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xxcloud7xx

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  1. It's really unfortunate that 343i (and whoever else that is helping them work on the MCC and port it to PC) decided to prioritize adding frivolous nonsense to the MCC version of Halo 1 such as weapon skins and other pointless cosmetics instead of prioritizing making the MCC version of Halo 1 achieve parity with the original Xbox version of Halo 1/legacy version of Halo 1. 343i should be prioritizing fixing all of the various legitimate bugs/issues that are plaguing the MCC version of Halo 1 so that the game can achieve parity with the original Xbox version of Halo 1/legacy version of Halo 1. Gearbox botched the PC port of Halo 1 in 2003. 343i, Saber Interactive, and Certain Affinity botched the Xbox 360 version of Halo: Combat Evolved Anniversary in 2011 by basing it off of the botched Gearbox PC/Custom Edition port of Halo 1. 343i botched the MCC version of Halo 1 in 2014 by basing it off of the Xbox 360 version of Halo: Combat Evolved Anniversary which was already botched. The Gearbox PC port of Halo 1, the Xbox 360 version of Halo: Combat Evolved Anniversary, and the MCC version of Halo 1 are all plagued with a ton of various bugs/issues and are all objectively inferior to the original Xbox version of Halo 1. https://www.reddit.com/r/halo/comments/ffz3ny/halo_ce_on_mcc_an_indepth_lesson_on_how_mccce_is/ https://www.reddit.com/r/halo/comments/e23gr8/an_open_letter_to_the_halo_community_the_current/?utm_medium=android_app&utm_source=share https://www.reddit.com/r/halo/comments/b9zk3r/halo_community_please_get_behind_requesting_that/ https://www.reddit.com/r/HaloCERefined/comments/9lpk6m/port_issues_masterlist/ http://www.halobugs.com/ https://cdn.discordapp.com/attachments/487240502505111552/567371824648945678/updated_mcc_bugs_list.txt
  2. If that tweet did exist at one point in time then there are a few different narratives/interpretations of the tweet that can possibly exist. The first narrative/interpretation of the tweet is that Ogre2 was being completely genuine when he said "no bloom = no skill". The second narrative/interpretation of the tweet is that Ogre2 wasn't being genuine at all and he was being sarcastic and was trolling when he said "no bloom = no skill" . The third narrative/interpretation of the tweet is that Ogre2 wasn't being genuine at all and he only said "no bloom = no skill" because at the time that he made the tweet he valued his team remaining on top dominating and earning money more than he valued the principle of optimizing the game for competitive play and didn't care about compromising the integrity of the competitive settings of Halo Reach. I don't think Ogre2 is ignorant enough about what makes competitive Halo tick to genuinely believe that "no bloom = no skill" in the context of Halo so I rule that narrative/interpretation of the tweet out. I personally believe that he was either being sarcastic and was trolling when he said "no bloom = no skill" or he said it because he wanted his team to remain on top and continue to dominate in Halo Reach. Regardless of Ogre2's true reasoning and intentions behind making that tweet I think people should take his and the rest of the pro Halo players opinions on various aspects of Halo with a grain of salt.
  3. I'm going to take what you said with a grain of salt since you don't have a link to that tweet. That being said if this is true then it sounds to me like your typical will to power human nature. If this is true then he probably said that because at the time he valued his team remaining on top dominating and earning money more than he valued the principle of optimizing the game for competitive play. Pro Halo players having a bias due to having a huge money incentive is exactly why people should take their opinions with a grain of salt when it comes to weapon sandbox design, map design, movement mechanics, melee mechanics, grenade mechanics, power item timers, gametype settings, and the design philosophy of future iterations of Halo games. I don't recall OGRE2 raising an issue when Halo 1 NHE removed the spread from the pistol or when 343i removed the spread/bloom from the pistol in the HCE Hardcore Doubles playlist on the MCC. Maybe if the competitive Halo 1 scene had a lot of money in it then maybe OGRE2 would of raised an issue with Halo 1 NHE removing the spread from the pistol and 343i removing the spread/bloom from the pistol in the HCE Hardcore Doubles playlist on MCC. Anyways that's just pure speculation on my part, I honestly have no clue if he would support the removal of the pistol spread from Halo 1 NHE and the removal of the pistol spread/bloom in the HCE Hardcore Doubles playlist on the MCC if there was a lot of money in the competitive Halo 1 scene. http://halo1nhe.com/
  4. I don't want to put you on the spot but do you happen to have a link to that tweet? If you think OGRE2 is trying to gaslight people with that teambeyond post that I linked then please post a link to that tweet if you have it. Please keep in mind that OGRE2 is still one of the best Halo 1 players in the world and according to himself his favortie Halo games are Halo 1 and Halo 2, not Halo Reach. He rated both Halo 1 and Halo 2 a 9, rated vanilla Halo Reach a 4, and rated nbns Halo Reach a 6. It would be really stupid if OGRE2 truly believed that the bloom effect on Halo 1's pistol is the main aspect of the game that makes Halo 1's pistol skillful. On the original Xbox version of Halo 1 the only way you can get the full bloom effect with the pistol is if you hold down the trigger.
