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  1. Ah, thanks for the heads up. Ctrl + F "arftacular" to get to my comment. Any support would be greatly appreciated and I give great handjobs behind the Dairy Queen. Thread here:
  2. https://reddit.com/r/halo/comments/caqhqz/_/etaevpe/?context=1 for those of you who care about H1, would you mind clicking over there and upvoting this or providing any supporting info? It’s been all crickets from Postums regarding this so I (and I’m sure others) would love to get an answer. Thanks for coming to my TED talk.
  3. This just in -- 343 sucks at communication and managing expectations. The world... is SHOCKED. In recent news, water is wet.
  4. You have to start your timer as soon as you go from finished loading to black "wake up" screen. I think before you started your timer a little earlier in the load process or something, if memory serves.
  5. And I also have zero interest in arguing with the meme squad.
  6. I have no dog in this fight, lol. Hitscan vs Projectile is a stupid argument in Halo since we haven't seen either one implemented very well.
  7. It seems they've combined to form some sort of... mega-autismo.
  8. I’ve had my share of shitposts but this is baaaad.
  9. Toggle peek is where you use some sort of surface/edge to block your opponent from shooting you when you’re shooting at them. So: burst hide burst hide oops, didn’t see the bottom part there. Yeah, exactly that. Also called jiggle peeking
  10. Imagine that guy arguing with you about the competitive nature of CE 4s. LOL.
  11. This is definitely true. MCC CE pistol functions the same as OG but with MCC's hit reg, lag compensation, etc etc, it's a shadow of the OG version.
  12. Yes, most of what I'm saying is slayer dependent. Objective has more flexibility but it's still not the best. Do an exercise with me. Where are the powerups on Damnation? Camo is on the top. You can also nade rockets to top green pretty easily while you're protected. Where are the powerups on Creek? Middle and back red. No reason to leave Red once you're set up. OS trumps camo and rockets can be naded back. Camo is ineffective and a bait item at that point. Wizard: powerups up top. Stay up top. Prisoner: OS up top, no reason to leave once you're there. Camo and rockets are nullified with even minute nade timings. Rat Race is good for slayer 4s imo. You don't necessarily camp, but you are fairly locked in those spots because they are advantageous positions. Powerups in 4s aren't nearly as important as spawn control. I do think that swapping the pistol/AR inventory positions would be interesting to try out. Spawns in 4s are the MOST IMPORTANT PART OF THE GAME in 4s. Control spawns, you control the game. Due to how the maps, ttk mechanics, spawn mechanics (not just the available spawns, but HOW you spawn) and how items are situated, once you have height advantage or an otherwise location advantage (dammy/wiz/pris/etc) you're pretty much golden. edit: typos because I'm dumb

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