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About Pyroteq

  • Birthday 04/21/1988

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  1. "other people like it, that means it's good" Wat. Block the IP ranges on your router or run your Xbox through your PC or any other device and send those connections to No guarantee 343 won't come down on you in future for doing this though. Pretty sure some Aussie players that enjoy 2 hour queue times do this in some games. She's not wrong though... Halo 2 autoaim is absurd. The PP does 90 degree turns. You can't complain about autoaim in Halo and imply other titles are worse than Halo 2.
  2. So, 343 were crazy enough to invite me into the MCC beta again for H1. Really, the quality of games I have had so far just make me want Halo 5 on PC already. Let me explain... Playing Halo 1 on American host goes one of two ways... Either you play people that run around with AR's while you time every power up and dominate them or you play people that still LAN Halo 1 to this day and absolutely smash you because the latency makes killing them with a pistol literally impossible. Sometimes you die on the server before your client even spawns you into the game. Halo 1 will NEVER become popular or an esport again outside some small local tournaments and most the people looking forward to Halo on PC just want to play the dog shit that is Halo 3 anyway, so if any Halo game were to become popular again on PC (before Infinite that is) we're looking at Halo 3... Joy... Halo 1 is just too clunky compared to modern FPS standards. Hell, we can't even make Quake popular again when adding champion abilities, cosmetic loot boxes and other crap, so what hope in hell do we have of people coming back to a game where a team can force an entire team to spawn directly on top of grenades by abusing the spawn system? Yeah, think about it... I've played more than a dozen games at this point and every single one has been US host. I get it's the beta and there's probably few Australian players in this flight, but I have no delusion that when Halo 1 is officially released on PC that players are going to flock to the game for any more than a week just to satisfy their curiosity. Really, this whole Halo PC experiment has been done backwards. We should have started with Halo 5 to draw PC gamers into the Halo universe with a modern title that has far more customisation and isn't such a crazy departure from modern FPS. They've already released half the game as well as a dedicated server for PC's... FFS just give us the rest of the damn game already! Halo 5 with mod support actually has potential to revive arena FPS on PC. Halo 1 does not. 343, just give us H5 FFS. Don't get me wrong, I still look forward to playing low latency Halo 1 with the full release, but I know it's probably going to be a short trip down nostalgia lane and not a long term sustainable player base for a competitive game. That is what we really need.
  3. Imbalanced games cause quitting. No one is quitting out a nail biting game that is tied 90-90 on Damnation just because the game has been going for 9 minutes, they're quitting out of games 60 seconds in because they got sniped off spawn 5 times in a row on Prisoner. LoL games can go for 45+ minutes and quitting isn't exactly common. People don't quit games if they're having fun. The only way to fix this is for more players to play the game so that match making can be more restrictive based on skill.
  4. No, because the longer range gives you more time to find cover if you're targeted and if you're running around in the open areas of that map then you're just as likely to die instantly to 4 BR's trained on you anyway. There's no way the PP on Sanc is anywhere near as bad as BC for example, where it can be used to easily camp the portals or instantly negate the overshield on other maps. Don't get me wrong, the PP is OP as hell in H2 and it should have received a nerf when they gutted the magnum, but it's no where near as bad on Sanctuary as other maps. MLG had a pretty good track record of turning garbage default settings into a great competitive game despite no help from Bungie. Reasoning for keeping the PP was probably to allow players to be more aggressive during pushes since the map was very team shot and sniper focused. The PP would allow a lone player to break through defences. Good call IMO despite hating the noob combo.
  5. Probably because the size of the map means the PP isn't so over powered.
  6. Because 5 dedicated H3 playlists wasn't enough, we needed a 6th.
  7. No point. You'll be lucky to get 5 upvotes. Meanwhile someone with a post titled "Hey guys, I've taken a picture of a Halo book that thousands of other people have also bought. Upvotes to the left please" will get instantly shot to the top of the page for the next 48 hours. ... HAHAHA, as I was posting this I went to /r/halo just to see what was the most popular thread and this is sitting at the top with 1.6K upvotes: https://www.reddit.com/r/halo/comments/9j74fh/i_am_blinded_by_their_majesty/ I can't even make this up. I predicted the top post and I haven't even been on the Halo sub for a few days. If the game had a decent customs browser that would be great. But judging from the Halo 5 customs browser, when MCC finally gets one (by this time the peak player population will be in the hundreds) it's going to be garbage anyway. I mean, FFS, in Halo 5 you can't even filter custom games by ping... LITERALLY THE MOST IMPORTANT FUCKING INFORMATION YOU'D WANT TO KNOW when joining a custom game. I think it's player count and map? That's it. Like, wow. How about game type? How about max players? How about region? I mean, it's not like 343 has well over 2 decades of online games they can just copy/paste ideas from... You can say just organise with friends or whatever, but when you've got other responsibilities and limited time to play that's a bit of a hassle when other games make this so damn easy... and have since the 90's. The few organised custom games I've played have been fun, but it's also nice to run into new players and you don't know their play style or how good they are.
