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darkstar

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About darkstar

  • Birthday 12/21/1991

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  1. Bro the people on Waypoint and Reddit care more about Spartan dress-up and the ability to play as a dinosaur, their opinions on sandbox and game design is meaningless. If you wanna pander to their sensibilities, have fun making a game who’s population declines drastically in a month. Games these days are designed to appeal to the lowest common denominator, and there are psychologists who help add features that keep people addicted. Popular =\= “good.”
  2. Again, this is a fallacy. Often times, what is popularity is bad. But the popularity or lack thereof of any given position says nothing about its truth value. You’re making the argument that since Halo 5’s sandbox is popular (which is a questionable claim at best, one which you have yet to substantiate) it must be good, because, in your own words, “what is popular is usually good.” But you first have to demonstrate that what is popular is good, but you’re claiming that X is good because it’s popular. Can’t you see the circular nature of your reasoning here? This is why you’re not taken seriously.
  3. I’ve seen you make countless appeals to majority/popularity. “Well most people like X, so it’s fine.” “Most people disagree with you, so you’re wrong.” Etc.
  4. What even constitutes “over criticizing?” If you advance an argument from ignorance and commit all sorts of fallacies, don’t be surprised when someone points this out. Part of argumentation is pointing out the flaws in the other person’s position and undermining it. If you can’t handle criticism then keep your mouth shut.
  5. I’ve never seen anybody get so needlessly defensive on a forum. It’s especially funny because this is a forum of like ten active people discussing a dying franchise. That said, you’ve proven to be willfully ignorant time and time again. You put forth baseless arguments that cannot be substantiated beyond “I like it” then proceed to commit all sorts of fallacies. When someone points out the lack of depth in your understanding of basic game design, or critiques your flawed reasoning, you lash out at them. Nobody expects you to know every single little thing about the nuances of Halo, but if you’re going to engage in a discussion regarding its design, it’s expected you put some effort into actually understanding the game before trying to argue with people. I don’t know all that much about game design. I’ve never taken part in game development, nor have I put in any time into developing and testing settings. And that’s OK. But this is why I don’t engage in arguments here, but instead choose to lurk and listen to others who clearly know more than I, because that’s how you learn. You, on the other hand, choose to derail discussion by putting forth arguments that you clearly have not put any thought into. As an observer, it’s incredibly annoying. Ice Princess may have clogged up the forum with walls of text, but at least she was capable of articulating relatively coherent arguments that were at times worth considering, even if many of those arguments would at times derail discussion.
  6. Agent Under Fire is so underrated.
  7. I respect the argument put forth. Based on your parameters for what should qualify as a ranked playlist, I don’t have much of a counter argument. Lone Wolves is more of a preference for me personally, but it wouldn’t be the end of the world if FFA was limited to a social Rumble Pit setting.
  8. I like all this a lot, and have the same general sentiment regarding minimizing ranked playlists. However: I do believe ranked deserves a six-player Lone Wolves. I like ranked 6v6 Squad Battle, however if I had to pick one or the other, it’d be the former.
  9. We’re dealing with 3 steps forward, 43 steps back here. They’re probably gonna scrap one of the few good things they’ve changed since taking over.
  10. We’ve been making “compromises” for years. Sprint is bad for Halo. Full stop. How much time and resources have been wasted on trying to balance a bad mechanic that has been shown time and time again to negatively impact gameplay and map design? If you have to continually rework and rebalance and reinvent an ability, it’s to time to accept it sucks and do away with it entirely. The fact we now have climbing, slide, and ADS as mainstay mechanics goes to show how far this franchise has slipped into mediocrity, and how little identity it has left.
  11. I go back to Halo 5 every so often and quit after one game because I’m reminded by how buttcheeks the aim is. Literally unbearable. It also doesn’t help that the skill floor is so unnecessarily high in comparison to past Halo games, and the ~5000 players still playing the game are all sweatbag H5 kids, it seems.
  12. Yeah, even more cancer was the Rocket Hog Race game type from Reach multi team. I had an Xbox buddy I used to run MT with back in the day and we would quit literally every single time it got voted. Like you said, it’s a fun 2EXP weekend playlist, but that’s about it.
  13. This gif perfectly encapsulates my feeling when I read the top part of this post, only to scroll and read the bottom part. Sigh
  14. Imagine getting upset by negative internet points on a forum with like twenty active people.
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