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Halo 5: Guardians - Meta/Strategy Discussion

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Edit: Making an update to say what weapons are on what maps!

 

 

Just pointing out that this post is only accurate for whichever gametype you were watching at the time you noticed them. The gametype changes the weapon layout on some (if not all) of the maps.

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What do you guys think the best controller layout would be to use all the mechanics effectively? I heard that the Default Button style has Crouch as the Right Stick Button, kinda hard to aim consistently if your crouch jumping/strafing right? Also assume i don't have Elite/Scuf Controller.

Considering we will be able to have full on button mapping soon enough (and you can now if you have the preview), I think I'll be doing this

 

RT- Shoot

LT- Thruster

RB- Nades

LB- Jump

A- Sprint

B- Melee

Y- Switch

X- Reload

Sticks- Same

 

This makes it so I can use all the essentials that I want to use while aiming, without using a face button to have my thumb away from it. Thruster has some uses in 1v1s and a lot of other uses so being able to Thrust without having to leave your right stick should be awesome. Melee being a face button is really whatever and I can jump still just like in Bumper Jumper. 

 

Something nobody seems to be doing that I remember from the beta:

 

On Eden there were little power packs on the generator things in the interior courtyard which when destroyed would raise half of the platform for a while. There's also one on the big box outside of the turbine area which when destroyed lowers that box into the ground and causes two smaller walls to rise up on either side of it.

 

On Fathom there are red lights on the platforms/ramps in front of each base which look like they may have a similar dynamic effect when shot. I would imagine that taking advantage of dynamic aspects like these to improve your movement options or temporarily open up new lines of sight could be very useful once players understand the maps better.

 

Any other dynamic elements we know about maps? All i Know besides the one you posted is Truth you can take the shields on top mid off 

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I read somewhere the Magnum was 1.2 while the BR was 1.6, but the BR was better at long range or something like that. Can't remember exactly. I don't know the kill times for Carbine, but it got almost no recoil or spread at all, so you can spam it as fast as you want.

 

Do you know what you can reprogram? I only know about adjusting the deadzone.

I have the preview, and I didn't really dive into to much, just saw that you could assign buttons to different buttons

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Just pointing out that this post is only accurate for whichever gametype you were watching at the time you noticed them. The gametype changes the weapon layout on some (if not all) of the maps.

Thanks for pointing that out. I'll be sure to update it once again for each gametype come this Tuesday.

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Any other dynamic elements we know about maps? All i Know besides the one you posted is Truth you can take the shields on top mid off 

 

I forgot about that for a sec. Plasma should drop those shields really quickly. I've seen players pass over the Storm Rifles in their bases a lot, but having one as a tool to be always able to kill players taking cover on top mid sounds like it would be handy to have in place of the AR.

 

I can't remember any dynamic elements from Regret during the beta, but I wouldn't be surprised if there are some on The Rig (I think I saw a platform that can be damaged and lowered a little from one of those events a few weeks ago, but that doesn't seem significant enough to count) or Plaza.

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I forgot about that for a sec. Plasma should drop those shields really quickly. I've seen players pass over the Storm Rifles in their bases a lot, but having one as a tool to be always able to kill players taking cover on top mid sounds like it would be handy to have in place of the AR.

 

I can't remember any dynamic elements from Regret during the beta, but I wouldn't be surprised if there are some on The Rig (I think I saw a platform that can be damaged and lowered a little from one of those events a few weeks ago, but that doesn't seem significant enough to count) or Plaza.

This'll be interesting to see. I'll have to check it out, think it might be a good way to get back some control you lost and unexpectedly take top mid down. 

 

I think there's 1 map that has camo on some ledge or something that you can destroy, which drops camo to a more safe location but im not sure. 

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I think there's 1 map that has camo on some ledge or something that you can destroy, which drops camo to a more safe location but im not sure. 

 

It's on The Rig. Camo is on a little platform, and there's a light on the wall that you can shoot to drop the platform, so camo drops to a platform a few feet below it. Can be seen at 1:15 in this video:

 

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Thanks to @@Vetoed for discovering this! This will expand the meta of Thrust just a little more.

Oops, I didn't realize this thread was a thing. I end up going straight into Halo 5 GD was too often.

 

Thanks for sharing it though.

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Hmm, wonder if you still have magnetism when it comes to any shots while still in Thrust animation 

 

 

It's on The Rig. Camo is on a little platform, and there's a light on the wall that you can shoot to drop the platform, so camo drops to a platform a few feet below it. Can be seen at 1:15 in this video:

 

 

Awesome, thanks! Seems so far we have Eden having those little cylindrical things that if you shoot, raise it up to make jump ups possible and some that turn off some of the cover. Truth has breaking of shields top mid, Fathom has plats that can disappear and the one you showed on Rig.

