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  1. Especially when that Staten quote could have just been about the graphics being closer to reality than a 2001 game could accomplish. And not ANYTHING about the actual gameplay itself.
  2. I always felt like the series utility weapon being a Magnum works far better for the sake of visual clarity. After all, holding a pistol is very much unlike any other long gun in the series, thanks not only to its size, but also the radically different stance the player takes when they hold a sidearm. Every Halo game with the BR as its main utility has had the issue of players not immediately being able to recognize whether the opponent approaching them has a BR or a shotgun, since both appear to be long black rectangles in the heat of the moment. Or if the guy far away is holding a sniper rifle or not. Which is probably why in Halo 5, 343 went with the admittedly effective, if inelegant, solution of just slapping a bright ass flash light on the shotgun and sniper.
  3. Honestly even for Halo 4, the Halo Online armors are a bit too ridiculous looking.
  4. People on reddit sure are eating up 343's slop this time around. You'd think that after the whole coatings fiasco, they'd realize that multimillion dollar corporations are not their friends or in need of their defense.
  5. I assume the reason is is that 343 thinks that the quickest way to win over fans is to add back in ALL weapon types eventually. A Smash Ultimate of Halo, I guess. Problem is, Halo's always been at its best when its sandbox has been focused and allowed for every weapon to have their own purpose. Like when I play ODST, I do not miss the Battle Rifle for a second, nor do I miss the assault rifle in Firefight.
  6. What is the point of this gun when the AR exists.
  7. Honestly whenever Im craving something like a battle royale, I find that Halo's traditional FFA scratches that itch just fine. That feeling of being all alone in a map full of people who want you dead, scavenging for weapons with the knowledge that the more greedy you get, the more fights you'll get into. Or even something like being content with just making it into the Top 3, and the sweet victory of coming out on top despite all the odds being stacked against you. Only real difference is how in FFA, you don't have quite the same amount of tension, but at the same time, you are at least guaranteed a satisfactory amount of action before you have to queue up for a new game.
  8. I feel like the only good part of Halo 5 is that feeling you get when you actually outshoot somebody in a Magnum duel. Since the aim assist isn't so high that 1v1s will just feel like a game of "Who Shot First?". Though, thats provided that your opponent cant just thrust behind cover and regain their shields instantly.
  9. Man look at this guy, with his many friends. Who play Halo. My friend group were pretty hyped for MCC’s PC release, but they pretty quickly went back to playing nothing but Smite.
  10. I'm still mad about the battle pass being a thing at all, as opposed to just letting players unlock them in a similar manner as the original. Like them being rewards for campaign completion, or multiplayer ranks.
  11. It really goes to show that what works best in single player doesnt always translate well to multiplayer. Its why I hope that in order for both Campaign and MP to reach their full potential, 343 gives up on the idea of the two modes feeling as similar as possible.
  12. I hope 2A gets new content that MCC is complete on PC. 2A's multiplayer feels more like a proper "Halo 4" than Reach or the actual Halo 4.
  13. You know, I can't help but notice how the player doesn't swap seats in the Warthog in the Infinite gameplay demo. I really hope the feature is still in the series, since sometimes developers will make a nice QoL change for one entry, but then forget it moving forward.
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