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RIOTFRUIT

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  1. AR fire rate should be lower when zoomed in.
  2. If asked before playing the beta of course I would have said it doesn't belong, but honestly after the playing the beta I think it works okay. Could the game be better if it was removed? Definitely, but I don't think it's necessary, I enjoyed playing the game with sprint. The base movement speed was too slow though, and that should definitely be increased. Seems most people don't like it because it allows for escaping easily, so I'd like to see whether it would work better if you could only sprint if you have full shields. It's almost purely an offensive ability then. These changes and I think I'd be sold on sprint.
  3. BR, DMR and pistol all feel great, AR needs a nerf though, probably not damage wise but the tight spread along with new scope makes it way too good midrange. Sprint works fine in my opinion, it's practically useless as a getaway mechanic. Would rather it wasn't there, but it's not as bad as I thought it would be. Whether it's removed or not, the base movement speed must be increased. Don't mind clamber honestly, and I like the thrusters. Like others have said, you should be able to shoot while doing it. Killcams must go, along with the death music. At least let us choose ourselves and not have them locked in the fucking gametype options.
  4. If you can see the gamertag in the campaign leaderboards somewhere you should have fileshare access that way.
  5. Thanks guys, I'm going to try and run some customs tonight to see how it plays 4v4 as I've only been able to test on a small scale so far. If you'd like in just leave your GT here or message me on Xbox and I'll fire an inv over if you're online.
  6. Hey guys, long time lurker, first time poster. I've recently finished this map I've named Bloodlust and I'd love some feedback. You can download version 0.9 from my fileshare, just add 'RIOTFRUIT' to your friends and you should see me in the roster, I'll leave my Xbox on as often as I can for anyone who wants it, until fileshare is properly working atleast. I'll be running customs tomorrow (19th) to prep for a v1 release, if you'd like an invite just message me. Player Count: 4v4 / 2v2 Gametypes: Slayer, CTF, KOTH, Oddball all should be compatible though not fully tested yet. Performance: No framerate drops. Canvas: Nebula Screenshots: (view them all here: http://imgur.com/a/s29hX)
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