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xxcloud7xx

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  1. Sorry that I came off as a bit annoying in my previous post. I didn't articulate my thoughts as well as I wanted to. I don't think that we should be putting Halo pros on a pedestal because they can have fallible arguments and ideas on how to improve Halo just like anybody else. The point I was trying to get across was that I'm skeptical of any person's claim that they were cheated out of a single death by something in Halo 1 because I know it's possible for a competent team to 50-0 another competent team in Halo 1. I would also be skeptical if top tier Halo 1 players such as Patch or Legend were to ever make the claim that they were cheated out of a single death by something when playing Halo 1 on LAN because I know they have the potential to 50-0 a competent team in Halo 1. If Patch or Legend were to ever claim that they were cheated out of a single death by something in Halo 1 when playing the game on LAN then I would probably think that they are making excuses. If Patch or Legend were to ever claim that camo in Halo 1 lacks integrity I would still be skeptical of their claim. To be very clear I think that you and Xandrith have some good arguments on why you think camo and other power items in Halo 1 lack integrity. Yours and Xandrith's posts have got me thinking about various ways that certain aspects of Halo 1 can be improved. That being said I'm still skeptical of the claim that camo in Halo 1 lacks integrity. Sorry but better quality arguments won't make my skepticism go away and convince me that camo in Halo 1 lacks integrity. The only thing that will make my skepticism go away and convince me that camo in Halo 1 lacks integrity is if I was able to play an improved version of Halo 1 that doesn't have camo or has an improved camo so that way I can compare it to the original Xbox version of Halo 1. The reason why I was asking you those annoying questions was because I am genuinely curious if you have ever considered making a Halo 1: MultiLockOn Edition. Anyways good luck on your future endeavours, I hope that you succeed on your future endeavours.
  2. Top tier Halo 1 players such as Orge 2 (in his prime), Orge 1 (in his prime), Patch, and Legend are so good at the game that they are capable of 50-0 competent Halo 1 players. Are you capable of 50-0 competent players in Halo 1? If you're not capable of 50-0 competent players in Halo 1 then any claim that you make about being cheated out of a single death by something in Halo 1 comes off to me as being entitled and petty. It's self-evident that randomness/RNG on a precision weapon compromises the integrity of that precision weapon so you're not going to have a difficult time convincing people that spread on the pistol and sniper in Halo 1 is bad and should be removed. That being said it's NOT self-evident that camo and other power items in Halo 1 lack integrity so you're going to have a difficult time convincing people that camo and other power items in Halo 1 lack integrity regardless of the quality of your arguments. People that play Halo 1 are able to honestly assess and address the real issues with the game because if they weren't able to then Halo 1: NHE( Neutral Host Edition) and Halo 1: PE(Patch Edition) wouldn't exist. Halo 1: NHE and Halo 1: PE both exist because Halo 1 players started becoming dissatisfied with the vanilla original Xbox version of Halo 1 and wanted to play an improved version of Halo 1. Halo 1: NHE and Halo 1: PE both make practical and reasonable changes and improvements to the original Xbox version of Halo 1. Halo 1: NHE adds a feature to the game to be able to have a neutral host, removes the spread from the pistol and sniper, removes certain sound cues that are deemed detrimental to competitive play, adds a training/practice mode, and makes other various changes and improvements to the game. Halo 1: PE is Halo 1: NHE but with improved maps. Halo 1: PE makes various changes to Chill Out, Prisoner, Hang 'Em High, Damnation, Derelict, Battle Creek, Downrush, and Rat Race. Halo 1: NHE trailer Halo 1: NHE website Patch LAN part 1. The LAN showcases game play of Halo 1: PE Patch LAN part 2. Patch LAN part 3. 343i will most likely never make a Halo game that is based off of the principles and foundation of Halo 1. Lets be real here, the main reason why an improved version of Halo 1 in your vision doesn't exist is because you have yet to make one. It's not because people on teambeyond or the Halo community can't honestly assess and address the real issues with Halo 1/Halo. It's not because people on teambeyond and the Halo community don't agree with your assessment of camo and other power items in Halo 1. Are you going to put your money where your mouth is? Are you going to put your theories into practice? Do you plan on in the future making a FPS that is heavily influenced and inspired by Halo 1? If making a FPS that is heavily influenced and inspired by Halo 1 is currently out of the realm of possibility for you then do you plan on making a mod for the original Xbox version of Halo 1 like Halo 1: NHE and Halo 1: PE? Do you plan on making a mod for the original Xbox version of Halo 1 that is based off of your theories? Do you plan on making a Halo 1: MultiLockOn Edition? Do you plan on making maps for the original Xbox version of Halo 1 that don't require camo and other power items to be able to function properly? If you're not willing to put the time and effort into making improvements to Halo 1 then why should anybody take your theories seriously on how to improve Halo 1? If you're not willing to take your own theories, your ideas, and arguments seriously then don't expect other people to take them seriously. If you seriously want to convince people that camo and the other power items in Halo 1 lack integrity then make an improved version of Halo 1 that doesn't have camo and other power items so that we can have something to compare the original Xbox version of Halo 1 to.
