cookies4you Posted August 6, 2015 I analyzed several videos of the Halo 5 MP builds being run at Gamescom. Here are the TTKs (time to kills) of the weapons. All of the videos were in 1080p at 60 FPS. I used my own Halo 5 footage to calculate the kill times. Here's my formula: n = number of shots to kill r = firing cool-down [seconds] TTK (Time to Kill) = (n-1)*r 1. Magnum / Pistol : ~1.2 or 1.8 (All body shots) The Magnum was the first weapon I checked. After firing a shot, there's a delay of 18 frames before it can be fired again. In total, there's 72 frames of delay, which converts into 1.2 seconds. It takes 4 shots to deplete shields and 3 body shots to kill a player. Its reload animation takes 54 frames (0.9 seconds) before the magazine is filled and 12 frames (0.2 seconds) for the weapon go back to rest, for a full reload of 66 (1.1 seconds). In comparison, the Beta Magnum had a kill time of 0.933 seconds. 2. Battle Rifle : ~1.283333... The Battle Rifle was a little bit tougher to test since I had to account for the bursts. Unlike the Magnum, the fire animation matters. There are 5 frames of delay between the first bullet and third bullet of the burst, with 2 frame delays between each bullet, meaning that a perfect kill takes 77 frames to complete. As for its rate of fire, each shot has a 24 frame (0.4 seconds) delay. The reload takes 54 frames (0.9) seconds for the magazine counter to update and 51 frames (0.85 seconds) for the weapon to go back to rest for a full reload of 105 frames (1.75 seconds) Its kill time is identical to its beta counterpart. 3. Light Rifle : ~1.20 (Non-zoomed) or 1.0 (Zoomed) The Light Rifle is a 4-shot kill and each shot has a 24 frame (0.4 seconds) delay. Zoomed in, each shot has a 30 frame (0.5 seconds) delay after firing. It takes two zoomed shots or three normal shots to deplete shields. Note: After firing a zoomed shot, it will take two normal shots to deplete shields. To get the quickest TTK, it's best to fire two zoomed shots and finish off with either a normal shot or another zoomed shot. 4. DMR : ~1.2 or 1.5 (Body shots) The DMR has a minimum delay of 18 frames per shot, which lands it at the same kill time as the Magnum with 72 frames. It takes 4 shots to deplete a player's shields and 2 to kill them with body shots. The DMR's magazine also fills after 54 frames (0.9 seconds), but unlike the Magnum, it moves back to rest after an outstanding 51 frames (0.85 seconds), for a full reload of 105 frames (1.75 seconds). Its kill time is identical to its beta counterpart. 5. Assault Rifle : ~1.1 (Headshots) or 1.4 (All body shots) The Assault Rifle has a 6 frame delay per shot, and it takes 12 or 15 bullets to kill a player. It takes 9 shots to deplete shields and another 6 to kill them. The weapon has a headshot multiplier against unshielded players, taking 3 shots to kill instead of 6. 6. SMG : ~0.933 (All body shots) or 0.8 (Headshots against unshielded player) The SMG is a 15 shot kill. Each shot has a delay of 4 frames between them and it takes 9 shots to deplete shields. The weapon has a headshot multiplier against unshielded players, killing in 4 shots instead of 6 shots. 7. Storm Rifle : Being Tested The Storm Rifle kills in 14 shots and has a firing delay of 5 frames per shot. In total, its kill time is 50 frames. It fires in bursts of two shots. 8. Covenant Carbine : ~1.2 or 1.8 (All body shots) The CC depletes shields with 6 shots and kills unshielded players with 4 shots. Fired at max speed, each shot has a 6 frame delay, firing at 1 shot every 0.2 seconds. Added up, it takes 36 frames to kill with 7 shots, at 1.2 seconds. The CC has a full reload time of around 51 frames, totaling in at 1.7 seconds. The time it takes for the ammo counter to refill is 45 frames, at 1.5 seconds. 26 Share this post Link to post
S0UL FLAME Posted August 6, 2015 These kill-times are much different from other sources. Let's hope they're correct. Keep up the good work. 1 Share this post Link to post
kidstandout Posted August 6, 2015 there's a perfect 5 of the dmr from the new empire footage from gamescom if it helps 2 Share this post Link to post
AkaDemiK Posted August 6, 2015 i'm confused...your numbers are different from what i've been reading lately... Share this post Link to post
cookies4you Posted August 6, 2015 These kill-times are much different from other sources. Let's hope they're correct. Keep up the good work. i'm confused...your numbers are different from what i've been reading lately... Where are you guys getting your sources? Share this post Link to post
calberto Posted August 6, 2015 Don't know about all that tech stuff but how reliable are those numbers? Doesn't the youtube compression or anything falsify those times? Share this post Link to post
Mr Grim Posted August 6, 2015 Try your method on weapons we know about. Like try to calculate the ce pistol this way, if you get .6 then your way works. 4 Share this post Link to post
