Halo 5: Guardians Arena Gameplay Settings Thread in Halo General Discussion Posted April 10, 2017 I assume this is all provided the bullet magnetism for the weapon is significantly reduced, right? RNG spread isn't the only factor that makes the current head shot bonus questionable. I wouldn't even say significantly reduced, tbh. The original question was basically "How do you make the winner of AR fights less random without nerfing it too much?" And while reducing magnetism would certainly help, It would also significantly nerf the gun considering the state of the rest of the sandbox. That was a big part of the reason for my last bullet point, to effectively decrease aim-assist at the ranges that are an issue without nerfing the gun in its close-range fights.