  3. It's really unfortunate that 343i (and whoever else that is helping them work on the MCC and port it to PC) decided to prioritize adding frivolous nonsense to the MCC version of Halo 1 such as weapon skins and other pointless cosmetics instead of prioritizing making the MCC version of Halo 1 achieve parity with the original Xbox version of Halo 1/legacy version of Halo 1. 343i should be prioritizing fixing all of the various legitimate bugs/issues that are plaguing the MCC version of Halo 1 so that the game can achieve parity with the original Xbox version of Halo 1/legacy version of Halo 1. Gearbox botched the PC port of Halo 1 in 2003. 343i, Saber Interactive, and Certain Affinity botched the Xbox 360 version of Halo: Combat Evolved Anniversary in 2011 by basing it off of the botched Gearbox PC/Custom Edition port of Halo 1. 343i botched the MCC version of Halo 1 in 2014 by basing it off of the Xbox 360 version of Halo: Combat Evolved Anniversary which was already botched. The Gearbox PC port of Halo 1, the Xbox 360 version of Halo: Combat Evolved Anniversary, and the MCC version of Halo 1 are all plagued with a ton of various bugs/issues and are all objectively inferior to the original Xbox version of Halo 1. https://www.reddit.com/r/halo/comments/ffz3ny/halo_ce_on_mcc_an_indepth_lesson_on_how_mccce_is/ https://www.reddit.com/r/halo/comments/e23gr8/an_open_letter_to_the_halo_community_the_current/?utm_medium=android_app&utm_source=share https://www.reddit.com/r/halo/comments/b9zk3r/halo_community_please_get_behind_requesting_that/ https://www.reddit.com/r/HaloCERefined/comments/9lpk6m/port_issues_masterlist/ http://www.halobugs.com/ https://cdn.discordapp.com/attachments/487240502505111552/567371824648945678/updated_mcc_bugs_list.txt
  4. If that tweet did exist at one point in time then there are a few different narratives/interpretations of the tweet that can possibly exist. The first narrative/interpretation of the tweet is that Ogre2 was being completely genuine when he said "no bloom = no skill". The second narrative/interpretation of the tweet is that Ogre2 wasn't being genuine at all and he was being sarcastic and was trolling when he said "no bloom = no skill" . The third narrative/interpretation of the tweet is that Ogre2 wasn't being genuine at all and he only said "no bloom = no skill" because at the time that he made the tweet he valued his team remaining on top dominating and earning money more than he valued the principle of optimizing the game for competitive play and didn't care about compromising the integrity of the competitive settings of Halo Reach. I don't think Ogre2 is ignorant enough about what makes competitive Halo tick to genuinely believe that "no bloom = no skill" in the context of Halo so I rule that narrative/interpretation of the tweet out. I personally believe that he was either being sarcastic and was trolling when he said "no bloom = no skill" or he said it because he wanted his team to remain on top and continue to dominate in Halo Reach. Regardless of Ogre2's true reasoning and intentions behind making that tweet I think people should take his and the rest of the pro Halo players opinions on various aspects of Halo with a grain of salt.
