Jump to content
Sign in to follow this  
cookies4you

Halo 5 Weapon Kill Times

Recommended Posts

These kill-times are much different from other sources.

 

Let's hope they're correct. Keep up the good work.

  • Upvote (+1) 1

Share this post


Link to post

These kill-times are much different from other sources.

 

Let's hope they're correct. Keep up the good work.

 

i'm confused...your numbers are different from what i've been reading lately...

 

Where are you guys getting your sources?

Share this post


Link to post

Don't know about all that tech stuff but how reliable are those numbers?

Doesn't the youtube compression or anything falsify those times?

Share this post


Link to post

Try your method on weapons we know about. Like try to calculate the ce pistol this way, if you get .6 then your way works.

  • Upvote (+1) 4

Share this post


Link to post

Where are you guys getting your sources?

this guy

Although I love the idea of a 4SK Magnum, I have to disagree.

 

 

It would too strong in its current state.

 

 

The current Magnum has a TTK of ~1.43 seconds in comparison to the Beta Magnum's 1.1, but it is superior at longer ranges.

 

Switching it to a 4SK would lower its TTK to ~1.07 seconds, completely outclassing the BR and DMR in most cases.

 

 

Furthermore, it would make it easier to use, turning it from a "skill" weapon into a reskinned BR.

 

To avoid these issues, it would be smarter to increase the fire rate and/or raise the magazine size.

 

Bumping up its fire rate to hit a ~1.2 or ~1.3 TTK while keeping a 5SK would be a viable buff for the weapon, while increasing its magazine size to 15 would allow it to get 3 kills per reload.

 

Both would make the Magnum a much better weapon without eliminating the skill aspect or turning it into a BR clone.

 

Share this post


Link to post

Don't know about all that tech stuff but how reliable are those numbers?

Doesn't the youtube compression or anything falsify those times?

was that a terminator reference in your post?

Share this post


Link to post

needs comparison to other Halos imo

 

overall the times are still too high imo, something between 0,8-1,0 would be the sweet spot imo to cater towards the hardcore as well as the casuals

 

156e3hl.jpg

  • Upvote (+1) 3

Share this post


Link to post

needs comparison to other Halos imo

 

overall the times are still too high imo, something between 0,8-1,0 would be the sweet spot imo to cater towards the hardcore as well as the casuals

 

156e3hl.jpg

Let's not use kill times from pre-patch Halo 4 for comparison.

  • Upvote (+1) 4

Share this post


Link to post

was that a terminator reference in your post?

nothing intentional, to be honest I didn't watch them on english yet :grunt:

 

@@beamimpact

0,8-1,0 would still upset the casuals I'm afraid...

Share this post


Link to post

 

this guy

 

Yeah, I got my sources from the same guy who gathered the TTK for weapons on Reddit.

 

I'm guessing that either things changed between the E3 demo, or his analysis was flawed.

 

That's why I decided to run one myself.

 

 

Try your method on weapons we know about. Like try to calculate the ce pistol this way, if you get .6 then your way works.

I did a test on the CE Pistol on a 60 FPS video. I ended up with an 18 frame delay per shot, which converts into a 0.3 second delay, which ends up as a 0.6 second TTK.

Share this post


Link to post

that 1.77 light rifle...good lord... :lol:  :lol:  :lol:  :lol:  :lol:

 

But the scoped kill time is the fastest...  Oh god why... 

Share this post


Link to post

Yeah, I got my sources from the same guy who gathered the TTK for weapons on Reddit.

 

I'm guessing that either things changed between the E3 demo, or his analysis was flawed.

 

That's why I decided to run one myself.

 

 

I did a test on the CE Pistol on a 60 FPS video. I ended up with an 18 frame delay per shot, which converts into a 0.3 second delay, which ends up as a 0.6 second TTK.

oh ok

 

so does this mean we back? 

Share this post


Link to post

oh ok

 

so does this mean we back? 

Changes to the guns weren't as drastic as we thought.

 

In the beta, the KTs were this:

 

Magnum - Exactly 1 second

BR - 1.2 seconds

DMR - 1.3 seconds

Light Rifle Unscoped - 1.1 seconds

Light Rifle Scoped - 0.9 seconds

AR - Exactly 1 second w/headshots

SMG - 0.9 w/headshots

 

Not too drastic. So we're doing well for now.

Share this post


Link to post

nothing intentional, to be honest I didn't watch them on english yet :grunt:

 

@@beamimpact

0,8-1,0 would still upset the casuals I'm afraid...

I'm not a casual, and I am all for 1.4-1.5 seconds kill times. 

  • Downvote (-1) 7

Share this post


Link to post

 

156e3hl.jpg

 

 

Glad to see this is still be thrown around  :lol:

 

You sure those times are right though? Seems too good to be true after 10 years of nothing under 1.4

  • Upvote (+1) 2

Share this post


Link to post

I'm not a casual, and I am all for 1.4-1.5 seconds kill times. 

 

No offence, but you must not understand what is wrong if Halo if you think these kill times are okay.

  • Upvote (+1) 3

Share this post


Link to post

What are you using to count frames? Ever since the new youtube update, my plugin no longer works. 

 

If these kill times are correct, that's great. 

Share this post


Link to post

What are you using to count frames? Ever since the new youtube update, my plugin no longer works. 

 

If these kill times are correct, that's great. 

I'm downloading the videos and counting the frames manually in VLC.

 

My E key is sad.

 

On another note, I finished the SMG's calculations.

  • Upvote (+1) 1

Share this post


Link to post

No offence, but you must not understand what is wrong if Halo if you think these kill times are okay.

I know what I think is wrong with Halo, and you know what you think is wrong with Halo. 

 

We share many of the same viewpoints but kill times are not of one of them. 

  • Upvote (+1) 1
  • Downvote (-1) 1

Share this post


Link to post

I know what I think is wrong with Halo, and you know what you think is wrong with Halo. 

 

We share many of the same viewpoints but kill times are not of one of them. 

 

It's not opinion, it's factual evidence that longer killtimes promote more teamshooting, which equals to less individualism. I'm not gonna get into a full blown discussion in this thread.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use.