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Shekkles

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Everything posted by Shekkles

  1. 343 love overpowered power weapons. Rockets have a 65km explosion radius. The sniper adds a 65km hitbox onto enemy heards. Binary rifle is a one-shot kill rifle that somehow got playtested and then someone thought "yeah ok". I know Halo 2 has some atrocious weapon balance but 343 had 15 years of console online mutliplayer to look back on and still fucked it.
  2. There were no large rooms though, only tight corridors and small rooms. Bungie's issue was that they couldn't get the scale of Halo 1 working with stencil in a way that performed. If you watch the Halo 2 E3 demo the environment, particularly geometry and textures, is sparse and bare. The demo itself chugs hard. It is a huge shame they spent so much time on that engine and how Bungie leadership was so poor. The levels like "Covenant Ship" which was between Cairo Station and Outskirts (you board the ship and blow up it's reactor in a wraith) were replaced by cutscenes. Game would have been way better with that level. But they squandered it with poor management.
  3. If you ever wondered what Halo 2 would have looked like on it's original stencil engine, go play/watch Chronicles of Riddick: Escape from Butcher Bay. Has stencil shadowing and was same era. Great looking game.
  4. I'm already riding the wave but for a completely different genre and I want to continue this. If it dips I'll get back around to it or if I get more free time.
  5. I really want to make a video called "343 Hate Halo" because it's true and I have all the evidence but my own YouTube channel is in the midst of 400% growth and I taking time away from that to work on an anti-343 vid that will get 500 views is probably not worth it. So let me just say it here. 343 hate Halo and are slowly but surely erasing it's history and legacy. Oceania have always been at war with Eastasia.
  6. I wanted to buy it because of that big, pretty map but watching others play it I can't see anything that would make me stay beyond staring at scenics. I feel like the worldbuilding outside of the visuals is poor. As you said: meh. However, I'd be happy to pick it up next year (I haven't bought it yet) if it's smoothed out and not $90. Also prediction time: Infinite will be a generic action game that's not terrible but not amazing and die off in 12 months. I'm not predicting a catastrophe like MCC, more of a meandering drawn out wringing like Halo 5. With sprint and clamber making the movement the same as the last two CoD's there's nothing Infinite can offer that those games can't except for combined arms warfare and weapon pickups. They need to really nail the BTB to keep the game relevant imo. Combined arms should be the selling point and I don't mean Warzone because Warzone in Halo 5 makes me puke.
  7. I haven't preordered a game since Halo 3 and that's because it physically ran out of stock on shelves. Since 2007 that's not a problem though and preordering is for idiots.
  8. It's actually a proper next-gen game. It's a shame they even bothered releasing on older stuff as it's so good on newer stuff.
  9. As long as the Binary rifle fucks off a cliff.
  10. Yes, but I want the bullet to be on a flat trajectory until beyond mid range, then it drops. So find the longest range on 4v4 maps then make the bullets drop after that. This way it balances BTB maps a little more as you can't just hitscan map people (Reach and H2A have this as a crippling issue). Halo 3 soft-fixed it by adding spread but this is a dogshit fix. Projectiles that lose a little velocity and drop a little after range would mean shots at long range are actually earned in BTB. But I would not want it to affect 4v4s.
  11. But it does and it's never going away.
  12. I've been thinking about this and sprint can work in Halo (hear me out) if you stop sprinting when shot. Additionally, it should be a very mild speed boost anyway. Sprint is in Halo for a few reasons but the main one is that most tourist and casual gamers like having a button to press that lets you get from A to B faster than normal. If you are in BTB or Campaign and there is a big open space in front of you, having a button and animation that plays making you get there faster is nice. But, if it was made an out-of-combat only crutch than it would be fine. Once hit, your character stops sprinting same as descope. Additionally, if the speed boost you get is very mild, it won't break map flow. Of course I would rather it just go away but it never will so I can see ways to make it work.