  5. I'm going to take what you said with a grain of salt since you don't have a link to that tweet. That being said if this is true then it sounds to me like your typical will to power human nature. If this is true then he probably said that because at the time he valued his team remaining on top dominating and earning money more than he valued the principle of optimizing the game for competitive play. Pro Halo players having a bias due to having a huge money incentive is exactly why people should take their opinions with a grain of salt when it comes to weapon sandbox design, map design, movement mechanics, melee mechanics, grenade mechanics, power item timers, gametype settings, and the design philosophy of future iterations of Halo games. I don't recall OGRE2 raising an issue when Halo 1 NHE removed the spread from the pistol or when 343i removed the spread/bloom from the pistol in the HCE Hardcore Doubles playlist on the MCC. Maybe if the competitive Halo 1 scene had a lot of money in it then maybe OGRE2 would of raised an issue with Halo 1 NHE removing the spread from the pistol and 343i removing the spread/bloom from the pistol in the HCE Hardcore Doubles playlist on MCC. Anyways that's just pure speculation on my part, I honestly have no clue if he would support the removal of the pistol spread from Halo 1 NHE and the removal of the pistol spread/bloom in the HCE Hardcore Doubles playlist on the MCC if there was a lot of money in the competitive Halo 1 scene. http://halo1nhe.com/
  6. I don't want to put you on the spot but do you happen to have a link to that tweet? If you think OGRE2 is trying to gaslight people with that teambeyond post that I linked then please post a link to that tweet if you have it. Please keep in mind that OGRE2 is still one of the best Halo 1 players in the world and according to himself his favortie Halo games are Halo 1 and Halo 2, not Halo Reach. He rated both Halo 1 and Halo 2 a 9, rated vanilla Halo Reach a 4, and rated nbns Halo Reach a 6. It would be really stupid if OGRE2 truly believed that the bloom effect on Halo 1's pistol is the main aspect of the game that makes Halo 1's pistol skillful. On the original Xbox version of Halo 1 the only way you can get the full bloom effect with the pistol is if you hold down the trigger.
  7. According to OGRE2 himself he never said that unless it was sarcasm. https://teambeyond.net/forum/topic/12986-hcs-pro-league-summer-2016-teams-seeds-and-discussion‏/page/1060/?tab=comments#comment-762206
  8. I get that not everyone enjoys playing Halo 1's multiplayer. I get that Halo 1's multiplayer can be an acquired taste. That being said learning the fundamental and rudimentary aspects of Halo 1 might help improve your enjoyment of the game. http://halo1hub.com/learn-to-play/ https://www.halowaypoint.com/en-us/forums/84ad72a8b51847978545f685f651fc15/topics/halo-ce-must-know-tips-read-before-searching/1d3beae9-b08d-4c7c-9f86-bf423d34a88c/posts https://www.halowaypoint.com/en-us/forums/cdecc00475c645b9a4d0a156fb542d59/topics/any-resources-for-getting-into-ce-competitive/ce326a4e-2df5-49d0-8c7c-488b122d29c9/posts?page=1#post3 https://www.halospawns.com/
  9. Exactly this. There isn't any objective gametypes that I can think of in the context of Halo that are viable for a 1v1, 2v2, and FFA format. People that dislike slayer as a gametype in Halo most likely dislike playing Halo in a 1v1, 2v2, and FFA format. As for 3v3 there are modded objective gametypes for Halo 1 NHE that have 7 second respawns that play pretty well in a 3v3 format. On OG Halo 1 you can only select from instant, 5 seconds, 10 seconds, and 15 seconds for a respawn time. A 7 second respawn time for Halo 1 makes objective gametypes viable in a 3v3 format in Halo 1. 3v3 Chill Out Oddball on Halo 1 NHE with 7 second respawns can be a pretty fun gametype. http://halo1nhe.com/
  10. Halo 1 NHE has a training mode. The training mode on Halo 1 NHE has neutral host enabled, a talking timer, a HUD timer, alerts/navpoints for the power items(camo, OS, and rockets), shows the spawn points, and shows the random zones. http://halo1nhe.com/ https://www.youtube.com/watch?v=UdkW9X6Boec https://www.youtube.com/watch?v=yS12-SPHK8I
  11. Yeah I find the terminology to be a bit confusing and inconsistent. I decided to use the terminology that Sean Cooper AKA kornman00 used so that when I quoted him from that halowaypoint post that it wouldn't be as confusing. To clarify, the only thing that 343 removed from MCC Halo 1's rockets is the auto-aim/red reticle AKA bullet magnetism. MCC's Halo 1's rockets still has target magnetism AKA reticle friction because rockets on the original Xbox version of Halo 1 also has target magnetism AKA reticle friction. My friend sent me that clip. When I first watched that clip I laughed hysterically. Not only did Gearbox manage to mess up Halo 1's rockets by putting auto-aim/red reticle AKA bullet magnetism on them, 343 somehow managed to mess up the portals. I assume that 343 messed up the portals by attempting to fix portal bumping but I'm not too sure so please take what I said with a grain of salt.
