Halo 1: Play in 480p - Lagless in Halo General Discussion Posted October 4, 2016 On the anecdotal evidence from Evo 2014 prep: I know it is insignificant. But since you pulled out your anecdotal evidence, I pulled out mine. I do agree with you, though, that it should be ignored. At the end of the day data must be king here. Because the differences (lagwise) are imperceiveable. Too bad it is not possible to do a double-blind randomization test. What neglible lag that is not present with every other CRT? As the MIMO test shows, also CRTs can be laggy: https://smashboards.com/threads/work-in-progress-perfect-setups-tv-monitor-console-capture-device.355292/page-7#post-21307864 Now we're talking. Good find. The CRT's that I've seen used by the majority of the community are likely "Flat late-era CRT TV's" which are listed as having "heavy lag". However, there are models such as the Sony Trinitron (certain generations/models #'s) as well as some Samsung's that have been reported to "feel" better than others. Again, anecdotal evidence, but when multiple people are reporting the same discrepancy between models it's worth considering. More importantly: we are talking about fractions of a frame of lag at worst for the LCD setups with Elgato/Avermedia converters. It is inconceivable that this can be noticed, since that would require players to actually know when each frame (of the 30 per second) starts and begins. This is because the frames constitute sections of time within button presses are registered. Two button presses spaced out evenly may therefore give different results depending on when in the first frame the button is pushed. Read (and study) the section entitled Console "Lag" in the MIMO piece, where Fizzi eloquently explains frame-based lag. The only potential (but implausible) reason I can see for why some good players allege that LCD setups "feel wrong" would have to be that there is something other than lag that matters. The only other technical difference between CRTs and LCDs I can think of is the interlacing. That should not be a negative, but I guess some may not like it. Other than that, I am at a loss. Again, as far as the testing method goes, I stand by my point that measuring button presses might not be relevant to CE. No one's missing double-melee's because of screen delay, it's just not that type of game. A different testing method ought to be used to measure responsiveness in right-stick movement, if it's even possible. EDIT: I'm not hard to convince but the rest of the LAN community will be. It might seem like I'm nitpicking but I find it hard to swallow that people's apprehensions about LCD's have been unfounded all this time. Granted, a typical "lag-less" LCD setup is pretty specific and may only have a niche-sized userbase. I'm not going to be investing in any further experiments but I'd be interested in seeing some top players do a side-by-side comparison of the ideal setups. As anecdotal as it may be, it's those players that need to be convinced.