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  1. As an avid player of SWAT through every Halo game, I have seen the game type evolve to become better and more competitive. Having played a lot of SWAT in Halo 4 I have had a lot of fun, but have some possible suggestions/feedback which could possibly improve the game type. I'm not trying to hate on the current game type currently in Halo 4, this is just some constructive feedback! Having experimented with different damage modifiers etc. (75% Player Damage, 90% Melee Damage) in the game settings I have managed to recreate the melee + one shot kill system, rather than the simple one hit melee in place at the moment. In my opinion this stops people from sprinting up to you and meleeing you before you even know what happened. Also this meant it took six body shots to kill a player rather than three, and thus requires more skill to get a headshot (rather than just spam the weapon). Finally, I think that there should only be one loadout, comprising of a BR/DMR and maybe a magnum. Even though the new title update introduced a lot of weapon balance into normal matchmaking, the DMR is still undoubtedly more powerful in SWAT, as it has a longer scope. Therefore I think having only one loadout consisting of either the BR or DMR would slightly balance the game type out more, but this is not so important as my other point. Thank you for taking the time to read this, and I would appreciate any feedback/ opinions on this, or any other improvements to the current game type in Halo 4. Sorry this is quite long too, it may seem like a rant but it is just my thoughts! P.S Please do not hate on this topic if you do not like SWAT, if possible could you just keep your thoughts to yourself please? Thank you!
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