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Everything posted by stunt_man

  1. Thanks @@Teapot for making this thread every year. See you on the beach
  2. It seems fairly obvious: reddit-tier hugbox/tribalism and justifying money spent on gaming PC
  3. I think there's no shortage of spite by anyone still bothering to post in this glorified "buyer's remorse" thread. That being said there's nothing to gain by stamping our feet. I think it's in our best interests to show 343 that they are doing good by returning their focus back to MCC. "Cautiously optimistic" is the name of the game. No one's bending over for 343 here.
  4. The developer is still working out some kinks before he can release publicly (mainly fixing vehicle netcode and adding some minor features). I can't say exactly when this will be done, as the developer isn't getting paid and therefore doesn't adhere to any sort of schedule. He burned himself out a little bit working on this virtually all summer, but he assures me he's not done with it and will be back to it this month.
  5. UPDATE 06/07/2016: Believe it or not the Halo 1.5 PC project is coming to a close and I will be releasing all the map ports as well as the server configuration files to the public. Within the next few weeks, we will be putting together a promotional video which will include some snazzy flythroughs of the new maps as well as some in-game footage. This is not to be confused with the Halo PC Final project (ex: Xbox versions of the default maps), which is also coming to a close but will be released after the Halo 1.5 map ports. We are accepting capture gameplay footage from all members of this group. Here are the minimum requirements for submissions: Clips recorded must be from gameplay that takes place in one of the Good Maps Ya Fucks servers. Footage must be recorded in 1920x1080 and maintain a minimum of 30 FPS (video will be capped at 30 FPS). FOV must be between 90-105. Use the HAC2 console command "fov #" Controller & Mouse/keyboard footage will be accepted. Your control scheme will be identified in the final video with a small message in the bottom corner of the screen. NO config.txt file modifications. No DART. Turn it off if you want to get in the video. Gameplay should be recorded on the new maps. They include Crossway, Madhouse, Exhibit, Redshift, Hotbox, Decidia, Levee, Downrush, Doubletake, Imminent, Outbound, Zerohour & Uplift. Yes I know some of these aren't in the mapcycle yet, but they soon will be Gameplay clips should NOT use Youtube-level compression. Upload your files to dropbox or something. We will not be accepting streaming links unless the clip can be downloaded and isn't too lossy. If you have clips that are recorded on the Xbox versions of default maps, hold onto them! We'll be doing the same deal when we promote the Halo PC Final project's release. Here are some guidelines that will improve your chances of making the final cut: All settings on HIGH. Controller gameplay. No laggy/warpy/questionable network-related situations. HAC2's Custom Chat ON. Your in-game name will be displayed alongside your control scheme at the bottom of the clip. This will be handled during editing. PM your submissions to me directly (in Discord), and ask your questions in the #halo_pc_general channel (or in this thread). ======================================================================================= Older updates have been moved to this post: http://teambeyond.net/forum/topic/11775-current-state-of-halo-pc-the-xbox-experience/page-5?do=findComment&comment=658894 ======================================================================================= ORIGINAL POST 01/09/2016: A trend I've noticed over the years is that Xbox players come to Halo PC to give it a try, only to drop it because of long-standing, game-breaking issues. But no more. I've taken it upon myself to investigate & fix these issues (with help from the community), wherever possible. Below you will find a comprehensive list of problems with the Halo PC port, ranging from "game-breaking" to "minor nuisance." Keep in mind that many of the fixes are server-side, meaning that server hosts need to use custom scripts/settings for them to work. At the time of this writing, my servers are the only ones on the list that are focused on Xbox-style MLG gameplay. Server info: Discord channel: https://discord.gg/PASbNqB ======================================================================================= Here's some gameplay footage recorded by @Hasuku (controller): ======================================================================================= State of Halo PC: Issues, Fixes & Status NOTE: Please keep in mind that this project is currently a work-in-progress, even though the major issues have been resolved. I was going to wait until everything was 100% perfect before presenting it to you nerds, but it's in a very playable state at the moment. And I need feedback. If you are skeptical, or if you think an issue that isn't listed here needs attention, jump into the server and let me know of any problems. I'm reachable here or on the above-mentioned Discord channel. Essential Mod: HAC2 This mod is a must-have. It adds tons of features, such as FOV adjustment, server bookmarking, automatic map downloads, and much, much more. Download from: http://client.haloanticheat.com/release.zip Detailed information: http://www.modacity.net/forums/showthread.php?24960-HAC-2-Release To install, simply place loader.dll in the "Controls" folder which can be found in the Halo Custom Edition directory (default: C:\Program Files (x86)\Microsoft Games\Halo Custom Edition\controls) Essential