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Snipe Three

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Everything posted by Snipe Three

  1. Don't see a fundamental reason to make that change. We already can track how much damage was dealt and by whom in each game. MM should be able to identify and handle habitual abuse. Competitive modes/tournaments/LANs should remain as they have been forever. The entire reason people don't like friendly fire is that they play with some idiot online that betrays them for snipe or whatever. From a mechanical/skill perspective friendly fire is a good thing. Your problem is with people not the game and you want a gameplay mechanic to fix it when the reality is anyone creating that situation should be removed from MM.
  2. I feel like, reading through all of this, people should be reminded that if you stop to build a top end PC you don't actually need to upgrade it or change anything (unless it breaks) for years and years. Games typically aren't designed to be played by the masses on top end hardware. For example a 4690k and gtx 970 from 2014 will still run anything released today and those weren't even the best of their generation just a decent place between performance and cost. In some instances you would have to lower some settings but unless your goal is to fully max out everything on every game you play your PC will last you quite awhile
  3. Don't have to imagine that shit happens on H3 MCC all the time accidentally to the point that you turn a corner and the world explodes and you know that it just randomly happened for the dude nading you. Its not even confusing anymore just frustrating. A few months back I won a 2s game against Danoxide because at 24-23 he tries to throw a sticky and it double nades and sticks to him then we push and get 2 kills to win. I love the game and everything but mad amounts of bs happens with MCC and grenades
  4. Yeah that's a big deal don't get scared off from trying to do something about it. Most of the time I've tried to get a game it just doesn't work
  5. This is stupid. If you care enough ask for what you actually want. If someone that doesn't like those mechanics does what you say they get a game that still sucks but maybe sucks a little less than it otherwise would have. In either case you just go play a game you actually enjoy afterward and forget about whatever they released. I guess you could stick around and continue to complain about it forever also but I hope people have been paying attention for the last decade. Get what you want out of the game or leave and do something else. Nobody owes the franchise or 343 anything. You're the consumer.
  6. Unless hes got some way of shaving and cutting his own hair its probably more along the lines of a year at most. Not sure if they really care that much though and just used it as a way of saying some time did pass rather than trying to portray roughly about how much time. For people trying to figure out the lore and setting of the game though it could be an interesting question that someone at 343 may be willing to answer
  7. Doesn't even have to die really they just need to resolve that whole situation. Putting us in a situation to kill Cortana off was probably a mistake from the beginning. As much as bungie/343 wanted chief to just reflect the player via not talking much the masses just don't care about Halo without those two
  8. Yeah theres plenty of opportunity to try out the games and not really pay full price or whatever. For me its really about just not giving it energy or caring if its bad. So many people around here have tried to care and spend so much time complaining that its actually just ridiculous at this point
  9. I'm just hyped because somehow this time its different for me. If its a great classic FPS I'll play and if its shit then I'm done with 343 forever. Either way I'm free from the bs we've been dealing with for a decade at this point. I suppose I already am and going back and really just playing MCC and dropping H5 entirely is maybe what caused the perspective shift
  10. I wonder how many people are sitting here waiting to see Infinite like I am. I'm kinda hype just to see anything because its the last time I'll care to even look at a 343 product if this one is bad
  11. I don't think learning the nuances of the H5 movement at higher levels was ever on the radar for a casual or even most "competitive" (in the sense of someone who prefers that type of playlist and not necessarily skill) players as even a consideration or thought. I think running around in H5 just felt like work to anyone and a lot of people didn't enjoy it. The comparison has been made a million times between driving automatic or manual and H5 definitely brings that same type of argument to movement in an FPS. No matter who you were or your skill level you just pressed a lot more buttons to do really simple stuff and that's going to be noticeable to anyone with no real deep dive or thought process behind it
  12. From where I'm sitting it doesn't really look like they're interested in growing a consistent viewership or anything like that with the grassroots events and its more about allowing anyone who can meet some guidelines to try out having some sort of Halo event for whatever experience or growth that might provide that TO. I guess it does give them a trial run and connections to those people for future events and other games which could be beneficial
  13. What website am I on right now? Lmao. There is nothing worse in the entire series than default Reach. Nothing. Rockets on Chiron TL34 is better. Of course it still has a lot wrong with it on TU settings. If you're actually interested in playing anything worth a damn on Reach you're in the competitive playlist or playing some weird forge custom. Anywhere else and you've got strange tastes at best (at least imo obviously) and should probably prepare to spawn with the magnum/AR and play on Swordbase in most cases. Fuck 100% and 85% bloom. Forever.
  14. I'm pretty sad about that last game. REC should have won it but just kept making honestly strange mistakes for them. Too bad we don't get to see the next game of that series. The good news for REC is that it was a very winnable game and series so we'll hopefully see a rematch
  15. That situation is just kind of crazy to me. Sure they didn't really try to qualify but honestly should that even be allowed to happen to teams who just placed in the top 4ish or even won an event in the last few months? Seems like a great avenue to create weird pool/bracket positioning for no real reason if you're part of the group organizing these tournaments. Seems like online qualification might be a littleee bit too important
