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Everything posted by bunniesz23

  1. When you segment the map enough to make positioning no longer important, limit movement skill, and reduce teamwork and strategy to "You watch this door and I'll watch that one, and rotate the ball towards the other if one of us dies" gunskill is pretty much all that is left.
  2. I would dashboard everything but Rig at this point tbh. I liked Eden in theory, but in practice it's pretty meh. Hoping for Rig and Truth Oddball for HWC at this point.
  3. He's looking at quit rates and expected outcomes mostly. I'm going to guess Overgrowth looks good right now because everyone is still learning Oddball on all these maps, and Overgrowth is the most straightforward and most gun-skill reliant.
  4. Lmao. At least he is firmly on the Pistol-starts train I guess.
  5. Menke keeps hinting that the best Oddball map by the numbers will "appall" us
  6. They did spread plus magnetism nerfs in the test, then rolled back the magnetism changes in favor of an 8% RRR reduction. They are using magnetism to make guns with spread still feel consistent while in red reticle ala H2. GF had a lot of spread added as well. Basically I wouldn't want to use any precision weapon that was changed in the update in competitive settings and that doesn't bode well for the future direction of Halo.
  7. Carbine I feel the same way as the BR, just not as strongly since it's not being billed as a starting weapon. Basically why add spread when reducing RRR/Magnetsim does the job just fine?
  8. TBH, as long as you guys are vocal about why you prefer Magnum starts I think it will give 343 a better idea of what competitive players want in a starting weapon. Hopefully a second patch can come out incorporating the new feedback, but at the very least they'll have a better understanding going into the next game.
  9. After this discussion I did some independent testing and found that unscoped at the max distance in the AHP Octagon the BR has 91% accuracy. Unscoped, the magnetism is way lower and the spread definitely matters at common engagement ranges. It's debatable that the BR is a better starting weapon in spite of this (I tend to agree, though I'd like to still see the spread removed), but backing your argument up with partial evidence and "they probably just can't aim" isn't good enough.
  10. Halo has gotten slowly worse as far as competitive viability over time until the trend reversed starting with H2A. H2 is a possible exception to this since it did a lot of things better than H1, namely 4s, FFA, and its mechanical skill ceiling. I can only hope 343 can parse the feedback asking for a classic Halo game correctly and we don't end up with H6: The Return of Massive Spread and Floaty/Slippery Movment. There are things that modern Halo games do better and I can already see 343 going back on some of these things in the name of a more "classic" feel. As much as I like having the movement skill gap that advanced movement provides, I'd love to see a Halo resurgence like CoD is going through right now, and if things like Sprint/Charge/Slide/Ground Pound/Clamber have to go for that to happen, I'm on board. I still kinda hope we can keep thrust or at least stabilize, though.
  11. Meh, I've always played WZA as a warmup playlist and I have a decent KD/Win rate using the standard Pistol for about 40% of my kills and selling my REQs more often than not. The introduction of Wasps at 4 was the first thing that really started to annoy me as someone playing as essentially a SR 1 player, but by then I had so many REQ points saved up it was easy to stockpile a bunch of plasma pistols and start upgrading to the BR with bonus vehicle damage.
  12. I think this is a good viewpoint for games like H5 where most of the paid content can be reasonably unlocked for free and doesn't have a gigantic impact on the fun you'll have playing the game. The analogy falls apart with games like BF2 where it really is a $60 game that is designed like a f2p one. If you only give EA $60, you are content for people purchasing unlocks.
  13. Just a real quick correction, there is no leading shots on the H5 BR. It is a hitscan weapon and any feeling of leading shots helping is more a result of tracking players better with the slow bursts. When speaking from a position of authority (as a pro player) you should know that people will take what you say at face value and your post is misinforming those people. Fact: On LAN, using the optimal aiming method (aiming the center of the reticle at the neck/chin such that the top of the inner reticle rests on top of the head), at the max range in an AHP Octagon (since most players are familiar with it) the BR shoots 91.1% accuracy. I don't think this is a game-breaking amount of spread, but it's not insignificant enough to just write off entirely. My opinion: In an ideal world, another patch comes out and reduces the scoped RRR and unscoped Magnetism of the Pistol to balance it with the new updated weapons without nerfing its ideal kill time or adding spread. If the BR must be our starting weapon, the spread should be removed (Disappointed that after 2 years of no spread on our precision weapons people are not only ok with the BR/Carbine changes, but lobbying for BR starts). And if the recent balance patch was the last attempt at fixing the sandbox for H5, IMO there are currently no better options than the pistol for starting weapons (Even though cross-mapping is easier than it should be).
  14. Guillotine was literally my favorite 1v1 map in any Halo game. Only time I've had fun playing traditional 1v1s in a Halo game.
  15. And by all means, reduce the RRR and/or the magnetism of the pistol if that's what it takes. It's not like 343 is only allowed to do one tuning update (some things definitely could use a second pass after this tuning update), and the pistol feels really good in H5. In fact I would love if they made the pistol more skillful (Won't say "harder" because if the BR changes are any indication, 343 translates that to "weaker")
  16. I take issue with this. Test it sure, but giving pros too much direct influence on settings is why we had 5 gametypes on Heretic or Midship successors and Construct/Pit TS at the tail end of H3. Pros know more than most, but they aren't infallible. Edit: and before anyone says there weren't better options, Halcyon, Cynosure, and Pipeline are better than any of the original forge maps we've used in competitive settings, IMO.
  17. The change to Camo was absolutely necessary since 1X players are going to be playing on true 1080p/4k depending on the monitor. It might actually be easier to spot camo post-patch on a 4k setup than pre-patch.
  18. I have a sneaking suspicion they'll continue using standard Xbones for open setups and then use the X for main stage purely for advertising purposes. Unless the X has drastically better performance and players demand it.
  19. Ola has 5 more MLG wins than Snipedown where Roybox has 2 more than Lethul. Overall Snipedown has more wins than Ola by 2 where Lethul has 4 more than Roy and 5 more the Lbx.
  20. Halo 5 Local Server is now available. Been f5ing it since I got home, lmao.
  21. 1. Ogre 2 2. Walshy 3. Ogre 1 4. Pistola 5. Snip3down 6. Lethul 7. Roy 8. Lunchbox 9. Snakebite 10. Royal 2 IMO Ogre 1/Walshy is 2a/2b. Ola/Snipedown is similar with Snipedown having more wins but Ola having higher quality wins with half of his being in H3/Reach MLG events. Roybox is also super close, do you value Roy's 1 extra AGL win over Lunchbox being pretty much unanimously the overall best player in H2A? That's a tough one but my heart says LBX. I'm also really curious where guys like Frosty/Saiyan/KillerN/Formal would fall if they had anywhere near the career length as some of the guys on that list.
  22. I refuse to play a competitive console shooter with gyro controls unless the open bracket chairs allow 360 degree turning. My ass was spinning and winning on Zelda in my office chair.
  23. I really don't want to support BR/Gunfighter starts as it currently stands. I don't like the inconsistency the patch introduced to these weapons and I especially don't like the way they handled the BR (Adding spread and increasing magnetism brings us closer to the H2 BR than I'm comfortable with). Maybe reduce RRR and unscoped magnetism on the Magnum to alleviate the cross-mapping and ease of use without introducing randomness. GF Magnum for the flag is something I think I do support though I haven't gotten to play around with it.
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