  5. According to OGRE2 himself he never said that unless it was sarcasm. https://teambeyond.net/forum/topic/12986-hcs-pro-league-summer-2016-teams-seeds-and-discussion‏/page/1060/?tab=comments#comment-762206
  6. I get that not everyone enjoys playing Halo 1's multiplayer. I get that Halo 1's multiplayer can be an acquired taste. That being said learning the fundamental and rudimentary aspects of Halo 1 might help improve your enjoyment of the game. http://halo1hub.com/learn-to-play/ https://www.halowaypoint.com/en-us/forums/84ad72a8b51847978545f685f651fc15/topics/halo-ce-must-know-tips-read-before-searching/1d3beae9-b08d-4c7c-9f86-bf423d34a88c/posts https://www.halowaypoint.com/en-us/forums/cdecc00475c645b9a4d0a156fb542d59/topics/any-resources-for-getting-into-ce-competitive/ce326a4e-2df5-49d0-8c7c-488b122d29c9/posts?page=1#post3 https://www.halospawns.com/
  7. Exactly this. There isn't any objective gametypes that I can think of in the context of Halo that are viable for a 1v1, 2v2, and FFA format. People that dislike slayer as a gametype in Halo most likely dislike playing Halo in a 1v1, 2v2, and FFA format. As for 3v3 there are modded objective gametypes for Halo 1 NHE that have 7 second respawns that play pretty well in a 3v3 format. On OG Halo 1 you can only select from instant, 5 seconds, 10 seconds, and 15 seconds for a respawn time. A 7 second respawn time for Halo 1 makes objective gametypes viable in a 3v3 format in Halo 1. 3v3 Chill Out Oddball on Halo 1 NHE with 7 second respawns can be a pretty fun gametype. http://halo1nhe.com/
  8. Halo 1 NHE has a training mode. The training mode on Halo 1 NHE has neutral host enabled, a talking timer, a HUD timer, alerts/navpoints for the power items(camo, OS, and rockets), shows the spawn points, and shows the random zones. http://halo1nhe.com/ https://www.youtube.com/watch?v=UdkW9X6Boec https://www.youtube.com/watch?v=yS12-SPHK8I
  9. Yeah I find the terminology to be a bit confusing and inconsistent. I decided to use the terminology that Sean Cooper AKA kornman00 used so that when I quoted him from that halowaypoint post that it wouldn't be as confusing. To clarify, the only thing that 343 removed from MCC Halo 1's rockets is the auto-aim/red reticle AKA bullet magnetism. MCC's Halo 1's rockets still has target magnetism AKA reticle friction because rockets on the original Xbox version of Halo 1 also has target magnetism AKA reticle friction. My friend sent me that clip. When I first watched that clip I laughed hysterically. Not only did Gearbox manage to mess up Halo 1's rockets by putting auto-aim/red reticle AKA bullet magnetism on them, 343 somehow managed to mess up the portals. I assume that 343 messed up the portals by attempting to fix portal bumping but I'm not too sure so please take what I said with a grain of salt.
  10. I think that you might be confusing auto-aim/red reticle with target magnetism. 343 removed auto-aim/red reticle from MCC Halo 1's rockets, they didn't remove target magnetism from MCC Halo 1's rockets. Halo 1's rockets on the MCC had auto-aim/red reticle enabled because Halo PC's rockets also has it enabled. Auto-aim/red reticle on MCC Halo 1's rockets would sometimes cause the rocket projectile to be slightly guided/pulled towards your opponent. For example this would sometimes cause instances of your rocket projectile to be guided/pulled towards the top portal on Derelict because you shot your rocket at your opponent right before he used the bottom portal. Normally the rocket should of been a miss because your opponent used the portal right before your rocket could of hit him but due to rockets on MCC Halo 1 having auto-aim/red reticle it caused your rocket to still hit him regardless. https://gamerdvr.com/gamer/dj-haida-style/video/76307884 343 didn't remove target magnetism from MCC Halo 1's rockets because rockets on the original Xbox version of Halo 1 also has target magnetism. Target magnetism causes your reticle to stick or feel magnetized when aiming at an opponent. I dislike target magnetism on Halo 1's rockets because it makes it difficult to aim rockets at your opponents feet or aim rockets away from your opponent. That being said I don't expect 343 to remove target magnetism from MCC Halo 1's rockets because rockets on the original Xbox version of Halo 1 also has target magnetism and Halo 1 NHE doesn't even remove target magnetism from Halo 1's rockets. https://www.halowaypoint.com/en-us/forums/84ad72a8b51847978545f685f651fc15/topics/mcc-game-playlist-update---6-11-2019/cae54c51-dd71-4538-b447-4c410defa540/posts
  11. Halo 1's pistol without it's bullet spread is pretty consistent and accurate. Here's proof that Halo 1's pistol without it's bullet spread is pretty consistent and accurate. Not being able to acknowlede the proof that Halo 1's pistol without it's bullet spread is pretty consistent and accurate because you're an ideologue that is bias against projectile weapons will most likely result in you being ignored and ostracized. People that are unwilling to yield themselves to reason and evidence aren't worth having conversations/arguments with and should probably be ignored and ostracized. If you're going to claim that Halo 1 NHE 1.0's pistol is still inconsistent and inaccurate even though the spread from the pistol was removed then the burden is on you to prove it.
