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Snakes Solstice

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About Snakes Solstice

  • Birthday 11/12/1992
  1. I have been playing CS a sht ton and I don't regret it one bit. I have never been so into a game since Halo 2/Halo 3. It is sad that I am not playing much Halo anymore but the amount of stress and time it takes to find 1 GAME.... it's just not worth it and I want to spend times with other games and friends instead of waiting hours to play a couple games
  2. Yes I remember first getting the game and hating it. There were many problems with it but at least it was playable to an extent (unlike some games) and I am not saying that it is perfect now but they have not changed the game play, to my knowledge, from what made counter strike... counter strike Yes! This is exactly my point
  3. Ya... to an extent. I mean teamwork in every game is important but letting individual people take over a game is just more enjoyable to watch. So individual is just as important as team play. Halo 1's backpack reload, from my standpoint, didn't add value to the game because you could reload any power weapon in your back pocket without having the consequence of not being able to shoot someone. Meta for Halo 1: Timing power-weapons, forcing certain spawns to take place, ridiculously fast kill times (which allowed individuals to shine more), hard to get a 3-shot/shoot in general which made killing someone satisfying. Probably more but those were off the top of my head and I never played Halo 1 a lot so I am not as knowledgeable as some of the other people on this forum.
  4. Well think about Halo 2 without glitches. It wouldn't be as boring as H2A but it would be close unfortunately :/
  5. Yes the were glitches but really became apart of the game in a good way I agree that tutorial would be nice but not all companies do that unfortunately :/
  6. I posted this in another topic but I thought it deserved its own section because I want to see what you guys think about my logic. I blame not only our community but the developers making the game too easy. If you look at the growth of CS in the past 2 years.... the numbers are ridiculous. But why did they change so fast? Was it because they changed the core game play? NO! -They added a ranking system -People can now bet skins and feel like they have direct involvement into the community when they get together and watch matches on their favorite teams WEEKLY -They have a casual playlist for people who don't understand the game very well and are there to have fun -They added a Gun Game playlist AFTER the release of the game -They added a Team Deathmatch AFTER the release of the game -They use maps and skins made by the community and take suggestions from them as well (Valve needs to do a better job but at least they are doing something) There are things to add to this list but they never changed the CORE GAME PLAY. All they did was add more items, maps, tweaks and game types to allow more people to play the way they wanted. If you play this game or have played it, you understand why it's one of the hardest FPS ever. But why are casuals playing it if it is so hard? Don't they want an easy game where it is easy to win? Cough cough H2A I have had more fun in the past few months learning the mechanics of this game then I have had playing 1 game of H2A. Look at all the Halo and Cod pros playing CS right now Why is H2A boring? Well..... what's there to learn?? Sure you have the basic tactics of spawns, movement, gun placement and so forth but where is the other meta? Why was H2 so fun to begin with? Well when someone BxRed me for the first time, I was blown away. I was like what just happened to me? How do I do that? When I finally figured it out, I had an advantage over new players in the game. I learned and adapted my play-style to not push someone with a full BR clip. The outplay potential was huge and exciting to watch! I learned how to be a better player because I failed. Just like CS... Here is a quick example from CS. You have a flash grenade out and hold the left click on the mouse to pull the grenade back and get ready to throw it. You let it go and flashes everyone looking at. Cool right? But what if I told you that there are 3+ ways to throw a flash. I watched a pro stream and saw him LOB the grenade instead of throwing it. I was like "WHAT.... HOW DID HE DO THAT?!! i learned that the right click on the mouse made you lob the grenade and holding both right and left together gave you a medium throw toss. No one told me this, this wasn't in the Basic Controls of Counter Strike Guide. I learned this trick by watching someone else do it to me first. I was at a disadvantage. I come to this game day in and day out, to learn new spray techniques, nade spots, positioning, etc. Being able to destroy my opponents because I have more skill and knowledge than they do is soooo satisfying. What game had this kind of skill and knowledge gap? Halo 1 and Halo 2. I was excited when I learned how to BxR and double shot. It gave me satisfaction to master these games because I knew if I could double shot every time then I could win more battles. Now tell me..... what mechanics are there in H2A that makes the game fun to learn and gives you an advantage? Shooting? No not really because auto aim is so large. Positioning? Ya I guess but that doesn't make the game as interesting as other aspects. Timing Weapons? Yes and no because there are no static timers Spawns? Yes and no because the spawns are inconsistent at times What I am trying to say is that if there is no REAL advantage to playing the game longer than someone else... what's the point of playing at all. If anyone can hit a 4 shot after a few hours of playing and pretty much do decent if they have some Halo knowledge, then that is not fun to watch or play. I will end with a picture of how basic CS was with very few options at launch and no ranking system/playlists This is what the game has evolved into.