  16. Is it really though? Historically it seems to be pretty expected
  17. 6:05 in that first video begins the most Halo Reach moment I've seen in years
  18. They literally warned that this could happen and was even somewhat likely. Not that you can't complain its just, well, they told you so. Sure you could be disappointed but delays were never off the table and they were extremely up front about it
  19. I don't buy it. If you make a game that people love they'll play it. Sure a streamer might stop a few people from trying but if so many people agree that updates are bad that the bad news is drowning out everything positive about the game and making an impact then they fucked up horrifically with or without constructive criticism. Now for the streamers own good the feedback decision making tree is bit different. You don't want to scare people away from your livelihood but you also have to consider that some of those people entertain via wild and baseless opinions and an imaginary character built up off of that and not necessarily specific titles or games. They're not all in it cooperatively with the game devs nor do they all share their actual personality and opinions live on stream.
  20. I think wall jump could be cool but I also feel like its only cool in the sense of traditional map design. I believe they would just go about designing nearly every jump on the map for the wall jump so that rather than being an interesting new avenue of mobility it would just be a requirement to move about the map used in place of the traditional jump rather than in addition to. I do think it could replace thrust as an interesting mechanic in the middle of gun fights. The 343 doubt in me says you wouldn't be able to shoot while doing a wall jump just because of how much they love animation locks that prevent you from shooting lately. Basically cool idea that I have no faith in being implemented well
  21. Guaranteed to happen. Already happened often on H2V before it was mostly console players pre MCC. No really good solutions. You could ban for it if you went to great lengths to detect the macros and all of the new ways people invent to implement them but it'll just be an arms race and I honestly don't believe the MCC team/whoever maintains the PC version has the time of day to fight people truly determined to abuse it. Best case scenario is they do some ground work to prevent it and almost nobody cares enough to circumvent their detection due to the general obscurity of MCC H2 in 2019
  22. MCC is the perfect opportunity to either win over PC consumers in the sense of trusting 343/Halo brand or totally ruin everything ahead of Infinite. They could pretty easily upset reddit and become a small scale EA/Battlefront 2 so it is pretty important that they handle all of this well if they wanted a future on PC. In a lot of ways this is why I'm surprised that they'd outsource MCC porting again or even do this at all. At least they're going one game at a time and trying to not recreate the 2014 disaster
  23. Nobody cares about how you want them to play the game or the "right" way in your opinion. They all just want to play the game they want to play. If we never had the option to do something else nobody would know any better but that is not the case with Halo. Halo isn't even focused on ranking or competition. We're a fringe group even within the smaller community that plays ranked modes. If they had one ranked playlist it would be the default team slayer list with a bunch of obj gametypes that have radar and autos etc and what we know as MLG/HCS settings would be dead permanently.
  24. I think the general idea is okay except for the part where the Halo community missed the opportunity a long, long time ago. People have been allowed to play such divergent versions of the same game and series and compete with each other that at this point you would just be losing fans by not providing the entire experience they're accustomed to having. Think about how much it sucked to be a BTB kid in H5 or a competitive player in H4. It is not fun when your section is the one left out. They still haven't actually delivered a full experience to match H3 or Reach and if we start pushing them to not focus so much on all of the little things and instead have one really good ranked playlist I'm afraid we'll see that happen to almost everyone. There is also the example we were given with Halo 5 competitive settings in the first couple years that showed that change and obvious improvements need not apply in a timely fashion so I'm afraid of what kind of playlist we actually get as the sole ranked option if we went that route. I promise it won't be the playlist anyone here wanted so be careful what you ask for.
  25. I think for what they're good for most of those map designs have a high degree of success. So I usually view it more along the lines of appropriate fundamental designs for game modes rather than building a 4 base sym and then finding out it plays CTF afterwards relatively well in 4v4. I think the most contested/likely to fail design is segmented followed by bridgeworks and top heavy. Its not because they're inherently bad just that its most often asymmetrical and thus more difficult to balance and design around. It also immediately cuts out certain game modes like 2 flag in the majority of those circumstances. Very susceptible to stand offish gameplay and poor weapon design (think automatics or shotguns) unless there is a ton of attention to detail. Oddball, FFA and 1v1s are probably the only reason decent players look back at your selection for bridgeworks and don't hate the thought of playing Guardian and Lockout. The majority of CE map design is actually unbelievably bad without also pairing it with the actual gameplay mechanics of Halo CE so its hard to give a broad opinion on that game in particular in the sense of future discussion. A great example is how well Damnation plays in CE 2v2 but just how bad it actually was for 4v4 Reach. I think the biggest take away from all of Halo map design is that you should build maps for specific gametypes and build towards varying experiences within those gametypes as the map pool grows. First you need to have in mind what the games mechanics actually are and how they work at a high level because Halo has also proven that simply rehashing good map design from another game can easily turn into very bad map design. If you don't build a map with the understanding of how that game plays you get sword base and if you try to copy it from another game you can get Penance or Solitary which is why giving an overall opinion on types of map designs in Halo is very hard. They're really just tools to build an experience that get misused A LOT

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