Fix: HAC.dll In order for notifications for the timer script mentioned below to work properly, you will need to place the following .dll file in the Halo Custom Edition directory (default: C:\Program Files (x86)\Microsoft Games\Halo Custom Edition). This fix is supposed to come out as an auto-update for HAC2 soon, but in the meantime you can grab it from the dropbox link below. Download from: https://www.dropbox.com/s/9g8ju97l7jqn5pm/hac.zip?dl=0 Essential 3rd Party App: XPadder If you want to plan to play with a controller, you will need XPadder. Download from: http://xpadder.com/index.php?l=&en=Hello! You will need to make a profile for your controller. I won't list detailed instructions for profile creation and controller setup here, but for necessary tweaks to the left stick's deadzone and button mapping, see below. Gameplay Issues: Empty Weapon Despawn Status: Fixed (Server-side - no configuration required!) Weapons/Equipment Spawn Times: Unpredictability Status:Fixed (Server-side - no configuration required!) Weapons/Equipment Spawn Times: Notifications Status: Fixed (Server-side - no configuration required!) Disable Hit Sound for All Players Status: Fixed (Map file fix - coming this week - no configuration required!) Active Camouflage Status: Fixed (Map file fix - coming this week - no configuration required!) Starting Grenade Count Status: Fixed (Server-side - no configuration required!) Controller Movement Status: Fixed (Small configuratin required - see inside) Controller Aiming Status: Fixed (Small configuration required - see inside) Netcode Issues: Shot Lead & Registration Status: Improved (still tweaking to find best settings - give us feedback!) Rubberbanding/Warping & Network Consistency Status: work-in-progress (limited options) (still tweaking to find best settings - give us feedback!) Map-specific Issues: These issues include weapon/equipment spawn coordinates, geometry differences, geometry bugs, hit sound removal, the active camo buff, the remastered HUD, and some other stuff I'm probably forgetting. I'm not going to list all the issues here, but when I release the final versions of the Xbox maps, all the changes will be fully documented. I'm using http://www.halobugs.com/ for reference, so if there's something not listed there I may miss it. You can catch beta versions of most of the xbox maps on my server. Currently Hang 'Em High, Derelict, Damnation & Chillout Xbox versions are in the mapcycle. Prisoner, Longest, Boarding Action & Wizard are still the vanilla PC versions, but the weapon spawn coordinates from the Xbox version are forced through the weapon/equipment timer script mentioned above. The beta versions are old builds - if you are interested in helping test the Xbox versions of the maps, join the Discord group (also mentioned above). About Good Maps Ya Fucks Info: Bonus: Remastered HUD (done right) As a bonus, I will also be including an upscaled version of the original HUD in the Xbox versions of the maps: ========================================================================================== I fully expect many hardcore players to continue to refuse to play Halo PC even with the massive improvements. This is understandable due to the remaining netcode issues. I am not disillusioned - this project is in no way meant to replace Xbox LAN. There is only one truly perfect version of the game, but unfortunately it's not very accessible unless you have the equipment and a good group of locals to play with. The sole purpose of this project is to make high-level Halo CE gameplay available on PC. The PC version of the game is by far the most accessible. You can even acquire the game through illegitimate means and still play online with a pirated CD key (don't ask me to elaborate).
  6. If you play NHE on original Xbox you can download Dman's hacked gametypes for 100 TS http://www.halo1final.com/files/Game-Types-v7.zip
  7. I don't have a straight answer for you. It's still not possible to split screen on PC. The shooting is different than both OG and MCC. We have the same map cycle as NHE on my servers, as well as some work-in-progress maps. If you really want to go over all the issues with a fine-tooth comb, visit http://halobugs.com and filter by PCE (the dropdown menu at the top) and you can see all of the bugs that have been resolved. PC doesn't suffer from some of the stranger MCC bugs. Bullet magnetism works in PC, there are no holes/invisible walls in my "xbox" map ports, and unlike MCC if you have a bad connection you will not have an advantage over others. As far as I'm concerned, there is no straight answer to what the best version of online Halo 1 is. MCC offers matchmaking and splitscreen and ranks, but the playing field is very uneven (host disadvantage, favors bad connections, etc). PC version offers guaranteed dedicated servers and a more even playing field, but is less feature-rich with no matchmaking/ranks (yet). And then there's XBC/XLink/XLAN with its massive host advantage and equipment requirements. So it depends what you value and expect from an online experience. I think people need to realize that as long as we're talking about online netcode and lag compensation, there's little chance that it'll ever feel 1:1 to Xbox LAN. The goal with the PCE project (unlike MCC) is to capture the general experience. Similar time-to-kill with the weapons, ensuring that the same gameplay tactics apply as on LAN, and bringing the feature-set up to par with NHE are top priorities. I wish I could say the same about MCC but all it's got going for it right now is accessibility and split screen (in my opinion). PS: I'm going to bomb this thread with an update that summarizes the developments that have occurred since January 2017 (main updates include fixed controller support that doesn't require external utility, 60 FPS animations, input method detection, new maps and more). It'll take me awhile to put together because so much has changed. Stay tuned
