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  1. So I'm not sure how much thought you guys have given this before, but do you think it would be a good idea to split team slayer into 2 rounds on asymmetrical maps? Basically the problem of course with asymmetric maps is that they tend to give one team a slight to drastic advantage off of the initial spawn based on where your team will spawn. In order to balance this more, it could be split into two rounds- each round to 25 kills- and each round having the teams switch initial spawning position. At the end of both rounds and thus the game, the kills will be tallied up (as they are automatically) and whoever got the most kills from both rounds combined will win. In the case of a tie (for example: round 1: Team A- 25 kills Team B- 14 kills, round 2: Team A- 14 kills Team B: 25 kills) it can be decided based upon one of two ways: whoever got the most kills the first round (or second), or (and this would be better because it could be- in very rare circumstances- that they simply tied both rounds and ran out of time or both got to 25 kills at the exact same time) simply have a third round for 5 mins or something where one team (red team) is given that slight advantage off of spawn. These tie breakers would of course give 1 team that slight advantage- but it would only happen if they do indeed tie, which already is a very rare thing for slayer. tl;dr this idea would reduce the imbalance caused by asymmetrical maps to only occurring in the case of a tie- as opposed to occurring every single game as it stands now. What do you think? Am I missing something why this wasn't tried before (I'm sure it has been discussed)? edit: A good analogy that I just realized (and posted below) would be comparing this idea to what is already being done in sports like soccer. At halftime they switch sides to account for the very slight asymmetric imbalances of the field. Since maps like guardian and even abandon are much more asymmetric than soccer fields or basketball courts, why not adopt their mentality and "switch sides" at halftime? tl;dr: By using rounds to switch initial spawns after one team reaches 25 kills, we can remove imbalances caused by asymmetric maps while still utilizing the awesome features of asymmetric maps such as power positions and reacting to your imbalanced predicament off of the spawn. (In fact- now you get 2 chances to react off of the spawn!)
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