Jump to content

stunt_man

Member
  • Content Count

    646
  • Joined

  • Last visited

  1. Thanks @@Teapot for making this thread every year. See you on the beach
  2. It seems fairly obvious: reddit-tier hugbox/tribalism and justifying money spent on gaming PC
  3. I think there's no shortage of spite by anyone still bothering to post in this glorified "buyer's remorse" thread. That being said there's nothing to gain by stamping our feet. I think it's in our best interests to show 343 that they are doing good by returning their focus back to MCC. "Cautiously optimistic" is the name of the game. No one's bending over for 343 here.
  4. The developer is still working out some kinks before he can release publicly (mainly fixing vehicle netcode and adding some minor features). I can't say exactly when this will be done, as the developer isn't getting paid and therefore doesn't adhere to any sort of schedule. He burned himself out a little bit working on this virtually all summer, but he assures me he's not done with it and will be back to it this month.
  5. If you play NHE on original Xbox you can download Dman's hacked gametypes for 100 TS http://www.halo1final.com/files/Game-Types-v7.zip
  6. I don't have a straight answer for you. It's still not possible to split screen on PC. The shooting is different than both OG and MCC. We have the same map cycle as NHE on my servers, as well as some work-in-progress maps. If you really want to go over all the issues with a fine-tooth comb, visit http://halobugs.com and filter by PCE (the dropdown menu at the top) and you can see all of the bugs that have been resolved. PC doesn't suffer from some of the stranger MCC bugs. Bullet magnetism works in PC, there are no holes/invisible walls in my "xbox" map ports, and unlike MCC if you have a bad connection you will not have an advantage over others. As far as I'm concerned, there is no straight answer to what the best version of online Halo 1 is. MCC offers matchmaking and splitscreen and ranks, but the playing field is very uneven (host disadvantage, favors bad connections, etc). PC version offers guaranteed dedicated servers and a more even playing field, but is less feature-rich with no matchmaking/ranks (yet). And then there's XBC/XLink/XLAN with its massive host advantage and equipment requirements. So it depends what you value and expect from an online experience. I think people need to realize that as long as we're talking about online netcode and lag compensation, there's little chance that it'll ever feel 1:1 to Xbox LAN. The goal with the PCE project (unlike MCC) is to capture the general experience. Similar time-to-kill with the weapons, ensuring that the same gameplay tactics apply as on LAN, and bringing the feature-set up to par with NHE are top priorities. I wish I could say the same about MCC but all it's got going for it right now is accessibility and split screen (in my opinion). PS: I'm going to bomb this thread with an update that summarizes the developments that have occurred since January 2017 (main updates include fixed controller support that doesn't require external utility, 60 FPS animations, input method detection, new maps and more). It'll take me awhile to put together because so much has changed. Stay tuned
  7. Interesting read: http://ca.ign.com/articles/2017/10/23/the-untold-story-of-xbox-one-backwards-compatibility It seems like the input lag and framerate issues may have been a product of the method used to make Reach B-C. It looks like some of the OG Xbox games are getting massive upscaling (4K upscaling on Xbox One S). I'm just waiting for upscaled OG CE
  8. H-hey can we talk about the state of MCC instead of sperging out like a bunch of virgins lol jesus
  9. The result of this is the exact same as having multiple playlists per game. The only difference is how it's presented. Search times will still be slow for people that have a strict search criteria. Doesn't matter if the restrictions come in the form of playlist choices or search filters. I'm indifferent in regards to the approach, as long as I can specify my favourite Halo title and not have to gamble every time I want to play. PS: my point is that population and search times shouldn't limit accessibility and choice. I truly believe it's better to throw it all out there and let the playlist populations and search times speak for themselves. Any other approach will sacrifice total player count because if people can't play the title/gametype that they want, they simply won't play at all. The real self-fulfililng prophecy is that they limit choice by jamming a plethora of gametypes across titles into mixed playlists, then they sort these piss-poor playlists by order of population and say "hey look the top playlists are the mixed ones we did it right!". In reality people are only playing in those because it's the only way to get their gametype of choice. Sorting by population doesn't take into account the amount of incomplete matches caused by quitters who don't get the gametype that they want in the mixed playlists. Also, maybe instead of showing a population counter per-playlist, show an estimated search time next to the playlist.
  10. Forgive me I just skipped like 5 pages of nerds sperging out Are we talking about MCC playlists? Simple: Remove cross-game playlists Add gametype-specific playlists for each game What's the concern? That certain playlists will have low population? So what? The solution isn't to consolidate playlists. If people can't find a match in one playlist, they can just go to another (for the same game). There have been low-population playlists in every Halo game. Why is this a problem? Leave the low-population playlists alone, it's not like there are a finite amount of playlists possible, literally nothing is lost by having more playlist choices for users. If it's taking too long to find a match, the gametype you chose is just not that popular. I don't want to roll the dice every time I jump into matchmaking, praying to get the gametype I want. Build a playlist system that makes sense and the playerbase will grow. If my favourite gametype was 4v4 CE there's no way in hell you'd catch me in the mixed-game Slayer playlist, on my knees praying for CE. Mixed game and gametype playlists were a mistake.
  11. You're really setting yourself up for disappointment man. How people still have faith in Microsoft after they've dropped the ball so much is completely beyond me
×

Important Information

By using this site, you agree to our Terms of Use.