kidstandout Posted August 6, 2015 Where are you guys getting your sources? this guy Although I love the idea of a 4SK Magnum, I have to disagree. It would too strong in its current state. The current Magnum has a TTK of ~1.43 seconds in comparison to the Beta Magnum's 1.1, but it is superior at longer ranges. Switching it to a 4SK would lower its TTK to ~1.07 seconds, completely outclassing the BR and DMR in most cases. Furthermore, it would make it easier to use, turning it from a "skill" weapon into a reskinned BR. To avoid these issues, it would be smarter to increase the fire rate and/or raise the magazine size. Bumping up its fire rate to hit a ~1.2 or ~1.3 TTK while keeping a 5SK would be a viable buff for the weapon, while increasing its magazine size to 15 would allow it to get 3 kills per reload. Both would make the Magnum a much better weapon without eliminating the skill aspect or turning it into a BR clone. Share this post Link to post
Mr Grim Posted August 6, 2015 Don't know about all that tech stuff but how reliable are those numbers? Doesn't the youtube compression or anything falsify those times? was that a terminator reference in your post? Share this post Link to post
beamimpact Posted August 7, 2015 needs comparison to other Halos imo overall the times are still too high imo, something between 0,8-1,0 would be the sweet spot imo to cater towards the hardcore as well as the casuals 3 Share this post Link to post
Moa Posted August 7, 2015 needs comparison to other Halos imo overall the times are still too high imo, something between 0,8-1,0 would be the sweet spot imo to cater towards the hardcore as well as the casuals Let's not use kill times from pre-patch Halo 4 for comparison. 4 Share this post Link to post
AkaDemiK Posted August 7, 2015 that 1.77 light rifle...good lord... :lol: :lol: :lol: :lol: :lol: Share this post Link to post
calberto Posted August 7, 2015 was that a terminator reference in your post? nothing intentional, to be honest I didn't watch them on english yet :grunt: @@beamimpact 0,8-1,0 would still upset the casuals I'm afraid... Share this post Link to post
cookies4you Posted August 7, 2015 this guy Yeah, I got my sources from the same guy who gathered the TTK for weapons on Reddit. I'm guessing that either things changed between the E3 demo, or his analysis was flawed. That's why I decided to run one myself. Try your method on weapons we know about. Like try to calculate the ce pistol this way, if you get .6 then your way works. I did a test on the CE Pistol on a 60 FPS video. I ended up with an 18 frame delay per shot, which converts into a 0.3 second delay, which ends up as a 0.6 second TTK. Share this post Link to post
ZerueLX11 Posted August 7, 2015 that 1.77 light rifle...good lord... :lol: :lol: :lol: :lol: :lol: But the scoped kill time is the fastest... Oh god why... Share this post Link to post
kidstandout Posted August 7, 2015 Yeah, I got my sources from the same guy who gathered the TTK for weapons on Reddit. I'm guessing that either things changed between the E3 demo, or his analysis was flawed. That's why I decided to run one myself. I did a test on the CE Pistol on a 60 FPS video. I ended up with an 18 frame delay per shot, which converts into a 0.3 second delay, which ends up as a 0.6 second TTK. oh ok so does this mean we back? Share this post Link to post
S0UL FLAME Posted August 7, 2015 oh ok so does this mean we back? Changes to the guns weren't as drastic as we thought. In the beta, the KTs were this: Magnum - Exactly 1 second BR - 1.2 seconds DMR - 1.3 seconds Light Rifle Unscoped - 1.1 seconds Light Rifle Scoped - 0.9 seconds AR - Exactly 1 second w/headshots SMG - 0.9 w/headshots Not too drastic. So we're doing well for now. Share this post Link to post
xboxdigger 94 Posted August 7, 2015 nothing intentional, to be honest I didn't watch them on english yet :grunt: @@beamimpact 0,8-1,0 would still upset the casuals I'm afraid... I'm not a casual, and I am all for 1.4-1.5 seconds kill times. 7 Share this post Link to post
KurtiZ Posted August 7, 2015 Glad to see this is still be thrown around :lol: You sure those times are right though? Seems too good to be true after 10 years of nothing under 1.4 2 Share this post Link to post
Batchford Posted August 7, 2015 I'm not a casual, and I am all for 1.4-1.5 seconds kill times. No offence, but you must not understand what is wrong if Halo if you think these kill times are okay. 3 Share this post Link to post
ZipCity117 Posted August 7, 2015 What are you using to count frames? Ever since the new youtube update, my plugin no longer works. If these kill times are correct, that's great. Share this post Link to post
cookies4you Posted August 7, 2015 What are you using to count frames? Ever since the new youtube update, my plugin no longer works. If these kill times are correct, that's great. I'm downloading the videos and counting the frames manually in VLC. My E key is sad. On another note, I finished the SMG's calculations. 1 Share this post Link to post
xboxdigger 94 Posted August 7, 2015 No offence, but you must not understand what is wrong if Halo if you think these kill times are okay. I know what I think is wrong with Halo, and you know what you think is wrong with Halo. We share many of the same viewpoints but kill times are not of one of them. 1 1 Share this post Link to post
Batchford Posted August 7, 2015 I know what I think is wrong with Halo, and you know what you think is wrong with Halo. We share many of the same viewpoints but kill times are not of one of them. It's not opinion, it's factual evidence that longer killtimes promote more teamshooting, which equals to less individualism. I'm not gonna get into a full blown discussion in this thread. Share this post Link to post