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Good stuff bros, I'll be sure to add anything useful I find. I have a good feeling about the potential of this game.

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when you come up the lift on coliseum you can climb to avoid going all the way up. naded was showing it on stream.

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The Fuel Rod Cannon on Regret is nearly the same as it was in H4: Extremely deadly up close, but its splash damage is small. Needler seems like it got a buff. When you Smart-Scope with it, its homing ability is stronger. Randa was doing work with both weapons.

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Plaza:
1. A cool, little ledge route:
http://www.twitch.tv/randa_/v/22350340?t=31m56s

2. A little ledge when stairs' blocked:
http://www.twitch.tv/randa_/v/22350340?t=58m16s

 

Fathom:
1. Really awesome shortcut to Top (carrying the flag works too):
http://www.twitch.tv/randa_/v/22350340?t=01h33m53s

 

2. A longer, but safer flag route:

http://www.twitch.tv/randa_/v/22463825?t=35m10s

3. Cool, alternative route on Blue/Red Treehouse:
http://www.twitch.tv/randa_/v/22350340?t=01h36m41s

4. Shoot the little flatboxes:
http://www.twitch.tv/randa_/v/22350340?t=01h38m27s

 

Eden:
1. Good start route (Red):
http://www.twitch.tv/randa_/v/22288572?t=55m02s

 

2. Good start route (Blue):
http://www.twitch.tv/randa_/v/22463825?t=03h22m25s

 

3. A little ledge to boost onto:

http://www.twitch.tv/randa_/v/22636484?t=16m15s

 

Empire:
1. Great pre-nade on Overshield:
http://www.twitch.tv/randa_/v/22288572?t=02h43m54s

 

Truth:
1. Bouncing the flag on the small incline for a further boost on it:
http://www.twitch.tv/randa_/v/22288572?t=01h16m37s

 

2. Cool, alternative flag route:
http://www.twitch.tv/randa_/v/22463825?t=25m59s

 

Coliseum:
1. Decent nade spot:
http://www.twitch.tv/randa_/v/22288572?t=01h40m13s

2. Nice, little boost/slide trick:
http://www.twitch.tv/randa_/v/22288572?t=01h43m22s

 

 

Sword + Move Combos:
1. http://www.twitch.tv/randa_/v/22350340?t=01h43m57s

2. http://www.twitch.tv/randa_/v/22350340?t=01h45m50s

3. http://www.twitch.tv/randa_/v/22350340?t=01h46m24s

 

 

I'll post more as I find more.

 

Edit: Reorganized the links and added a few more.

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Solid stuff dude, thanks. The front base jump to top mid on Fathom is going to be used soooo much later on lol. Clamber opens up a lot of stuff so I'll have to experiment when the game launches.

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Spread is pretty tight on AR when you scope for anyone wondering. Left unscoped, right scoped

 

3a7741e6082e9722df3147a073d2da41.png

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Spread is pretty tight on AR when you scope for anyone wondering. Left unscoped, right scoped

 

Not really bothered by this. Nubs need something to work with until they figure out how the Magnum works. SMG's spread is back to being big, and the Storm Rifle has spread and projectiles. Would make sense that the AR is weaker, but more accurate when Smart Scoped.

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Not really bothered by this. Nubs need something to work with until they figure out how the Magnum works. SMG's spread is back to being big, and the Storm Rifle has spread and projectiles. Would make sense that the AR is weaker, but more accurate when Smart Scoped.

 

Yea it's whatever I think it's a plus anyways. I do want a scope on the AR so I can get the headshots on 1 shot opponents. 

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Solid stuff dude, thanks. The front base jump to top mid on Fathom is going to be used soooo much later on lol. Clamber opens up a lot of stuff so I'll have to experiment when the game launches.

Most definitely. Can't wait to try out stuff myself.

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Spread is pretty tight on AR when you scope for anyone wondering. Left unscoped, right scoped

 

3a7741e6082e9722df3147a073d2da41.png

At this point, I don't even think it's a problem anymore. The Magnum is much more useful for most scenarios.

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Instead of using your Thrust while sprinting over a gap, use your Spartan Charge in the air to save your Thrust for a better situation. Example: Top Mid on Truth to Red 2, Sprint then Charge to gain extra momentum, then save your Thrust if there is an opponent.

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Thanks to @@Vetoed for discovering this! This will expand the meta of Thrust just a little more.

 

similar to shooting after melleeing in halo 1

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Been using it a lot lately. Super good for plasma a and in general usage

 

Thrust Splinters are way too good of you can aim the bounce.

 

Going to post everything I found day 1 later

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