  12. If you can't acknowledge the fact that Halo 1's pistol empowers players to be more potentially lethal than other Halo utility weapons do then you're either ill-informed or you're being disingenuous. Halo 1's pistol empowers competent players to potentially be able to kill four of their opponents in a quick succession with only one clip because it's minimum TTK is 0.6 seconds and it has 12 bullets in it's clip. Halo 1's pistol empowers competent players to potentially be able to outshoot an opponent that has a full OS with only nine shots which isn't even a full clip which means you have enough ammo left afterwards to 3SK another opponent. The potential lethality of Halo 1's pistol can only be matched by team-shooting, button glitches/combos such as double/quad shooting in Halo 2 and double melee in Halo 1, noob combo, grenades, and power weapons. Halo 5's magnum isn't lethal enough to empower competent players to potentially be able to kill four of their opponents in a quick succession with only one clip. Halo 5's magnum is only lethal enough to empower competent players to potentially kill two of their opponents with only one clip and it's minimum TTK is 1.2 seconds. Halo 5's magnum isn't lethal enough to empower players to potentially be able to outshoot an opponent that has a full OS and then have enough ammo left in their clip afterwards to 5SK another opponent. In order for competent players in Halo 5 to be able to kill multiple opponents in a timely manner they either have to team-shoot, use grenades, use the noob combo, or use other weapons besides their magnum such as rockets and snipe. Halo 1's pistol only has a 0.2 degrees spread which isn't as bad as Halo 3's BR spread nor is it as bad as Halo Reach's DMR bloom. Halo 1 NHE 1.0 removes the 0.2 degrees spread from Halo 1's pistol and also removes the spread from Halo 1's sniper when no scoping. http://halo1nhe.com/ If you still consider Halo 1's pistol to be completely random even with the removal of the spread from the pistol then you're an ideologue that will never be pleased with Halo 1's pistol because you're bias against projectile weapons. The only time that Halo 1's pistol is random in Halo 1 NHE 1.0 is when you're fully holding down the trigger or you're experiencing the 180/turn glitch which isn't exclusive to Halo 1's pistol. I'm not an ideologue that is bias against hitscan weapons. I don't dislike Halo 5's magnum because it's hitscan, I dislike Halo 5's magnum because it's not as lethal or as difficult as I would like it to be. If Halo 5's magnum had a faster minimum TTK(0.6-0.9 seconds) and was a little bit more difficult to use then I would have a more difficult time choosing between Halo 5's utility weapon which has no spread and Halo 1 NHE 1.0's utility weapon which also has no spread. If the MCC version of Halo 1 was viable for LANning and played 1:1 with the original Xbox version of Halo 1 do you honestly think that the Halo 1 community would resort to LANning the original Xbox version of Halo 1/Halo 1 NHE on archaic and dying hardware(original Xboxes and CRT TVs) instead of using MCC? As soon as it becomes viable to emulate the original Xbox version of Halo 1/Halo 1 NHE most of the Halo 1 community will probably switch to using emulation for LANs. To answer your question yes people such as Vinny Mendoza and stunt_man have tested Halo 1 MCC on LAN and they have said that it doesn't play like the original Xbox version of Halo 1. Halo 1 on the MCC is plagued with a ton of bugs/issues because 343i decided to use the PC version of Halo 1 for Halo 1 on the MCC instead of the original Xbox version of Halo 1. Gearbox botched the PC version of Halo 1 and 343i botched the MCC version of Halo 1 by using the PC version of Halo 1. You want proof that the MCC version of Halo 1 is plagued with a ton of bugs/issues and isn't an accurate representation of how the original Xbox version of Halo 1 plays on LAN or online via XBC, XLAN, and XLink Kai? Here's the proof. http://www.halobugs.com/ https://cdn.discordapp.com/attachments/487240502505111552/567371824648945678/updated_mcc_bugs_list.txt https://www.halowaypoint.com/en-us/forums/84ad72a8b51847978545f685f651fc15/topics/halo-ce-pc-port-issues-masterlist/2b908f00-c2e5-4927-8649-9fa999de417e/posts?page=1#post5
  13. You perceived his post as him legitimately criticising the flaws of Halo 1's camo and I perceived his post as him projecting his own inadequacies of not being able to predict and outplay his opponents in Halo 1 when his opponents have control of camo. Calling my post Waypoint logic is a pejorative and only detracts from your argument. I would like to further discuss Halo 1's camo with him but he hasn't responded to my other post. He hasn't answered what constitutes skill, what constitutes competence, and what constitutes balance. He also hasn't answered my question of how isn't camo balanced in Halo 1. I'm going to ask this question again since it seems to me that you have ignored my other post. What constitutes balance? How is camo unbalanced in Halo 1? Just because you assert that Halo 1's camo is unbalanced doesn't make the statement true. Have you ever considered that maybe the imbalance of Halo 1's camo that you perceive could actually be an inadequacy of you not being able to predict and outplay your opponents in Halo 1 when your opponents have control of camo instead of a legitimate inadequacy of camo in Halo 1?
