both of these things reduce your input lag. But there is nothing you can do about the lag/delay/wonkiness that exists in the game itself. /thread. 24 1 Quote Share this post Link to post
Apoll0 Posted December 18, 2015 @@Jawshe I dont think so. at lest not in terms of aim acceleration, and there seem to be a lot of people here that agree. the "Pegging" is how 343 described it, and how you are explaining it is exactly what i thought too after reading the article they wrote. But if you do some experimenting you can tell just by feel that is not the case. If you keep the sensitivity the same but futz around with the acceleration, your aim will increase speed faster or slower even if you are only deflecting the stick halfway to "pegged". This is with deadzones at 0/0 for consistency. Your description sounds right based on 343s article, but there are a lot of people here with a shitton of halo time that have done a bunch of experimentation with this, myself included, that can tell that's not the case. Edit: Where's @@Sal1ent to give is a more lengthy "technical" explanation of the system than what they posted on the waypoint blog? Quote Share this post Link to post
Joshua Swick Posted December 18, 2015 Sens: 3 Acce: 5 Inner and outer dead zones 0% Quote Share this post Link to post
Jawshe Posted December 18, 2015 @@Jawshe I dont think so. at lest not in terms of aim acceleration, and there seem to be a lot of people here that agree. the "Pegging" is how 343 described it, and how you are explaining it is exactly what i thought too after reading the article they wrote. But if you do some experimenting you can tell just by feel that is not the case. If you keep the sensitivity the same but futz around with the acceleration, your aim will increase speed faster or slower even if you are only deflecting the stick halfway to "pegged". This is with deadzones at 0/0 for consistency. Your description sounds right based on 343s article, but there are a lot of people here with a shitton of halo time that have done a bunch of experimentation with this, myself included, that can tell that's not the case. Edit: Where's @@Sal1ent to give is a more lengthy "technical" explanation of the system than what they posted on the waypoint blog? Draw a circle with your reticle without touching the outer edges (pegging), on 1 Accel. Then try the same thing on 5 Accel. Both are exactly the same. Quote Share this post Link to post
Apoll0 Posted December 18, 2015 Draw a circle with your reticle without touching the outer edges (pegging), on 1 Accel. Then try the same thing on 5 Accel. Both are exactly the same. Do a similar thing but just deflecting your stick halfway to the left and right and wait a second. Its not the same. Lets be real: None of this fucking matters. We are all going to just have to play with it until it feels oh-so-good 1 Quote Share this post Link to post
Jawshe Posted December 18, 2015 Thats the thing - theres no objectively "best" setting. Like I said in my post, it all depends on your sens and if you like to be a "steady" aimer or a "twitchy" aimer. Deadzones also adversely affect that way your accel settings feel, but not everyone can have the same deadzones because everyone's controller is different. Either way, I think those who usually use a high sens would benefit with their aiming by lowering their sens and then raising their Accel. Just my two cents. Quote Share this post Link to post
wow Posted December 18, 2015 Thats the thing - theres no objectively "best" setting. Like I said in my post, it all depends on your sens and if you like to be a "steady" aimer or a "twitchy" aimer. Deadzones also adversely affect that way your accel settings feel, but not everyone can have the same deadzones because everyone's controller is different. Either way, I think those who usually use a high sens would benefit with their aiming by lowering their sens and then raising their Accel. Just my two cents. 10 sens 5 acc is objectively the best Quote Share this post Link to post
Devaneaux Posted December 18, 2015 4 sens 2 accel 0% inner 15% outer This feels pretty good for me now but I haven't had enough time to test it out thoroughly. Quote Share this post Link to post
Apoll0 Posted December 18, 2015 Thats the thing - theres no objectively "best" setting. Like I said in my post, it all depends on your sens and if you like to be a "steady" aimer or a "twitchy" aimer. Deadzones also adversely affect that way your accel settings feel, but not everyone can have the same deadzones because everyone's controller is different. Either way, I think those who usually use a high sens would benefit with their aiming by lowering their sens and then raising their Accel. Just my two cents. right, and its hard to tell what setting works for you after playing for only a few games. I'm putting together a list to try. My controller is good so deadzones are at 0/0 but i was thing for Sense/Accel: 2/5 3/4 3/5 4/1 4/2 5/1 6/1 I know i can skip even trying 3 acc. since thats been the default since launch and it sucks. Any sense over 6 is just too much for my fat thumbs Quote Share this post Link to post
mdawg Posted December 18, 2015 snip Yes this is what I was trying to say but you explained it much better lol. Both have the same max speed when spinning in a circle (ala doing a 180 to shoot someone behind you), and 1 aim accel makes this very sluggish, 5 is smooth with no jumpiness. 1 aim accel just makes you reach top speed (the 0-60 analogy) very slow compared to 5. That's why personally I've found the most comfort with 5 aim accel and a 2 sens. Still able to aim at a distance but it gives me the ability to track people smoothly without the ramp up time and subsequent jumping that I've felt since the launch of the game. Edit: and the more I played today the more I like 5 sens and 5 aim accel. Quote Share this post Link to post
Clutchy Posted December 18, 2015 Good post @@Jawshe I was hitting my shots last night and my aim felt better after I played with the settings. Right now I am using 4sens, 0% deadzones. Still trying to figure out the Accel but last night I had it on 2 and it felt great. Quote Share this post Link to post
Mtbrown079 Posted December 18, 2015 which settings gets your aim as close to h1 as possible? Just started trying to find this as well. I play on 5 in CE. Right now I have 7 sens, 1 acceleration, and 0 dead zones. Feels good after just getting off the mcc but Idk if it's just in my head at this point. Let me know if you have better suggestions Edit: bumped acceleration up to 2 and it feels pretty sweet right now Quote Share this post Link to post
GeMiNi Posted December 18, 2015 Yea, I have been testing the control settings for the past 2 days and at first I thought I was set on 3.....then I played 2 and yea I my shot is sexy smooth. 5 accel to compensate for the low sense and I have slow turn. Also inner at 0% and outer at 9%. I have been playing around with outer for a bit and I realized that it is best to just stick to a percentage, even default if you dont care, and just play on. I noticed that if you play around the setting to much , you actually start to play worse, not because you lack skill, but because you focus too much on the settings. Most likely when I get a new controller, I will have to tweak the outer dead zone a bit if it comes as no-slow. Quote Share this post Link to post
Epik Posted December 18, 2015 So, I mainly play cod competitively and play Halo on the side. For consistency purposes, I'm guessing 5 accel would be similar to cod aiming? Quote Share this post Link to post