  13. The crunch on Infinite is probably extreme. Probably only started full dev cycle in 2019.
  14. No-one will ever be able to answer this other than arrogance and ignorance.
  15. I've decided I'm changing how I view Halo: Infinite. I was a big Battlefield 2 and Battlefield 2142 fan. I loved Bad Company 1 and 2 as well, but they were spinoffs and because of that I accepted them as the arcade-y bundles of joy they were. When Battlefield 3 was announced as a proper sequel to Battlefield 2 I basically wet myself. Unfortunately, BF3 was arcade-y as well rather then the more tactical (but not realistic) Battlefield 2/2142. Many features I liked were missing, maps were smaller overall and there was a large increase in CQB infantry combat over Combined Arms gameplay (though it still had a good amount of it). I used to frequent the Battlefield Official Forums and drop sass bombs, feedback, hate (I mean I was 19 at the time) and joined the bandwagon of BF2/2142 vets that hated on BF3 for not being a true sequel and not honouring the legacy. Sounds familiar right? Something happened though: I enjoyed Battlefield 4 when it came out two years later. Playing through Battlefield 4, which I really like, I realised that I had missed out on Battlefield 3 because instead of accepting it as a new experience and that the old style of game was dead (turns out it wasn't by the way because Squad came out this year and Squad is fucking awesome and is exactly what I wanted) I just hated on it. Hate takes so much energy. I spent so much time hating Battlefield 3 I didn't spend any energy trying to play it, enjoying it or accepting it. Playing through BF4 I realised that this new direction can work and be fun in it's own right, I just need to let go of the past. As such, I am going to switch up how I view Infinite. Instead of moaning about the destruction of Halo and the OG trilogy not being respected and sprint etc. I'm going to view Infinite as an entirely new experience, completely separated from Halo. Sure it shares some elements, but I'm going to view it as a completely new thing and leave my past prejudices behind. Hating Halo 4 did not give me any joy. Hating Halo 5 did not give me any joy. But going in to Infinite I've decided to give it a chance. Not as a Halo game, but as a AAA shooter. Sprint is here forever, clamber is here forever. It's not going anywhere. We tried for 10 years to have it removed, it is not going to be removed. As such, the Halo I know is dead and will remain so unless I fire up MCC. But I'll give Infinite a chance as a fresh experience rather than stew in all my backlog of salt which gives me nothing but disappointment. I will go into Infinite expecting a new game experience with the potential to callback to a series I love. But I will no longer view it as a Halo game. Unlike Battlefield 4, I do not like Halo 4/5 as their own standalone experience, but I am willing to wait for Infinite to see if I will. This works better as if it comes out and it's a good game then I can enjoy it, regardless of whether it's a good Halo game. If it comes out and it's bad, I have lost nothing.
  16. Hey there's a few pages to catch up on... ... oh it's just people replying to Reamis25 nvm
  17. A moment of silence for the people who despite the gameplay trailer having sprint and clamber and 343's last game having sprint and clamber, still for some reason believed it might not be in multiplayer.
  18. This is exactly how I feel. I have absolutely no faith 343 will create a good game. 0 from 3 Industries. So with the bar set to "this game will be garbage and not Halo" I actually find myself feeling much better than when Halo 5 was launching and I was so tense about if it was good or not. If it's bad, whoopty do, the MP is F2P so no matter what happens I'll get my monies worth.
  19. I'd rather they rip that band-aid off early. Also OF COURSE it was going to be in MP if it's in Singleplayer. Also of course it was going to be in Infinite, it's 343. Yes it does.
  20. https://www.halowaypoint.com/en-us/news/inside-infinite-december-2020 Old mate Staten: Hey everyone, I’m Joseph Staten. If you’ve been a longtime part of the Halo community, you may already know me. If you’re new to the community: Hello! It’s great to meet you. I was part of the Bungie team who made Halo CE, Halo 2, Halo 3, Halo 3: ODST and Halo: Reach. I came up on the design side of these projects, wearing many different hats over the years including writer, cinematic director, creative director—even a voice for the Grunts. After Reach shipped, I became a Halo fan, cheering-on 343i from the sidelines. But I’ve spent the last four months immersing myself back into the Halo universe, and it’s my honor as creative director to help our team ship Halo Infinite in Fall 2021. Yep, that’s when the game is coming out. And from now until then, every one of us at 343i and our great partner teams will be building, testing, and polishing an experience we hope all of you love. I joined 343i right as the team was wrestling with feedback from the July campaign demo. This discussion boiled down to one fundamental truth: we needed more time to do things right. That included pushing hard in the Fall, giving the team time to recharge over the Holidays, and then coming back in January to finish the game at a healthy pace. Because Halo Infinite in the Fall of 2021… is just the beginning of the adventure. I’ll be back at the end of the update for some closing thoughts, but now, Brian, take it away! If these are real (as in, if it looks like this in-game) they are looking MUCH BETTER except for the fucking curved everything 343 is obsessed with.
  21. Halo has an excuse: they have to reinvent the wheel every game. It's in the contract for each Halo.
  22. This is where innovations should be. UI/forge/custom games/server browser/AI/game modes. But nah. Let's break the core loop and release without feature parity of previous titles.
  23. If you think about it, Halo perfectly supports mini-royale but would be ruined if they made it 100 players like a normal royale. 16-24 players. ODST drop pod in. Start with magnum. Weapons on map. Tier 3 weapons (sniper/rockets/sword) drop in via the weapon tubes in Halo 2 with a big fat icon on top of it. Circle (The guardians) closes in quickly. Games last 10 minutes max. Now that would be a game mode I could get behind because it would basically be FFA on crack. If they try and make larger player count I don't think it would match Halo's formula (not that 343 would know about that) but also it wouldn't offer anything unique, whereas having a tight, ultra-fast BR mode would actually be sick.
  24. That's all it is. Merit-based unlocks such as skins are visual signs of improvement or of progress. I unlocked Damascus in MW2019 not to impress others (as you say, no-one is impressed by an unlock someone has) but so I could put it on my guns and appreciate the grind it took to get it. Same as ranked really, I don't play ranked to impress anyone. I play ranked to have a visual indicator of where I'm at. If you haven't read it yet. Choice quotes: Custom Game Browser We are hoping to have a flight up for this before the end of the year In Design Iteration Additional Mod Support   Also: In the future when major development support for MCC ends up winding down, the modding community will be where MCC lives on. I know this to be true as we have seen many games on PC take on new forms and longer lifetimes for decades now through communities that mod.
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