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WARGOD

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  1. Works? If by works you mean EUR, MEX, and COL bad kids getting a latency tolerance boost on US East or US West server requiring 8-10 head shots to kill them while they can 3 you easily across the map, then I guess it's fixed. Why should a game take me 10 minutes to finish and be unrealistic when it should be over in 5 min like it does against 4 players in the US? People can actually land their shots when all players on a given server are near it. This foreigner shot registry handicap I've been hearing so much about needs to go. Most have stopped playing CE for this reason. I hardly play anymore.
  2. Imagine a party of 4 from the US on a US server trying to hit a party 4 for from REU and them warping all over the place since MCC likes to punish those who actually live close to the server for some reason. Sounds like fun!
  3. Hitscan = registered shot as soon as you pull the trigger. Would rather have projectile as it takes more skill. No need for thrusters, sprint, ground pound, dash, jetpacks etc for people that want cod in their halo. Start with good physics and projectile weapons, and you have the start of a good FPS.
  4. I guess my line of thinking is that I’d rather spend my time getting good at something like chess instead of checkers. Newer games feel like checkers while older games like halo, quake, and counter strike feel like chess.
  5. Problem with that logic is that you’d have to many arguing that halo CE didn’t suck if that website were made. That wasn’t the case of halo2suck.com.... even pros were on there saying that it sucked but they had to play it because casuals get it stuck in their mind that newer is better. I enjoy playing SF2 and MK3 more than any of the newer shit for example, and i’ve played all of the remakes.
  6. Didn’t 343 state that the reason why they won’t make a console port of the 18 year old halo CE using the console version and not the PC version is because if they were to make it play just like halo NHE or close to LAN, that hardly anyone would play any of the other halos or future releases from them as classic CE would be their goto halo? When MCC first launched, I saw tags from people that I hadn’t seen play in over 15 years. The amount online playing CE was insane. Then after a few days of realizing it was shit compared to console 85% of those players sold the shit. From a business standpoint, 343 would lose money on future releases if they made the game correctly on MCC.
  7. I was told that Postums wasn't relaying the information to the right people, and sometimes, not even relaying what was discussed on waypoint or in the discord. I was told that that's all been resolved. I didn't mean to imply that Hard Way is the sole reason for the changes, as I understand it there's a group that have signed an NDA that know what changes need to be made and now this information is getting to the right people, however there's only so much a guy who's competent enough to make the changes can do when the management is dictating priorities.
  8. Just agree to disagree guys, this conversation is starting to get near h5 level fuckery.
  9. Imagine if that shit ever gets figured out (4v4 force spawns and randoms along with the game being fixed) You’d have coordinated nades blowing shit to or near your teammates that are coming back on respawn. The team cordination would be insane.
  10. Start spawns can definitely use a rework in 4s.
  11. Yes, until the game is fixed we can’t even begin to enjoy 4v4 competitively. Hardway has the ears of someone at 343 that can fix it, but it’s very political.
  12. But does it really need spawn reworks if a team can develop enough good communication to do coordinated randoms? Why should a team be rewarded with spawning a guy behind another team if the team getting spawn fucked didn’t earn their way out of a spawn fuck by putting in the effort to stand on the right damn spot?
  13. Yes, but that’s only because we didn’t know back then what we know now. We don’t know how 4v4 CE would really play out competitively on LAN because for the most part it’s been broken MCC fuckery that we are basing our opinions on. Problem is that at a LAN, we been playing 2s for so damn long that it’s hard for anyone to want to play 4s to even test Hardway’s theory.
  14. Dylantrey is trying to say that CE 4v4 plays bad compared to CE 2v2 and he is correct. Cursed Lemon is trying to say that relative to the other halos, what does it matter how CE 4v4 plays relative to CE 2v2 when it still shits on any and all competitive game types in the other halos. Both are correct.
  15. ^ This guy gets it. Now if only people posting in this topic who were 7 years old when halo CE game out understood such a simple concept.
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