  8. Yup. What's the saying? Give an inch and they'll take a mile? SWAT used to be some stupid goof off game people played in customs. Bungie catered to this group and now there's literally an entire group of Halo players that play Halo ONLY FOR SWAT. They're literally playing dumbed down Call of Duty. I don't understand why. Call of Duty does everything SWAT does except 10X's more refined. Same shit with Grifball. We already have a game that does this 100000X's better than Halo ever could. It's called Rocket League and it's only like $20. Infection? See where I'm going with this? These game modes are just copy/pastes of modes from other games which might be cool to see in a rotation, but instead Bungie and 343 have made these into permanent game modes which is spreading the playerbase thin across so many different modes. Now all of these may not be perma playlists in MCC, but I'm pretty sure they're all in H5 which also has population issues. There's a good reason LoL doesn't have Ultra Rapid Fire as a permanent playlist. Because it's stupid and fun as fuck. People love it. But Riot understands that if they kept this mode a huge portion of casual players would never queue for normal games again and so it needs to be handed out in moderation. A lot of players that want to play normal games would be annoyed if queue times were doubled or tripled because another mode became too popular. A good analogy would be giving kids candy. Too much candy is gonna make a kid fat, but kids love the sugar so they're always going to ask for it. As a parent you have to tell your kids no, eat your vegetables and other crap instead so you don't turn into a whale. Bungie and 343 are the crappy parents that can't be bothered to be parents so they just said "fuck it kids, here's the entire pantry stocked up with junk food, go nuts". Also, I'm trying to get into streaming and Halo is making it impossible. I get a bunch of people into the channel and can't keep them entertained because I either wait 10 minutes for every game or I get a bunch of leavers in every game and it turns into hide and seek. I think I played 8 games tonight. In half of these it turned into 1v4. The amount of quitters in this game is unbelievable. I'm quitting out of games I'm winning because I can't be bothered to look for the final player that just refuses to quit. 1v4 should be automatic game over.
  9. LMFAO. Let's remove Halo CE 2v2 but keep: Halo 3 BTB Halo 3 Arena Halo 3 Team Doubles Halo 3 Hardcore FFS, at this point can we just call MCC: Halo 3 Anniversary? How fucking incompetent can you get?!? The match making system needs to be completely revamped and built from scratch. We waited 4 years for this?! No region filter options, no way to queue for multiple playlists... Shit that is SORELY NEEDED in a collection of 5 different games and for some reason they've designed match making as if it's only one game (at this point it might as well be) Of course no one is playing Halo 2 Hardcore when you have Halo 2 Arena AND Hardcore both ranked and the only option to play H2 casually with decent settings is hoping to get it in casual playlists mixed with H4 and other games. EDIT - Also, these playlists would be more active if people outside NA could actually find games in them... Just saying. I streamed tonight for a few hours and the only playlist that worked for me was social. GG.
  10. Yes, but unfortunately I don't think 343 CAN fix the quitting problem. Any solution to prevent quitting just won't work with a tiny population. What can we do? Give 24 hour suspensions for quitters? They'll instantly uninstall and go back to playing Fortnite and then the game has even less players. Most the reasons for quitters is probably caused by the ridiculous skill difference between players. I've literally watched players run around HeH with the AR as a primary weapon. Hell, half the time I'm HAPPY when my team mates quit in Halo 1. They just go negative 20 and hide in corners giving the worst spawns. Can you really blame them for quitting a game they literally spend 80% of the game looking at a death screen while getting spawn camped? I think a compromise wouldn't be a bad idea. 75 kills for small maps and 50 for maps that play slower. Unfortunately you've got to design these settings around the lowest common denominator. Having the playlist be ranked would be nice, but it's already hard enough to find games in as it is.
  11. Has anyone else had a hard crash? I just played a game on Prisoner, was about 30 kills in and my Xbox completely froze and audio was making the BSOD buzzing sound. After a few seconds it crashed to the dashboard.
  12. PC in general is just way more popular now for lots of different reasons. Moore's Law is dead. I can play latest games on a CPU from 2011. Steam and other distribution platforms have made buying games cheap and easy and always kept up to date. Consoles no longer have advantages they once did. You buy a game and have to download a patch so big it takes a day to download. Games require like 20% of your Xboxes HDD. You buy a console and then 2 years later there's a new one with better hardware. At this point you might as well just buy a PC you can use for work and play. Also, lol at mouse not having a big advantage in Halo... Just wait.
  13. I hear so many complaints about Halo 1 rego, but seems a lot of people forget the game was never designed for online and you used to have to lead your targets EVEN ON LAN. On XBC you had to lead by a metre. Maybe it's not perfect, but if you had the REAL original Xbox experience the game would pretty much be unplayable online.
  14. I like 100 kills on some maps, but on others it feels like too much. Derelict, Wizard and maybe Prisoner it makes sense but on maps like Damnation games can draw out for an eternity. I think it should be based on each map. 50 for Damnation, 75 for HeH, 100 for Wizard, etc. Best way would be to get average game times on each maps and then try to get them all to last roughly 7-8 minutes or something, that's probably the sweet spot for the average TS game.
  15. So, as for region locking bullshit? I've been playing between roughly 1pm Sydney to 3pm. Actually getting games fairly quickly in H1 4v4. Searching solo if that makes a difference, not sure. Whether or not I'll find games during 7pm onwards will be interesting though. I'm pretty happy, although holy shit, how are there still people playing Halo 1 that don't know the basics? I've had games end where team mates have been lucky to have a single fucking kill. Quitters and AFK still an issue. Link to VoD? Can't imagine why red names would annoy anyone. It's a pointless change, but fuck it, if I have to put up with red names in order to play Halo 1 online then I'll do it. lol, get fucked. I've actually been finding games all day today and my back is almost broken from trying to carry your Yank friends that can barely walk and aim at the same time. I'm putting up figures of +20 while team mates go -20. On 200+ ping mind you. You wouldn't even realise if there was people with high latency in the game. Could very well be your team mate carrying your ass is actually doing it while playing on garbage latency. You're welcome.
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