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I'm going to keep this short and simple, sprint doesn't belong in Halo (don't stop reading though). Halo has a unique formula that plays amazingly well and not only draws players in, but maintains them. Sprint is not apart of that formula (neither are loadouts). Let me explain. To start, sprint, instant respawn, no descoping, and armor abilities are why small maps don't play well. With sprint you can get around the map much too quickly. Instant respawn allows you to just pick off enemies you leave one shot after getting out played. No descoping allows you to not miss and hit everything. Armor abilities give players get out of jail free cards, extra routes, and make maps more cluttered. We have dealt with instant respawn and armor abilities in the right way, next is descoping and sprint. Descoping will return in Halo 5, if it doesn't, then goodbye. Sprint we can deal with now though. It should be removed and pushed for no sprint in Halo 5. We need to focus on Halo 5 now. Right now is the early process of development. Loadouts and armor abilities have been in the last two Halos, we need to correct this. Back to sprint though, the most important issue with sprint is that it is near impossible to make a good map with sprint in Halo. Making fun maps is sooo much easier without sprint. 343i couldn't make more than one good map with sprint enabled.. Forgers are even having issues with it. The jumps that are possible with sprint, the routes that are easier, etc. Haven is a huge map if you weren't aware. Even in Halo 4 sprint needs to go. No sprint adds so much to gameplay. Remember the jump from plat to green in Halo 3? Pointless with sprint. Simple dynamics are lost with sprint. Sprint would ruin the good maps in Halo 3. How can you adjust the pit, narrows, construct, etc for sprint? You can't. Better maps, descoping, and in game ranks are top priority imo, and the best way to get better maps, is to remove sprint and add descoping back. (The rest isn't just about sprint) Also, please don't type adapt anywhere in any of your posts. It lowers everybody's IQ and I bought a Halo game. It should be the same in the core aspect of gameplay. New games should not change the core gameplay. When doing scientific experiments, scientists change one aspect and nothing else, that way they know what aspects work and which ones don't. 343i changed way too much, and at first we didn't know what worked and what didn't. As we filter through everything, we are finding our way home. If 343i wants to make their footprint on the Halo series, then release a Halo game. Don't change the gameplay, but add features. Add in game ranks, add a theater that works with multiple people, improve forge, work constantly on improving maps, add your own game mode (spartan ops/firefight/something better), add in spectator mode, etc. Add in features, don't change the gameplay. I don't mind spartan ops/mantis type updates because it is something new, but it doesn't break the game. Do these kinds of things, but don't detract from the Halo experience. Please learn from your mistakes, and do the following for gameplay reasons: -remove flinch -remove armor abilties -remove loadouts -remove sprint -remove ordances -add in descoping -add in moving while holding back button -add in camo/os orbs (maybe this is where you can get creative and add in other orbs) -Spend more time on maps -Bring in Warriors and Ambush mutiple times throughout Halo 5's development, as well as Salot, Ghostayame, Diesel, Gandhi, and Maven to test out maps, weapons, powerups/orbs, settings, new gametypes, old gametypes, functionality, etc. The best will find flaws first. Incourage them to talk directly to the big shots and those in charge. Make esports known throughout the entire office. Meet with MLG, AGL, UMG, and Ghostayame to make sure that the throwdown/competitive settings will be 95% the same with the casual settings. That's why Halos 1-3 were successful. The game was fun and competitive without changing anything. Do this, and you will be successful.