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Everything posted by Gobias

  1. I reckon we'll see something to do with "Bootcamp" at E3 as well as the TV series. I'm not going to buy Spassault right away but rather wait to see if 343i add multiplayer. If they do, it could be an interesting expansion to Halo. Really, it's not a bad idea. This time, however, Microsoft's marketing method might maim them. Sh*t. I just figured out that Spassault IS Bootcamp. There goes E3. Source: http://blogs.halowaypoint.com/Headlines/post/2013/06/5/The-Halo-Bulletin-6513.aspx
  2. Whether he's working for CA or not, I wonder what project he's working on. Having someone so friendly and supportive of the community makes me really stoked for whatever he's involved in.
  3. @Heroic Yes, that's exactly what the community needs! At its height, BTB has around 10,000 players at a time, and Infinity Slayer has nearly 7,000. Yet Team Throwdown hovers around 700 at its highest. If we can "bridge" that gap, give the casual community a taste of competitive play and provide a reliable casual playlist for competitive players, then the matchmaking scene will benefit hugely. I agree that it should be like Halo 3 with AR/Mag starts and primary rifles supplied through world ordnance. Perhaps there could be a similar set of "pro" armor abilities (Thruster Pack, Hardlight Shield, Hologram) to make competitive players feel more at home and to expose casual players to Throwdown's system.
  4. @Sam I meant Haven is like Midship in that anything can be played on it: Slayer, CTF, KotH, Extraction... It's a solid map and deserves being credited--he does.
  5. Going off what AboveInfinity said, the maps are very good. In fact, it's not the maps that are the problem; it's the game types. I can destroy the essence of Big Team Battle with arguably the most evil thing to come to Halo: Custom load-outs. DMR/Light Rifle: Stultifies and suppresses map movement, promotes infantry camping. Plasma Pistol: Makes vehicles extremely vulnerable to hijacking and grenade-planting. 2x Plasma grenades: Makes driving vehicles suicide. I don't mean to turn this into a rant against Halo 4 multiplayer. Kynan did a great job; it's not necessarily his fault that some of the maps play poorly.
  6. I've heard different rumors about the multiplayer situation. Could anyone clarify this issue?
  7. @VelociT Good point; I was simply trying to list maps that most everyone would know, but it's true that those maps do not incorporate the natural terrain, although he probably had a lot to do with the new pallets. To reinforce my point, those matchmaking and Forge canvases have been the outlet of creativity for hundreds of players. Take Forge Island, a gigantic sandbox full of natural items and new opportunities. Kynan didn't need to make it--he wasn't even getting paid. It was a gift to the community. I'm genuinely thankful for that and his other work. Without his effort, aPK's remake of "Sanctuary" wouldn't be nearly as beautiful or playable (due to reduced framerate lag). I'm sad he's leaving but also hopeful for his endeavors.
  8. @VelociT Exactly, the maps will have to be modified. Otherwise we'd be stuck playing four maps in one playlist. Legendary Slayer is slated to arrive in late June, so I doubt they would have time to test no-sprint. Also, you probably haven't played that mod with 4sk settings. The new weapons tunings can hinder map movement and make games drag on, most noticeably in objective game types (CTF & KotH). Maps need to be tested; sightlines need to be shortened and tac-jumps adjusted.
  9. @Faith It's kind of arrogant and unnappreciative to say that. Who do you think made Haven, the Halo 4 equivalent of Midship? Who helped design the Forge maps, without which we wouldn't have solid maps like Simplex and remakes like Shutout? Show some respect.
  10. I'm really grateful that he made Forge Island for us. That alone has added months of replay value, potential, creativity, and complexity to the game. Thank you, Kynan.
  11. @VelociT Heroic makes a good point, actually. Very few maps are actually compatible with no sprint. Without sprint, a lot of maps are riddled with "dead zones" that make even casual play suffer. And no, just adjusting the speed to 120% won't fix it.
  12. Elamite never left. He plays BTB scrims mainly.
  13. I'm actually hoping for it to be an unranked playlist. I know at least a dozen people who make new accounts just because ranked playlists can get so frustrating. They said at GDC that it would be a fusion of Throwdown and Infinity Slayer, so there go the chances of it having no ordnance. Load-outs are a different question entirely.
  14. Dual wielding, support weapons, and equipment should return because they enrich projects in machinimas and custom games; they add variety to the sandbox. However, Sprint should return as an armor ability.
  15. I really must thank 343 for fixing my one, my only, my Carbine.
  16. Good point, Kat. Sprint is no longer the all-purpose option that has allowed the weaker player to escape. Even so, it still wreaks havoc with designing maps. In order to have a no-sprint mod in v5, a whole new set of maps needs to be forged. The only ones that work for sure with no-sprint are Haven, Skyline, and Monolith. On some Forge maps like Simplex, the jumps don't work, or the gameplay is slow, or the pacing is all wrong. A no-sprint v5 has to come before those maps can be made.
  17. This game could be so much better with even less aim assist. Speaking of which, whatever happened to the Beamer nerf?
  18. I've been using the Carbine since Halo 2. I'm so glad they gave it the buff it needed. Interesting fact: The Battle Rifle used to be a single-shot weapon, but then it was changed to a burst. Bungie loved the original so much that they brought it back in a Covie skin: The Carbine. Some say it predates the BR...
  19. @iRGush I don't know...have you checked out the Carbine recently?
  20. Something I've noticed and something xClicked touched on in his latest video is decreased overall map movement. I don't known if it's just a apprehension of the new settings or the fear of getting slaughtered by that Battle Rifle. I really can't say anything conclusive this early on, but I'm thinking that mandatory Assault Rifle load-outs could be beneficial on the casual-competitive side of things--Throwdown and all that should stick with the Battle Rifle, of course. We love our mid-range rifles; I think the incentive to earn one, instead of being gifted an all-purpose death machine in the beginning of the match, could propel game play forward and make players MOVE.
  21. @VelociT But now that concept is working against a dedicated group, the montage community. It's hard to be impressed by a "snapshot" when it's so easy to pull off. We need auto aim to GTFO!
  22. Good observations. I think now that the rifles are so deadly, the aim assist should be decreased. I don't mean the RRR necessarily, but the amount of auto aim/bullet magnetism should be decreased. Overall, a more skillful game will play faster and be more satisfying. Thanks for posting the numbers. Also, wtf on the unscoped Sniper?

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