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  1. At this point I can't even get mad about 343's practices anymore. Just frustrated and disappointed. My best case scenario is Halo ends after 6 and 343 makes a new IP. Maybe they'll make a Halo: Arena spinoff, no campaign or story mode, where they just keep adding onto the multiplayer ala CSGO for years and years--I mean, H5's multiplayer is pretty good, if not particularly Halo-esque. Then maybe it'll have enough content eventually.
  2. Probably the best way to describe 343 vs Bungie Halo that I've heard. The worst part is that 343 is actually a very good developer just maybe not for Halo. I wish Microsoft would retire Halo from a story standpoint, keep reiterating its multiplayer, and give 343 free rein to make a new IP of their choosing.
  3. Glad I'm not the only one who thinks so. I'm anything but addicted to Halo 5's multiplayer (not bashing it either--it's very serviceable IMO, better than Halo 4's no question, but not doing much for me in terms of sustained interest or being all that good outside of the Halo vacuum) but BLOPs 3 looks like de ja vu in the worst way. Viewer counts were high during beta and many streamers "praised" it though, so who knows.
  4. This is what I want most in Halo 5. This. Not Warzone, not campaign. This, even if it doesn't feel like Halo CE 2, I want it for the epic nostalgia trip.
  5. 80% Campaign time spent as Team Osiris . . .
  6. I think most people on this board would agree that sprint is half the problem with the maps. We could work from there and we'd already have fixed a mess of problems that 343 won't.
  7. Pretty sure he's referring to the fact that all UNSC maps look the same. If it wasn't for alternating color tinting, most people would have trouble distinguishing Eden, Empire, Fathom, Rig, and Plaza from one another.
  8. "Why are there so many variations of this same map?" -summit1g referring to Eden
  9. I know you're speaking primarily of gameplay and map elements, but you bring up a point that can applied elsewhere in 343's designs: I don't think I'll ever understand--not as a game designer, not as a graphic designer, not as a conceptual artist, not as a creative writer--how changing Halo's visual identity (Master Chief's armor, BR design, rockets design, announcer enthusiasm, shield regen sound etc.) could have ever seemed like an intelligent move for the remotest reason whatsoever in any corner of anyone's mind. Did Kojima change MGS's '!' ping? Mario change its visual style from each mainline game to mainline game? Does ANY game dev change some of the most recognizable visual elements of a game for presumably no reason? (That I'm aware of, anyway) Sure, they're different artists from different studios. Walt Disney's original artists have been dead for a long time yet modern Disney never radically changed Mickey's look outside of simple modernizing--they just hired people who could replicate his art style. So different artists can't be the reason. Meh, I'm just salty they replaced the SPNKr.
  10. I don't want maps that simply work and aren't offensive, I want ones that are actively good and interesting. For Halo, that should be the minimum. I believe it is the reason why I've only occasionally enjoyed watching the pros play H5 the past two days. Personally I'm a bit worried. Then again, people watch Destiny like a drug and I find it more boring to watch than any Halo game to date (except maybe 4). So I'm not really in tune with the masses.
  11. Has anyone been able to mess around with the CE pistol yet?
  12. Watching 2gre play on Regret is much more interesting than the Empire/Eden/Fathom games I watched last night. It's either because he's really fun to watch or Regret is a more interesting map or both, but I'm glad either way. Still, 1 maps out of 4 isn't a great ratio...
  13. Bland as in uninspired in aesthetic design, not color. UNSC maps in particular.
  14. I don't know what it is, but the game is just boring for me to watch right now. For reference, I also found Blops 3's beta mind-numbingly boring, and can watch Destiny only a good five minutes before I mentally clock out. Dark Souls, LoL, and Counter Strike I can watch for ages. I didn't even mind H2A for long periods. If I had to attribute it to something in H5, maybe it would be how bland the maps look from a visual standpoint. Frustrating as hell that I can't pinpoint the reason though. Thrusters certainly don't help.
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