  14. What constitutes skill? What constitutes competence? What constitutes balance? The assertion that there's absolutely no aspect of skill involved in the part of the montage that I linked and it all comes down to luck isn't necessarily true. In order for a player to consistently get cookouts on competent opponents in Halo 1 that player must also be competent at Halo 1. While it's rare to see cookouts happen in high level gameplay between two competent teams in Halo 1 it's even more rare to see an incompetent player get a cookout on a competent opponent in Halo 1. I guarantee you that all of those Halo 1 players featured in that montage that I linked in my other post are higher on the Halo 1 competence hierarchy than me and you. How isn't camo balanced in Halo 1? The camo duration in Halo 1 only last 45 seconds. In order to quick camo in Halo 1 with rockets or snipe you have to trade out your pistol for either a AR, plasma rifle, plasma pistol, or shotgun. It's risky to drop your pistol so that you can quick camo with rockets on maps with long lines of sight such as Hang 'Em High and Derelict. Quick camoing with rockets or snipe in Halo 1 is a high risk high reward. Choosing to not use or carry a weapon that enables you to quick camo (AR, plasma rifle, plasma pistol, and shotgun) when using camo in Halo 1 is also a high risk high reward. It requires skill to be able to unpredictably maneuver around the map with camo in Halo 1. It also requires skill to know when it's the appropriate time to shoot with camo and give away information of your position on the map to your opponents. If you pick up camo and shoot your AR or pistol immediately afterwards you are most likely going to alert your opponents and give away the information to your opponents that you just obtained camo. https://youtu.be/bLUP7qo6TCw?t=13 Getting cookouts on your opponents in Halo 1 is just a flashy way of predicting and outplaying your opponents when your opponents have control of camo. While the pistol and snipe are useful tools to counter camo players with in Halo 1 the AR, plasma rifle, shotgun, rockets, and grenades are also useful tools to counter camo players with. There are various ways in Halo 1 that you can predict and outplay your opponents when your opponents have control of camo. There are limited pathways that your opponents can take in Halo 1 after obtaining camo so being aware of what time camo is spawning at and being aware of where your opponents obtained camo at on the map will help you narrow down the pathways your opponents can take after obtaining camo. Being aware of when your opponent's camo duration is going to run out also helps. You can get information on the camo player's whereabouts in Halo 1 based on where the camo player spawns his teammate at. https://youtu.be/f4VEMK0jl40?t=560 My post isn't ironic. I don't mind people scrutinizing the flaws of camo in Halo 1 however whining/complaining about Halo 1's camo and making excuses for your poor performance will only hinder you from improving at the game. It's easier to whine/complain about the flaws of camo in Halo 1 and make excuses for your own poor performance than it is to do some introspection and examine your own inadequacies because doing so requires some humility. It would be unwise of me to whine and complain about the map inbalance of Derelict due to all of the power items spawning up top after immediately losing a 2v2 team slayer match on Derelict because it would only hinder me from improving at the game. Instead it would be more wise of me to do some introspection and examine my own inadequacies so I can improve at playing 2v2 team slayer on Derelict. It's important to analyze and distinguish your own inadequacies as a player from the game's inadequacies.
  15. How about instead of complaining about camo in Halo 1 you decide to try to git gud at the game and learn how to predict and outplay your opponents even when your opponents have control of camo? Getting cookouts on your opponents is one of the most satisfying things that you can do in Halo 1. https://youtu.be/n6eZF7518-w?t=814
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