  12. I think that you might be confusing auto-aim/red reticle with target magnetism. 343 removed auto-aim/red reticle from MCC Halo 1's rockets, they didn't remove target magnetism from MCC Halo 1's rockets. Halo 1's rockets on the MCC had auto-aim/red reticle enabled because Halo PC's rockets also has it enabled. Auto-aim/red reticle on MCC Halo 1's rockets would sometimes cause the rocket projectile to be slightly guided/pulled towards your opponent. For example this would sometimes cause instances of your rocket projectile to be guided/pulled towards the top portal on Derelict because you shot your rocket at your opponent right before he used the bottom portal. Normally the rocket should of been a miss because your opponent used the portal right before your rocket could of hit him but due to rockets on MCC Halo 1 having auto-aim/red reticle it caused your rocket to still hit him regardless. https://gamerdvr.com/gamer/dj-haida-style/video/76307884 343 didn't remove target magnetism from MCC Halo 1's rockets because rockets on the original Xbox version of Halo 1 also has target magnetism. Target magnetism causes your reticle to stick or feel magnetized when aiming at an opponent. I dislike target magnetism on Halo 1's rockets because it makes it difficult to aim rockets at your opponents feet or aim rockets away from your opponent. That being said I don't expect 343 to remove target magnetism from MCC Halo 1's rockets because rockets on the original Xbox version of Halo 1 also has target magnetism and Halo 1 NHE doesn't even remove target magnetism from Halo 1's rockets. https://www.halowaypoint.com/en-us/forums/84ad72a8b51847978545f685f651fc15/topics/mcc-game-playlist-update---6-11-2019/cae54c51-dd71-4538-b447-4c410defa540/posts
  13. Halo 1's pistol without it's bullet spread is pretty consistent and accurate. Here's proof that Halo 1's pistol without it's bullet spread is pretty consistent and accurate. Not being able to acknowlede the proof that Halo 1's pistol without it's bullet spread is pretty consistent and accurate because you're an ideologue that is bias against projectile weapons will most likely result in you being ignored and ostracized. People that are unwilling to yield themselves to reason and evidence aren't worth having conversations/arguments with and should probably be ignored and ostracized. If you're going to claim that Halo 1 NHE 1.0's pistol is still inconsistent and inaccurate even though the spread from the pistol was removed then the burden is on you to prove it.
