Jump to content

Hootspa

Member
  • Content Count

    897
  • Joined

  • Last visited

Everything posted by Hootspa

  1. Not sure what about it wouldn't work on a casual level. How is it worse in any regard compared to normal bloom which works fine casually?
  2. I totally agreed with you until I realized you were talking about the campaign
  3. That sounds like literally the most frustrating thing ever for new players unless you tie it to how fast the player is shooting, in which case you just reinvented @TiberiusAudleys inverse bullet spread concept xD
  4. I’m not trying to be negative but I really disliked this video. The only thing I enjoyed about it is that it reminded me that I need to play diabotical. He argued that h4s population drop was due to “lack of features” at launch, which is just lol. He also unironically tried to argue that h4s population was fine because you could find games. Maybe the issue is with the word, “dead”. Yes, it’s not technically dead, but it is no longer relevant or mainstream at all, (which is the same as being dead if you care about the competitive scene). I would like to know if he considers halo to be dead? If he says no, then we simply have different definitions of a game being dead. I haven’t heard of the YouTuber who made this video before so maybe I’m wrong in my impression that he was subtly trying to imply that halo isn’t dead and it’s all just fine, but there was enough halo content in there that i think that’s sort of what he was getting at. I know this is negative, but the csgo finals stream had half a million people watching it and I’m sooo tired of hearing excuses for how bad halo is doing.
  5. 160,000 people are watching the csgo finals on YouTube, I think around 180,000 people watching on twitch... Just imagine where we would be if halo kept the same formula for all these years like csgo and didn’t reinvent itself every 4 years...
  6. Because it’s a lot of fuggin work mate. I implemented proper raw mouse input for cartographer, and that took me at least 80 hours to get working. I haven’t heard one person ask for modern aiming before, so that coupled with the fact that getting anything interesting done in this project takes a ton of work is probably why the things you mentioned aren’t done. H2v is also very finicky in regards to getting it to play smoothly without stutter, so you could probably talk with one of the staff to get it running better. When you have it set up perfectly, it actually does feel really good.
  7. Someone in the know says that they accept the fact that h2 belongs to project cartographer. The shotreg fix that they implemented for h3 also fixes shotreg for h2 but they didn’t do it for h2 because they don’t care. The big brains on the cartographer team reversed the h3 fix and implemented it in cartographer less than a week after the first flight of the h3 fix was released. After that was implemented, we turned off all of the other things we did to improve shot reg and it still felt great. At this point, mcc h2 is dead because they don’t want to fix it.
  8. Agree, but the lighting can be a bit hard to deal with at times on some of the social maps
  9. Ok, I’ve been grinding h3 hardcore now that the patch is out and I can find matches quickly and my opinion of h3 has changed a bit. H3 is just a less mechanical h2 with slightly deeper aiming skill and worse weapons and a bit less individual skill (not including sniper). My impressions from mcc h3 back in the 2015 with its 70fov and piss-poor shotreg didn’t do it justice. They’re not as different as I thought. Teamshot style halo is still boring af though.
  10. I have been getting constant back to back games in h3 team hardcore. So much better than casual mode
  11. I mean I used to be a competitive h2 player so I’m no stranger to getting cross-mapped. I’m saying that people are literally running everywhere in at least 2s or 3s, which still happened before but not nearly as much as now. I have been grinding h3 for like two weeks now and the change is very very obvious. Which is why I said it’s probably that better players who are more coordinated are online now that the fix is live. I know they were waiting for it. My issue is that these players really accentuate what I don’t like about the later halo games, which is why I am complaining about the BR feeling weaker. Fuck
  12. Guess I’m just on a really teamshot centric 20 game streak since the update. Weird
  13. As I explained in my other post, before this patch people were playing more individually, so there were more opportunities for 1 on 1 battles. Since this update, I have played maybe 1 game total where anyone was doing anything on their own. Like I said it’s probably just that better people are playing, but since I’m not going to try to run around and teamshot people it feels like I’m spawning with 1/2 a utility weapon. Edit: also the sniper still gets blood shots so it really is like OG
