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FarSight XR~20

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  1. There was never full-on widespread outrage for MCC. The gaming media outlets and their softball reviews/lack of investigative pieces were a big part of it. The whole multiplayer component was basically ignored while the value of having all the campaigns in one place and upgraded was played up. Aside from that, it's possible that the core Halo playerbase had shrunk too much by the time MCC came around, meaning the bulk of the people talking about it were casuals who didn't care much about the multiplayer. The rest of the goodwill is from the PC ports. 4K/unlocked FPS/wide FoV put on a good show for that crowd.
  2. High school of what year? I still think the death animations, weapon reloads, and Jackals in general look top notch. And what's with the "before GPUs"? Original Xbox uses a legit nVidia GPU (and GameCube released the same week uses a legit ATI GPU). Be they technical side/artistry side, the lighting, bump mapping, detail maps, specular highlights, and the glow effects around lights/doors/plasma/Needler bolts all still legit wow me.
  3. I love these OG promo shots to bits. ^_^ https://www.mobygames.com/game/halo-combat-evolved/promo/groupId,2169/
  4. I noticed how lackluster Halo 1's visuals were on launch day. The visual effects were half the reason I loved the game back in the day. I kept bringing up how they were defective pretty much every time I complained about MCC over the past...6.5 years now??? But no matter, it was always a niche topic. So I'm VERY glad a viral video got the casuals on board.
  5. https://www.halowaypoint.com/en-us/forums/243780d3b80b4bb6ac7917a8942286db/topics/mcc-development-flighting-updates/3e3252e1-297a-4590-a7ab-67c133b3d37d/posts?page=5#post83 Inb4 they only fix a couple of shaders and claim it's "exactly as it shipped 20 years ago".
  6. Nearly a year since I last read this thread (and god knows when I last booted up MCC). I skimmed through the new pages, and I think I know the answer, but I'll ask anyway... Aside from Halo 3's hitreg actually being improved, is the original trilogy in MCC still a busted mess compared to OG? Assuming I get the answer I'm expecting - Halo was the most popular FPS series on console for a decade, and single-handedly built the Xbox brand. So why has Microsoft given the all-star treatment to f***ing FLIGHT SIMULATOR, but run over its MOST important legacy with a lawnmower?
  7. The only way Halo 1 will ever be good on a platform other than the original Xbox, is if it is ported from scratch using the original Xbox version. But this will not happen, and it's clear that the reason goes beyond incompetence. Microsoft simply does not want old games competing with new games for players attention (evergreen? what's that?). The only reasons any ports of old games exist on Microsoft platforms is for use in marketing and to make a quick buck, and the only reason MCC is still being propped up 5 years on is to prevent its stink from tainting Halo Infinite. Also, I don't see how people can ask for changes to the gameplay of MCC titles when none of them have working original gameplay for reference.
  8. Here's the full story on that... So the kill trading problem which has existed since launch, and was the result of code dating back to Reach, finally only got fixed because the one guy they have working on H1/H2 (fixing problems so deep that tools from other companies and OG dev kits have to be tracked down) just happened to overhear a Discord conversation about it. And H2's gamma got improved because he left test code in by accident. And we're supposed to have any remote fragment of hope?
  9. https://www.halowaypoint.com/en-us/news/mcc-january-update Well, does it feel different?
  10. I'll bet. (Fuck Gearbox.) I've said it before and I'll say it again - EVERY part of MCC has problems. EVERY. PART.
  11. How hard is it for the franchise/platform holder to put the OGs side by side with the ports and check for differences? Or playtest Bungie's old matchmaking gametypes against their own? 343's/Microsoft's entire problem is them trying to second-guess the makers of the OGs and reinvent the wheel. I've criticized but never attacked the lower-ranking employees. The executives OTOH...
  12. Identical code could very well be part of the reason the games don't feel the same. They're running at 60 FPS now. On different controllers. And dedicated servers (or trying to). The code needs changes to compensate. And some identical code doesn't mean everything's hunky-dory. Some new/altered parts could be interfering with the original parts.
  13. I like it. Add in a Rocketball option, and I won't need a custom game browser.
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