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  • rr2

  1. Anything less then mid 80's is unacceptable. It'll likely be 60ish.
  2. These people make my blood pressure skyrocket....
  3. My uneducated guess as to how H1 Split Screen might work..
  4. I really don't know. Hopefully they keep it similar... going from a 4:3 split to a 16:9 would make the fov like 120ish which would be weird. maybe they'll use black bars to make a 4:3 picture then cut it in half?
  5. I'm pretty sure you can play split, I don't how it will work though.. probably just sign in as a guest? not sure how the profile system works on Xbone.
  6. Xbox split = 110° FoV Xbox full = 70° PC full = 70° Looks like MCC will be around 90-95-ish
  7. No, I mean't that IF Halo MCC has a LAN feature (from what I understand it might be possible, just the consoles would need to ping the XBL severs) that it keeps Halo 1's LAN netcode architecture. I realize that the XBL netcode is going to be drastically different.
  8. I doubt it. I think the differences are going to be so minor that top players will be the same on either.
  9. I'm assuming (big assumption at that) is that they used a similar technique that the "no lead" mod for Halo PC. Takes into account your ping and other factors and automatically compinsates for it. You still have to lead on "no lead" servers, it feels the same as host.
  10. I'm not sure some of you know what hit scan actually is.
  11. Halo PC gets a bad rap. Some of it is well deserved, like the netcode, and the visual and graphical problems (a lot of them have been fixed in patches since release). But most of the problems have been addressed by 343 (weapon/power up times). I'm hoping they leave the LAN netcode from Xbox unchanged.
  12. redicle size doesn't change with FoV and Halo MCC has a FoV that around 90.
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