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Everything posted by Gobias

  1. I see this working better as an interactive map element than a piece of equipment. There could be a tram housing a teleporter exit that slides back and forth between the bases. A switch at the center point would move the tram to the opposite base. If one still played Halo 5, one could test out this idea.
  2. As someone who identifies as an attack helicopter, I find that idea deeply offensive.
  3. Who even zooms in with the sniper anymore lol
  4. Y’all disappoint me. Can’t wait until we get some controversial info at E3 so there’s something to talk about. Something juicy like recharging grenades.
  5. Prerelease footage of Halo CE with “ADS” at 1:55. Makes you wonder if this is something they wanted to implement but couldn’t, or something they always intended to replace with the now classic scoped view.
  6. There's zero chance plasma freeze returns. One, it wouldn't be in campaign and 343 would fall back on their claim that campaign and multiplayer shouldn't have distinct mechanics. Two, it would never get past focus testing. The only reason I like it in H1 is you can usually pistol them. If they go for body shots, you have enough time to 3sk. If they go for headshots, you can duck out of the plasma stun. If you've never played Quake, the knockback from the plasma gun isn't enough to feel jarring. It's barely enough to break gravity. I'm also of the opinion that the existence of the Prometheans in this series should depend on whether they bring anything interesting to gameplay.
  7. So just don't put it on that map, no big deal. But plasma climbing damages you just like nade jumping so it's not something you always want to do like smart-link jumping in H5. Halo's movement is pretty boring compared to a lot of shooters, and I think attaching movement tech to weapons is the best way to increase the movement skill gap.
  8. Plasma weapons already have slight splash damage, so it wouldn't be a stretch to add increased knockback to allow plasma climbing as has been said. It would also make the plasma weapons feel more powerful without just increasing damage and aim assist. The plasma rifle could allow for longer climbs, and maybe the overcharged plasma pistol would have a lot more knockback at the expense of stripping your shields. I like the idea of adding stuff that enables more displays of skill instead of adding for the sake of it.
  9. I'm really disappointed with how you've changed ever since hanging out with @TheIcePrincess. She's had a clear negative impact on you and I don't think you would be posting such toxicity otherwise. Bring back 2015 BEAST.
  10. I just need to know if I should continue to care about Halo. If Infinite’s bad then at least it’s closure. Edit: actually I just need to know if it has potential, i.e. a straight shooting utility gun with a decent margin for missing. I have no faith in vanilla settings lol
  11. GRsmash coming in clutch for the uprising
  12. The simple reason why we don’t get answers from 343 employees who visit is that we ask the hard questions. That’s why I respect Josh Holmes for his “immersion” post despite not agreeing with what his team decided on. He knew we would grill him, but posted here anyway. I also like to think he chose not to come back not just because he was leaving to make his own studio, but because he knew we were right and couldn’t do a thing about it.
  13. Points of clarification which most people probably know: H2’s base movement speed is actually a bit slower than H1/H3’s, and the spartan laser shoots 5 times every trigger release, which may make travel time appear longer.
  14. That would make sense. Maybe the delay is a little higher since I’m still waiting for bullets from 2014 to deliver damage.
  15. H2A’s strafe acceleration is significantly worse than OG so I’d guess that’s the leading factor.
  16. I think the theme here is that that’s how it was in H4. The BR in H2A just has a lot less spread.
  17. I completely agree. Halo has always been about the better player winning, which is why I should be able to run away from a losing engagement no matter what because I’m the best. And managing a resource like health is needlessly complicated—it takes away from several aspects of the nuanced metagame, including but not limited to “holding forward.”
  18. They may have changed it from this, but bullet magnetism in MCC CE is wack. In OG, bullets magnetize toward the target’s center of mass (roughly) at a constant rate over time. In MCC, they jarringly magnetize to the center of the piece of armor that was near the unaltered bullet path. This means sometimes the bullet will make a beeline for that piece of armor and get blocked by a wall or lip. Often happens when firing upward at someone. Halo PC basically removes all the interesting gunplay mechanics from OG (including reticle lag from the 180 glitch, which is a really cool “feature”), so it becomes pretty easy on PC even with a controller based on my playtime with both. Haven’t played since 2014, but MCC is like that except with weird network behavior and screwed up bullet magnetism (not to mention anti-aim which I think was patched a couple times). I really don’t blame people for disliking H1 based on their experience with MCC.
  19. 100% the first option. We've always (H4 excluded) been able to remove stuff from the game. Adding something genuinely good is what's been missed. I'd be fine playing customs for the game's entire lifespan while they play with abilities in tournaments. Unlike some most people, apparently, I think it's more important to enjoy what you play rather than what you watch.
  20. My point is that it means just as much as the Infinite tech demo, if not more.
  21. Someone correct me if I'm wrong, but didn't Frank O'Connor say a year or two ago that the next game would "use Halo 5's gameplay as a base," or something like that? I think everyone just wanted to forget about that and hope for the best.
  22. In Halo, the devs call aim assist—friction (red reticle) and snapping—“magnetism.” They call bullet magnetism “auto aim.” Imo lots of aim assist in a console game is fine, it just helps bad players get mostly on target, which is good enough against other bad players who can’t strafe. The problem is that getting mostly on target is already super easy for experienced players even on opponents with a killer strafe, so having too much bullet magnetism makes it effortless and uninteresting. But normal aim assist doesn’t give you free shots on a good strafe if done right. Ideally you would have a small amount of bullet magnetism at long range so your utility weapon can still threaten to punish, but have the bullet magnetism decrease to zero up close since it’s harder to run away from a close-quarters engagement.
  23. Idk.. wouldn’t removing sprint make Halo less accessible? I mean Fortnite is the most popular game ever and it has sprint
  24. It would be nice if they patched H2A’s BR and Sniper. That level of bullet magnetism is simply unnecessary in this day and age. But I’ve been saying so since summer 2014.

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