  14. If you can't acknowledge the fact that Halo 1's pistol empowers players to be more potentially lethal than other Halo utility weapons do then you're either ill-informed or you're being disingenuous. Halo 1's pistol empowers competent players to potentially be able to kill four of their opponents in a quick succession with only one clip because it's minimum TTK is 0.6 seconds and it has 12 bullets in it's clip. Halo 1's pistol empowers competent players to potentially be able to outshoot an opponent that has a full OS with only nine shots which isn't even a full clip which means you have enough ammo left afterwards to 3SK another opponent. The potential lethality of Halo 1's pistol can only be matched by team-shooting, button glitches/combos such as double/quad shooting in Halo 2 and double melee in Halo 1, noob combo, grenades, and power weapons. Halo 5's magnum isn't lethal enough to empower competent players to potentially be able to kill four of their opponents in a quick succession with only one clip. Halo 5's magnum is only lethal enough to empower competent players to potentially kill two of their opponents with only one clip and it's minimum TTK is 1.2 seconds. Halo 5's magnum isn't lethal enough to empower players to potentially be able to outshoot an opponent that has a full OS and then have enough ammo left in their clip afterwards to 5SK another opponent. In order for competent players in Halo 5 to be able to kill multiple opponents in a timely manner they either have to team-shoot, use grenades, use the noob combo, or use other weapons besides their magnum such as rockets and snipe. Halo 1's pistol only has a 0.2 degrees spread which isn't as bad as Halo 3's BR spread nor is it as bad as Halo Reach's DMR bloom. Halo 1 NHE 1.0 removes the 0.2 degrees spread from Halo 1's pistol and also removes the spread from Halo 1's sniper when no scoping. http://halo1nhe.com/ If you still consider Halo 1's pistol to be completely random even with the removal of the spread from the pistol then you're an ideologue that will never be pleased with Halo 1's pistol because you're bias against projectile weapons. The only time that Halo 1's pistol is random in Halo 1 NHE 1.0 is when you're fully holding down the trigger or you're experiencing the 180/turn glitch which isn't exclusive to Halo 1's pistol. I'm not an ideologue that is bias against hitscan weapons. I don't dislike Halo 5's magnum because it's hitscan, I dislike Halo 5's magnum because it's not as lethal or as difficult as I would like it to be. If Halo 5's magnum had a faster minimum TTK(0.6-0.9 seconds) and was a little bit more difficult to use then I would have a more difficult time choosing between Halo 5's utility weapon which has no spread and Halo 1 NHE 1.0's utility weapon which also has no spread. If the MCC version of Halo 1 was viable for LANning and played 1:1 with the original Xbox version of Halo 1 do you honestly think that the Halo 1 community would resort to LANning the original Xbox version of Halo 1/Halo 1 NHE on archaic and dying hardware(original Xboxes and CRT TVs) instead of using MCC? As soon as it becomes viable to emulate the original Xbox version of Halo 1/Halo 1 NHE most of the Halo 1 community will probably switch to using emulation for LANs. To answer your question yes people such as Vinny Mendoza and stunt_man have tested Halo 1 MCC on LAN and they have said that it doesn't play like the original Xbox version of Halo 1. Halo 1 on the MCC is plagued with a ton of bugs/issues because 343i decided to use the PC version of Halo 1 for Halo 1 on the MCC instead of the original Xbox version of Halo 1. Gearbox botched the PC version of Halo 1 and 343i botched the MCC version of Halo 1 by using the PC version of Halo 1. You want proof that the MCC version of Halo 1 is plagued with a ton of bugs/issues and isn't an accurate representation of how the original Xbox version of Halo 1 plays on LAN or online via XBC, XLAN, and XLink Kai? Here's the proof. http://www.halobugs.com/ https://cdn.discordapp.com/attachments/487240502505111552/567371824648945678/updated_mcc_bugs_list.txt https://www.halowaypoint.com/en-us/forums/84ad72a8b51847978545f685f651fc15/topics/halo-ce-pc-port-issues-masterlist/2b908f00-c2e5-4927-8649-9fa999de417e/posts?page=1#post5
  15. You perceived his post as him legitimately criticising the flaws of Halo 1's camo and I perceived his post as him projecting his own inadequacies of not being able to predict and outplay his opponents in Halo 1 when his opponents have control of camo. Calling my post Waypoint logic is a pejorative and only detracts from your argument. I would like to further discuss Halo 1's camo with him but he hasn't responded to my other post. He hasn't answered what constitutes skill, what constitutes competence, and what constitutes balance. He also hasn't answered my question of how isn't camo balanced in Halo 1. I'm going to ask this question again since it seems to me that you have ignored my other post. What constitutes balance? How is camo unbalanced in Halo 1? Just because you assert that Halo 1's camo is unbalanced doesn't make the statement true. Have you ever considered that maybe the imbalance of Halo 1's camo that you perceive could actually be an inadequacy of you not being able to predict and outplay your opponents in Halo 1 when your opponents have control of camo instead of a legitimate inadequacy of camo in Halo 1?
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