  14. That’s my point. Team Br is not fun at all so I have tried to avoid it as much as possible. With this new update it is harder than ever to get a kill without relying on teamshot. Thus, paradoxically the BR feels weaker than ever for me. Yeah if I cared I would get 3 other people to play and call out and all teamshot and we would totally pwn n00bs epic style, but that type of gameplay is BORING. I wasn’t expecting such a noticeable change in play style immediately after updating. Its got to be that the hardcore h3 fans jumped on as soon as the fix dropped.
  15. Just got done playing like 15 games of h3 with the hitreg fix. The shot reg is officially pretty good, but for some reason it feels like the game is even MORE teamshot centric than it was before. Maybe its simply that better players were online because the fix just dropped but in every game the enemies were running around in pairs of twos, or even 3 and occasionally all 4. The number of instances where I could fight someone without having 2+ people shooting at me seems to have dropped significantly. All this to say, it’s still halo 3...
  16. I mean, they’re competing in games that are nothing like the original game. I will concede that the pros are much more knowledgeable about the intimate details of teamshot BR style halo. However, I’m not interested in that type of gameplay what-so-ever (and neither are they btw), so I’ll just continue valuing my own opinions over what they have to say about whichever trendy game is making them money at that moment.
  17. Woah this is amazing. I had no idea this event happened. I got worried that the h1 format wouldn’t be able to be casted well, but now I realize it’s probably just because I could NEVER be a caster haha
  18. Has anyone ever casted a high level game of halo 1? If so, how did it go? I’m really wondering if it would even be possible to cast it effectively as everything happens so fast.
  19. Not to attack snakebite or anything, but even at 1.75x speed this is hard to watch. He speaks for roughly 10 minutes to explain the idea that the game you had the most fun with isn't automatically the best game - that one game isn't better they're all just different. I feel enlightened after hearing such deep wisdom. His arguments were often very flimsy too. "In the older halos u just move so slow!" Ahh yes, that must be why CS:GO and Valorant are such commercial failures.. Oh wait... "Halo 3 is boring to watch": I actually agree, but there is a reason it is boring to watch and that reason isn't nostalgia. It's the shit utility weapon, shit sandbox, and shit maps that people have called out for being shit since the game released. The icing on the cake for me is after he says that h5 is his favorite, he admits he is bored of it cause it's 5 years old and he wants to play something new. "Thrust pack OLD and BORING. Grapple hook NEW and FUN." - Snakebite 2021
  20. I’ve been playing a lot oh h3 lately and I don’t understand wtf bungie was thinking when designing equipment. It’s hot garbage. An already slow game does not need artificially induced stalemates on a respawning timer. Do normies even like playing with that shit? It adds absolutely NOTHING to the game. Hats off to 343 btw by making sure the only playlist I can find matches in has equipment turned on in trash maps. Playing h3 also has me thinking about sandbox design a lot. I cannot stress enough how bad h3s sandbox is. Whoever was responsible for that shit should be fired from their current job, that’s how bad it is.
  21. Pris is and always will be my favorite h1 map. Also I noticed last night that quake live is only $2 on steam so I downloaded it and played a few games. It’s a huge breath of fresh air compared to h2 onward. That being said, I’m still not convinced it’s the chess to h1s checkers. Sure the shooting mechanics have infinitely more depth, but I don’t believe that’s where the skill lies In h1. My opinion may change as I play more games and get to know more about the game.
  22. It’s a high number which is also a multiple of 24 (which is what almost all movies are shot at).
  23. It’s a shame because at this point, 60fps hurts my eyes because I’m so used to 144. I can’t imagine playing a game at 30fps no matter how amazing it is. The last time I fired up my og Xbox I felt like I was looking at a strobe light and was about to have a seizure.
  24. Halo 1 on PC/MCC has the most unintuitive shooting I’ve ever seen. I’m pretty good at shot leading and idkwtf h1 does but it’s not true projectile shot leading. It’s some weird voodoo bullshit of knowing where to place the reticle relative to your target to get it to hit. Personally not fun to me at all and I have no desire to play the game in its current state. I don’t blame people for not giving it a chance.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use & Privacy Policy.