  8. Interesting read: http://ca.ign.com/articles/2017/10/23/the-untold-story-of-xbox-one-backwards-compatibility It seems like the input lag and framerate issues may have been a product of the method used to make Reach B-C. It looks like some of the OG Xbox games are getting massive upscaling (4K upscaling on Xbox One S). I'm just waiting for upscaled OG CE
  9. H-hey can we talk about the state of MCC instead of sperging out like a bunch of virgins lol jesus
  10. The result of this is the exact same as having multiple playlists per game. The only difference is how it's presented. Search times will still be slow for people that have a strict search criteria. Doesn't matter if the restrictions come in the form of playlist choices or search filters. I'm indifferent in regards to the approach, as long as I can specify my favourite Halo title and not have to gamble every time I want to play. PS: my point is that population and search times shouldn't limit accessibility and choice. I truly believe it's better to throw it all out there and let the playlist populations and search times speak for themselves. Any other approach will sacrifice total player count because if people can't play the title/gametype that they want, they simply won't play at all. The real self-fulfililng prophecy is that they limit choice by jamming a plethora of gametypes across titles into mixed playlists, then they sort these piss-poor playlists by order of population and say "hey look the top playlists are the mixed ones we did it right!". In reality people are only playing in those because it's the only way to get their gametype of choice. Sorting by population doesn't take into account the amount of incomplete matches caused by quitters who don't get the gametype that they want in the mixed playlists. Also, maybe instead of showing a population counter per-playlist, show an estimated search time next to the playlist.
  11. Forgive me I just skipped like 5 pages of nerds sperging out Are we talking about MCC playlists? Simple: Remove cross-game playlists Add gametype-specific playlists for each game What's the concern? That certain playlists will have low population? So what? The solution isn't to consolidate playlists. If people can't find a match in one playlist, they can just go to another (for the same game). There have been low-population playlists in every Halo game. Why is this a problem? Leave the low-population playlists alone, it's not like there are a finite amount of playlists possible, literally nothing is lost by having more playlist choices for users. If it's taking too long to find a match, the gametype you chose is just not that popular. I don't want to roll the dice every time I jump into matchmaking, praying to get the gametype I want. Build a playlist system that makes sense and the playerbase will grow. If my favourite gametype was 4v4 CE there's no way in hell you'd catch me in the mixed-game Slayer playlist, on my knees praying for CE. Mixed game and gametype playlists were a mistake.
  12. You're really setting yourself up for disappointment man. How people still have faith in Microsoft after they've dropped the ball so much is completely beyond me
  13. Source? Because they didn't make H3 backwards compat despite their boasting of 300+ Xbox 360 titles. I think they're afraid that by even mentioning the old games the topic of MCC will be brought to attention by association.
  14. I beg to differ EDIT: well I guess it depends on what you mean by "emulate"
  15. That ship has sailed (MCC). Now we're at a point where we aren't even sure we can get endorsed by 343i/MS because there's no official stance on modding the Xbox version.
  16. The actual "neutral host" nature of NHE is already present on Halo PC in the form of community-hosted dedicated servers. As far as the features of NHE, I am working on a map/server mod for PC (dubbed Halo PC: Evolved) and the goal is to include all the features of NHE : -talking timer (work in progress, almost complete) -on-screen timer (complete and available in my servers) -training mode (work in progress, almost complete. hung up on syncing nav points for all players) -custom maps (all are available as test versions, final releases pending completion of features) -pre-match countdown (similar 15-second grace period at the beginning of the match in my servers) Unfortunately due to bugs in the PC port a lot of development time that could have been spent on new functionality is being spent on fixing bugs. More info here: http://halobugs.com/#?s=most_recent?v=halo_pce The thread I made detailing this project desperately needs updating, since the scope of the project has expanded and the team has grown: http://teambeyond.net/forum/topic/11775-current-state-of-halo-pc-the-xbox-experience/
  17. Source pls. I want to know who this supposed Halo PC modder was pls thx Hang on are you saying that since this Halo PC modder got involved, H1 MCC got "updates like SAPP"? Or are you talking about the PC version? Because MCC certainly does not "have SAPP". It's a community-made mod and the creator of SAPP was not involved whatsoever in the development of MCC, to my knowledge anyway.
  18. I capped the Halo event because I noticed it wasn't viewable anywhere but Twitch. If I upload it to YouTube do you think it'll get pulled?

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