  7. Sorry a little longer than I wanted but please read and tell me what you think. I blame not only our community but the developers making the game too easy. If you look at the growth of CS in the past 2 years.... the numbers are ridiculous. But why did they change so fast? Was it because they changed the core game play? NO! -They added a ranking system -People can now bet skins and feel like they have direct involvement into the community when they get together and watch matches on their favorite teams WEEKLY -They have a casual playlist for people who don't understand the game very well and are there to have fun -They added a Gun Game playlist AFTER the release of the game -They added a Team Deathmatch AFTER the release of the game -They use maps and skins made by the community and take suggestions from them as well (Valve needs to do a better job but at least they are doing something) There are things to add to this list but they never changed the CORE GAME PLAY. All they did was add more items, maps, tweaks and game types to allow more people to play the way they wanted. If you play this game or have played it, you understand why it's one of the hardest FPS ever. But why are casuals playing it if it is so hard? Don't they want an easy game where it is easy to win? Cough cough H2A I have had more fun in the past few months learning the mechanics of this game then I have had playing 1 game of H2A. Look at all the Halo and Cod pros playing CS right now Why is H2A boring? Well..... what's there to learn?? Sure you have the basic tactics of spawns, movement, gun placement and so forth but where is the other meta? Why was H2 so fun to begin with? Well when someone BxRed me for the first time, I was blown away. I was like what just happened to me? How do I do that? When I finally figured it out, I had an advantage over new players in the game. I learned and adapted my play-style to not push someone with a full BR clip. The outplay potential was huge and exciting to watch! I learned how to be a better player because I failed. Just like CS... Here is a quick example from CS. You have a flash grenade out and hold the left click on the mouse to pull the grenade back and get ready to throw it. You let it go and flashes everyone looking at. Cool right? But what if I told you that there are 3+ ways to throw a flash. I watched a pro stream and saw him LOB the grenade instead of throwing it. I was like "WHAT.... HOW DID HE DO THAT?!! i learned that the right click on the mouse made you lob the grenade and holding both right and left together gave you a medium throw toss. No one told me this, this wasn't in the Basic Controls of Counter Strike Guide. I learned this trick by watching someone else do it to me first. I was at a disadvantage. I come to this game day in and day out, to learn new spray techniques, nade spots, positioning, etc. Being able to destroy my opponents because I have more skill and knowledge than they do is soooo satisfying. What game had this kind of skill and knowledge gap? Halo 1 and Halo 2. I was excited when I learned how to BxR and double shot. It gave me satisfaction to master these games because I knew if I could double shot every time then I could win more battles. Now tell me..... what mechanics are there in H2A that makes the game fun to learn and gives you an advantage? Shooting? No not really because auto aim is so large. Positioning? Ya I guess but that doesn't make the game as interesting as other aspects. Timing Weapons? Yes and no because there are no static timers Spawns? Yes and no because the spawns are inconsistent at times What I am trying to say is that if there is no REAL advantage to playing the game longer than someone else... what's the point of playing at all. If anyone can hit a 4 shot after a few hours of playing and pretty much do decent if they have some Halo knowledge, then that is not fun to watch or play. I will end with a picture of how basic CS was with very few options at launch and no ranking system/playlists This is what the game has evolved into over time
  8. I really wanted to make a video about this but I don't know yet. Personally I have left Halo for now and started playing CS competitively as much as I can and I have not had this much fun since Halo 3. There are a few reasons for this besides MCC being broken as hell. Does anyone else agree that H2A is boring the watch and play? I do and there is one huge reason why.... the meta is almost nonexistent. Position yourself.... have a decent shot and that's it. No combos and no opportunity for huge outplays. I don't want to type everything out on why there is no meta because it could take up pages but I will gladly make a video on it. The short version is that individual skill is nonexistent in the game. Besides sniping, one person should be able to take out more than one player if they are good enough. Like in Halo 1 with the fast double beatdown and short kill times, in Halo 2 with the BXR, double shot, and BXB, and in Halo 3 (which I still love btw) we started to see the trend of individual skill slowly decline. Now people still made huge plays in all Halos but when you think about it which games have the best kills and the most outplays? Halo 1 and Halo 2 We need a game with intentional button combos. For example the BR in Halo 2 was the best weapon in the game... if you knew how to use it correctly. It was like having a power weapon in your hands all the time. WE NEED EXCITEMENT in Halo again and H2A is so dry compared to other huge games like CS
  9. You're kidding me right? I have been playing Halo since 2004..... did I compete in the tournaments back in its prime? No unfortunately I did not and wish I did but Halo 2 was the reason I got into competitive gaming and why I watched the tournaments and loved playing the game for the pure enjoyment and competitive nature that was attached to it. Yes I have been around long enough and I know exactly the type of bs we have gone through. I am guessing you didn't play Halo 4 day in a day out but I did to support the competitive scene that was still around at the time until AGL 10 pretty much killed what was left. I am taking a guess and saying that you did not do that but I am assuming that so please correct me if I am wrong. Also I am not saying submit to the developer but what do you want to do? Boycott? Nothing will happen if we don't pick up this game BUT we can help them make it the best game since Halo 3 if we actually fix the issues it has. If you think removing sprint is going to happen... that is ok because that is your opinion. I am not saying that it is impossible for them to do but highly unlikly since they would have to pretty much rebuild everything that they have been working on
  10. From a certain range yes I agree that it is random. But my point was that the predictability for bloom was more random and there was no pattern to it.
  11. Great list btw!! But what do those games have in it that is "Random" The bloom is reach was random because if you spammed the gun it would not make the same spread every time. If you are going to compare that to CS then that would not make sense because each gun has a specific spray pattern that is the exact same every time.
  12. Ok but what if sprint is not there? The entire game would change correct? Clamber- would still work Stabilizers- Would still work Ground Pound- Would be easy to hit people because they can't run. I guess they could thrust so maybe it isn't so bad Charge- Wouldn't really make sense now Thruster- Would still work Slide- Would be awkward without the run Again I am not promoting sprint but just showing that the game is built with it in mind and they will not take it out because it would screw up the system that they have been trying to build
  13. Yes I can see your point here but the Invincibility perk is a little extreme and I believe everyone thought it was stupid when we used armor lock in Reach haha But the game is very different when you add in all the other abilities as well. What is your stance on them being in the game?
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