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chumpp

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  1. You got my tag wrong in the original post but it happens a lot (2 ps). I am actually helping put the Halo:CE tournament part on. I think we should have at least 8 stations (32 players at once (2v2)) with all the equipment I have from my house and others. I am sure there is more at the center, too. It should be a lot of fun and I hope we get a lot of good CE players there. It would be nice to see a revival like smash melee got in the last few years for the original halo scene. That is the hope and part of the reason this is being pushed by cody and others. Hope some people here can make it!
  2. halo:ce is still broken after this patch...wtf 343... 5 months and nothing changed... https://www.reddit.com/r/halo/comments/3oofie/haloce_in_mcc_is_still_broken_even_after_this/
  3. More info here: https://www.reddit.com/r/halo/comments/3oofie/haloce_in_mcc_is_still_broken_even_after_this/
  4. I saw microsoft was doing some sort of special behind the scenes party where you get to meet developers of their biggest titles and play them. Obviously 343 will be there to demo h5 and I was thinking how fun it would be to get in there. I would just spend the whole time yelling at 343 devs.
  5. Just saw your edit. I don't think pistol spread will do anything. That just makes it so you are shooting straighter but won't fix the feel that comes from strafe battles with magnetism. I don't understand why it is so hard for them to convert the aim assist values from the original xbox map files. It is the same on halo pc, as well. The magnetism was always there. I think the main change was the player physics movement isn't affecting the bullets which causes that lead that we all love. The patches keep changing things dramatically from shots registering too easy to host not being able to hit stuff and now to this. I don't get why they are changing so much when the raw data is available to them. Some of the bullet properties are things like client side only (which was on with PC which makes it look like you are hitting but you aren't). If they turned that off, then it should be just a delay from when you shoot and hit a guy to the time it registers that he has been hit (which is why there are so many traded kills now in pistol battles where you both kill each other at the same time). I would prefer that and the original lead to trying to get this original feel working with these half assed attempts for the solution like changing pistol spread or making hitboxes bigger. I don't know the solution but I would love to have a look at the code and fix it. I know I can do a better job than they are doing right now.
  6. If only I had the same positive outlook on 343 that you have. https://www.youtube.com/watch?v=vAUOPHqx5Gs
  7. Yeah, I don't know how people were defending it as being "just like the original!"
  8. I would love to use my xim4 but there is still the aim assist which screws up having a nice 1:1 ratio on movement with the mouse when you get near an enemy. I wish I could turn that off then I would never use a controller.
  9. http://www.reddit.com/r/halo/comments/384m09/i_made_a_comparison_video_between_original_haloce/
  10. What happens to the team that is supposed to play d2a logic? Do we get a bye, then?
  11. Yeah, he posted in the thread on reddit, too. I am glad I wasn't the only one experiencing this. I really want to hear that they are working on it, though. I just can't believe it isn't fixed yet.
  12. So I know everyone has experienced the issue where the reticle is impossible to put on the enemy. I got a video of it also affecting the bullets. This isn't the first time I have seen it but it is the first time I got it noticeably on video. I really hope this gets patched. http://www.reddit.com/r/halo/comments/2tuv6j/halo1_mcc_bug_where_sniper_bullet_is_affected_by/
  13. Same...I just don't get why people don't want to try new things. Someone always bitching it isn't just plain slayer. I just want to tell them... You can still play slayer but now you actually have to shoot a specific person. Sorry you have to adapt to the game or at least just play a game for the fun of playing. It isn't like you won't be able to play 2v2 slayer ever again.
  14. I played on your host and it was noticeably delayed on some items like grenades/rockets but not terrible. Still better than xbconnect by far and the pistol registration was alright, too. The high ping does seem to cause more wtf moments. You have played on mine and seemed to do fine so it is nice that we can play together. I wish we could find more people who are ok with playing my "crazy" gametypes that you enjoyed.
  15. There is an easy way to determine if they sped up the bullets and I don't think they did. The maps all have the bullet data built in. You can mod a map so that the pistol shoots bullets at a faster velocity and that will propagate to all players only if it is the host map. If you are just doing it on your own and then join, it doesn't affect anyone else's. On halo pc you could make it so your pistol bullet was 10x faster than a sniper bullet and it would look like that on your screen but the server ignores that when you are shooting. Only the host map's values matter. So if you say your assault rifle is shooting rockets on your screen you would see things flying around and physics events happening but the server would correct them and just do the regular assault rifle damage. Same with the pistol. So unless they updated all the halo1 maps with new values then they can't have changed the pistol/sniper bullet speed. Play on host on mcc and then play on host on original xbox and compare. Unless there is a stark difference they haven't changed anything. I have tested hit boxes and they are the same as they have always been. I can shoot right past the guys head unlike in h2 where the reticle being red means its a headshot. I do think that the 60 fps is helping since the gameplay is much smoother. I remember going from 60 to 120 on tf2 after upgrading my monitor and it was so much easier to hit airshots with pipes and rockets. Same type of thing here from 30 to 60 where your aim is much more fluid. 60 fps also means 2x the calculations being done for anything going on client side so there are more frames to calculate aim assist and magnetism which can also help.
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