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About KurtiZ

  • Birthday 09/25/1987

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  1. I hate how as soon as I get ranked in Arena I can never find games anymore, then am forced to play 3 TS maps on rotation as Social Quick Play is the only playlist I can get games in. Hopefully Infinite addresses this (at the very least have a good selection in their social playlist cos wtf, why was it decided that having 3 total map/gametype combinations in a playlist was a good idea!?)
  2. I'm going to predict at max we get Sprint and Thrust, but perhaps they will instead do some kind of combination as the single ability there is. (Thrust sideways but if you do it forwards you go for a longer distance/run for a bit after)
  3. I for one am optimistic about the words "spiritual reboot" , how much effort is being put into MCC, the Halo 3 tournaments and Reach having ZBNS when added to MCC. AR and some abilities removed from H5 competitive play are good signs too. I expect sprint to still be in there but I am sure it's negatives will be mitigated even more than they were in H5. Of course I would jump for joy if Sprint wasn't there oh god, dreams are free.
  4. I did originally have a "Neutral" option, but I find having neutral spoils data. Not having neutral forces you to think more and therefore give higher quality information, and it makes it easier to analyse. Think of it this way; if I put a lie detector on you and a gun to your head and said choose and don't lie or I kill you, you could probably make a decision and survive. Where if I allow you to say neutral to one thing, then I have to allow you to say neutral to other things, then loads of people will just say neutral and it turns into a bit of a waste of time. That is why I gave two levels of each direction, so if you don't feel strongly you can give a lesser opinion. That's why I also made all answers required to submit other than the favorite map/gametypes written answer. I am trying to collect as many responses as possible, at the moment we are on 36 answers so can still add a question or modify any so keep the feedback coming :)
  5. Hey everyone I made a short survey on what you think contributes most balance, flow and skill gap in Halo. Please complete and share, is only 4 questions, much appreciated ❤️🙏 Halo Skill Contributions Survey
  6. EPISODE FOUR: The Lateral Solution EPISODE FIVE: Pointblank Showdown
  7. Been apart of the NA forum scene for over 10 years now
  8. Delete if not allowed, but just wanna get some more eyes on this. My mate has dedicated the last 2 and a half years of his life to making this thing as good as possible. Super Smash Brothers has the Smash Bros documentary, and now Halo has it's own version finally: Episode 1 of 12:
  9. We don't really cover those differences from ce to h2 for two reasons: 1) CE wasn't that big competitively in NZ, it was more just the casual local LANs which acted as a community building and foundation to H2 - where it got a lot more competitive. So for me and a select few others the differences are notable, but for most of NZ H2 was what mattered as it was online and CE wasn't, so although it definitely has signifigance, not many complain about or even remember the negative changes going into H2 2) we want to focus more on player stories, and keeping it somewhat-watchable for a non halo player, therefore delving too deep into mechanics, pros, cons, effects, meta etc will just take too much away from those two focuses. Also we already have almost too much to cover, we have had to cut out a lot and its still going to end up being probably 12x 30-45min episodes Oh ps we are definitely covering how shit h3 was tho haha

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