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RVG E Nomini

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Everything posted by RVG E Nomini

  1. That, imo, has never been not apparent. Since day 1.
  2. It needs to be placed into cold water so it shrinks about 40%
  3. Vehicles should be hard to destroy, but not occupants. 2 rockets for light vehicles, 3 for heavy. Anyone in them dies after the first rocket.
  4. My strat at the very beginning is to port if my team spawns near one because I always get an immediate flank on the other team, picking up a kill or two within 5 seconds of the game starting.
  5. No doctor has ever recommended investing your time and energy into things that will never span beyond mediocrity.
  6. The competitive CE community still LANs to this day, I was invited to a LAN just last month down in TX and it was the 4th or 5th in that city this year that I'd heard of. I don't think any other halo game comes close to this level of fan investment or ever will. This is the only thing I hold onto halo for. So yea, I'm with you on not discussing hate for new halos, they're not worth the effort and 343 doesn't deserve the attention to begin with.
  7. I'm okay with clamber as long as it's at the end of a grapple to get you where you're going, unfortunately I'm not okay with the grappling hook so both are out of the question.
  8. I've seen orders of magnitude more attempts to offend 343 rather than defend them, in every place where comments are allowed and halo infinite is the topic. Not sure where you're getting this idea.
  9. xbox one can barely run the mcc main menu
  10. When I saw those mountains for the first time today I thought chief was gonna start his mission by punching a tree.
  11. How about a sprint button that doesn't change your speed (since you're moving full speed if your joystick is mashed forwards all the way), it just lowers your weapon. Technically that's how a spartan would sprint if they didn't need to engage in combat. That'll satisfy the sprint crowd while preserving proper map design and flow of combat...lmao
  12. Lol, now imagine it's sixteen years ago in november and you'd been playing CE for 3 years strong, mastering the depths of is game play. How do you react when the sequel is H2 and those depths have suddenly become a shallow pond, plus every subsequent release moving further and further away from the precedent of the original?
  13. If you don't like abilities, you won't like infinite.
  14. You'll have to wait for the sequel to infinite to have a prayer.
  15. Yeah pretty funny how PC gamers always say mkb is superior yet their pros are complaining constantly about getting out-DMR'ed by avg reach players. Reach sucks but it's still funny to see given all the hype about halo coming to PC. Maybe the mkb inputs are messed up or something so maybe the comparison isn't valid to make yet.
  16. I never liked watching downrush but now that I got to play it a few times it's really solid. We didn't really try any of the others because we didn't have enough time.
  17. I got to play Halo 1 NHE (neutral host edition) last night and it's incredible. If 343 finds a way to make H1 on MCC play like that (please fix the 180 glitch with rockets though, and the bumpmapping on textures) then I think the game can make a real comeback. No spread on the pistol, training mode, and a lot of user made maps would be a godsend. Crossing my fingers.
  18. I gotta check out this logic from beastprincess. Okay, so if the more skilled team wipes out the less skilled team, there shouldn't be power weapons on the map so that they can beat the less skilled team even harder? If that's correct, then lets apply it to power positions on maps. A more skilled team who wipes out a less skilled team shouldn't be able to gain a map advantage that allows them to win even harder against the less skilled team. Therefore, all maps should be symmetric and look like a competition paintball course. Brilliant stuff you two, someone send this argument to 343 before they ruin infinite for everyone.
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