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Posts posted by War

  1. There is just so much wrong with this post. Brees' footwork is basically god while Stafford's is inconsistent (throws off his backvfoot way too much), which is why he's very shaky when it comes to the checkdowns and intermediate throws. Brees arguably had a worse o-line than Stafford last season, and even though he pressed more than usual, he still put the ball anywhere he wanted to. 


    Stafford is how old again? Stafford has a cannon arm, I'd take him over Brees anyday. Tom Brady to go to the Superbowl again, maybe against the Falcons/Packers. Seahawks to prove they were a fluke, I hate their defense.

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  2. If I could make one suggestion, it would be to make it as small as possible. Maybe with the 4sk, people will use sprint less and have more team-oriented set ups? People don't tend to like my ideas, but if all else fails, you've got my suggestions XD


    Definitely what I'm considering. It'd be smaller, definitely. Great suggestion. :)

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  3. Ill play it to test when its done.


    Snipers on both buildings plus Rockets or Rail in the middle somewhere?


    I was doing an overview, and was thinking maybe Rockets/Rail in the middle, Maybe one sniper, but I think two could work as well..I also think this would be a beast CTF and Potentially a great Extraction map. I'll let you guys know my progress on it. From looking at this map I can see it could very well work in Halo 4. It's just all about getting the right size map, and knowing if sprint is going to be taken out or not. I'm going to try my hardest on this map.

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  4. I don't know TOO much about forging, but it seems like just changing some of the "flow" of the map. I probably make it sound a lot more simple than it actually is, but in no time, I will become a forge expert XD


    Agreed, If I was a forge expert I would have attempted to make this already..but unfortunately, I'm not :(

  5. I'm going to keep this short and simple, sprint doesn't belong in Halo (don't stop reading though). Halo has a unique formula that plays amazingly well and not only draws players in, but maintains them. Sprint is not apart of that formula (neither are loadouts). Let me explain. To start, sprint, instant respawn, no descoping, and armor abilities are why small maps don't play well. With sprint you can get around the map much too quickly. Instant respawn allows you to just pick off enemies you leave one shot after getting out played. No descoping allows you to not miss and hit everything. Armor abilities give players get out of jail free cards, extra routes, and make maps more cluttered. We have dealt with instant respawn and armor abilities in the right way, next is descoping and sprint. Descoping will return in Halo 5, if it doesn't, then goodbye. Sprint we can deal with now though. It should be removed and pushed for no sprint in Halo 5. We need to focus on Halo 5 now. Right now is the early process of development. Loadouts and armor abilities have been in the last two Halos, we need to correct this. Back to sprint though, the most important issue with sprint is that it is near impossible to make a good map with sprint in Halo. Making fun maps is sooo much easier without sprint. 343i couldn't make more than one good map with sprint enabled.. Forgers are even having issues with it. The jumps that are possible with sprint, the routes that are easier, etc. Haven is a huge map if you weren't aware. Even in Halo 4 sprint needs to go. No sprint adds so much to gameplay. Remember the jump from plat to green in Halo 3? Pointless with sprint. Simple dynamics are lost with sprint. Sprint would ruin the good maps in Halo 3. How can you adjust the pit, narrows, construct, etc for sprint? You can't. Better maps, descoping, and in game ranks are top priority imo, and the best way to get better maps, is to remove sprint and add descoping back.



    (The rest isn't just about sprint)


    Also, please don't type adapt anywhere in any of your posts. It lowers everybody's IQ and I bought a Halo game. It should be the same in the core aspect of gameplay. New games should not change the core gameplay. When doing scientific experiments, scientists change one aspect and nothing else, that way they know what aspects work and which ones don't. 343i changed way too much, and at first we didn't know what worked and what didn't. As we filter through everything, we are finding our way home. If 343i wants to make their footprint on the Halo series, then release a Halo game. Don't change the gameplay, but add features. Add in game ranks, add a theater that works with multiple people, improve forge, work constantly on improving maps, add your own game mode (spartan ops/firefight/something better), add in spectator mode, etc. Add in features, don't change the gameplay. I don't mind spartan ops/mantis type updates because it is something new, but it doesn't break the game. Do these kinds of things, but don't detract from the Halo experience. Please learn from your mistakes, and do the following for gameplay reasons:


    -remove flinch

    -remove armor abilties

    -remove loadouts

    -remove sprint

    -remove ordances

    -add in descoping

    -add in moving while holding back button

    -add in camo/os orbs (maybe this is where you can get creative and add in other orbs)

    -Spend more time on maps

    -Bring in Warriors and Ambush mutiple times throughout Halo 5's development, as well as Salot, Ghostayame, Diesel, Gandhi, and Maven to test out maps, weapons, powerups/orbs, settings, new gametypes, old gametypes, functionality, etc. The best will find flaws first. Incourage them to talk directly to the big shots and those in charge. Make esports known throughout the entire office. Meet with MLG, AGL, UMG, and Ghostayame to make sure that the throwdown/competitive settings will be 95% the same with the casual settings. That's why Halos 1-3 were successful. The game was fun and competitive without changing anything. Do this, and you will be successful.


    I don't think you could've said it any better. You killed it, sir. Now Ghost, take sprint out...#Salute

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