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TLD revo

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About TLD revo

  • Birthday 12/26/1985
  1. ?? You can't remove yourself as a member? That's peculiar.
  2. I don't disagree with you! lol Anyways it will be a good tourney I think. Plus they are dropping off some Halo/Microsoft swag for the auction. Joey, are you guys gonna be there?
  3. Right they do, mostly it's been casters, graphics and news releases. This time is different though. The event will be streamed through Halo's twitch, which is great, and 343 will have hands on production. There is a difference in assisting and producing an event and 343 will be producing the Halo event. Thats kinda cool I think. It shows they definitely are listening and care about the future HCS seasons to come.
  4. G4G Halo event is going to be produced, ran, streamed and monetized by 343. 100% update: Zach Wigal said this himself, thats why I know.
  5. I see what you are saying, since it's not an exclusive 343 event.
  6. Yes this is what I mean. 343 will be running G4G with probably twitch all on their own!
  7. Good thoughts Joey! I just wanted to clarify something on the HCS Sanctioned events. 343/ESL will actually have two events due to 343 running/producing the Gamers for Giving tournament. If you need proof just let me know and I'll link it, but you probably won't like where the source comes from lol. Anywho, I think this was a good learning experience for 343 before setting off in full swing on Halo 5 season. Just my opinion though.
  8. I have made the proper changes as well as moved the post to the correct location here http://teambeyond.net/forum/topic/8475-halo-5-guardians-multiplayer-beta-feedback/page-9?do=findComment&comment=378446 Thank you deathlos for bringing up the inconsistencys.
  9. Here are my suggested changes and tuning to Halo 5. Overall I am really enjoying playing the game! · Thruster o Making Thruster active not passive o At the moment players are using Thruster to evade or retreat from compromising positions. If we are wanting a fast pace gameplay, Thruster needs to be tuned as an aggressive ability. We can compare this with Camo between Halo 2 & 3 with Halo Reach and 4. When camo was picked up or activated on Halo Reach & 4, you could only be invisible when standing still. Movement would bring camo down, punishing the player’s strategic movement to fight their opponent. Thus it lead to player’s hiding with camo which consequently slowed gameplay. When we look at Halo 2 and 3, camo was active allowing camo to stay on with player movement until the player shot their weapon or if player was hit by a weapon. Camo was a powerful aggressive ability that got teams timing and getting map control to get camo in their hands. Since camo was so powerful, the opponent team would have to do all they could to take down the player with camo allowing gameplay to speed up even more so. o How to achieve an active Thruster § Forward Thrust movement enabled weapon fire § Side and rear Thrust reduced 15% § Side and rear Thrust deactivates weapon fire § When player is half to no shield Thruster is disabled § When player is sprinting Thruster is disabled · Sprint o Sprint will not speed up gameplay o Here is why, like Thruster as mentioned above, Sprint is primarily use to evade from players bringing down their shields, putting themselves in none strategic position to hide. For example, player A kills player B. Player B comes off spawn sprinting to pick up sword at top mid (On Midship). Even though Player A gained map control, player B can easily get the sword in seconds, then gets shot down to half shields or so. Player B uses Sprint as well as Thruster to evade and hide from player A. Now gameplay slows because of player B’s mindless movement to get a power weapon to keep player A from pushing as well as regaining their own shields. There is no repercussion on the player making none strategic movement when using sprint with thruster combo. o Solution § Shooting sprinting players brings player out of sprint (like as de-scoping method). · Player should be able to re-sprint after pushing sprint button. § Pause shield regen until player stops sprinting (the same as is in game currently). · Assault Rifle o Range need to be nerfed 5%. § Since the AR is a close range weapon it should be able to out-shoot a BR in close range. The AR should not be allowed to out-shoot the BR in mid-range which is currently the case. · Sniper Rifle o Scoped window needs to be a little more open. o Increase firing rate. · Pistol o No change is needed it suits it’s close range niche perfectly. · SMG o No change. · Truth o Map seems too dark, especially when opponent is blue team. · Empire o Looking from Snipe 3 to Open § Needs more sight lines
  10. My apologizes I did not see that form post for the beta feedback Also I missed worded on the AR. I meant it needs a nerf sorry. I missed worded on the sniper too, I meant to increase firing rate. The SMG fits well in game as it is currently, that is why I said no changes to it. Sorry for the confusion.
  11. Here are some of my thoughts and suggestions on improvements for Halo 5. Overall I am enjoying the game as well as having a lot of fun. Feel free to critique and ask questions everybody! · Thruster o Making Thruster active not passive o At the moment players are using Thruster to evade or retreat from compromising positions. If we are wanting a fast pace gameplay, Thruster needs to be tuned as an aggressive ability. We can compare this with Camo between Halo 2 & 3 with Halo Reach and 4. When camo was picked up or activated on Halo Reach & 4, you could only be invisible when standing still. Movement would bring camo down, punishing the player’s strategic movement to fight their opponent. Thus it lead to player’s hiding with camo which consequently slowed gameplay. When we look at Halo 2 and 3, camo was active allowing camo to stay on with player movement until the player shot their weapon or if player was hit by a weapon. Camo was a powerful aggressive ability that got teams timing and getting map control to get camo in their hands. Since camo was so powerful, the opponent team would have to do all they could to take down the player with camo allowing gameplay to speed up even more so. o How to achieve an active Thruster § Allow forward Thrust movement weapon fire § Side and rear Thrust reduced 15% § Side and rear Thrust deactivates weapon fire § When player is half to no shield Thruster is disabled § When player is sprinting Thruster is disabled · Sprint o Sprint will not speed up gameplay o Here is why, like Thruster as mentioned above, Sprint is primarily use to evade from players bringing down their shields, putting themselves in none strategic position to hide. For example, player A kills player B. Player B comes off spawn sprinting to pick up sword at top mid (On Midship). Even though Player A gained map control, player B can easily get the sword in seconds, then gets shot down to half shields or so. Player B uses Sprint as well as Thruster to evade and hide from player A. Now gameplay slows because of player B’s mindless movement to get a power weapon to keep player A from pushing as well as regaining their own shields. There is no repercussion on the player making none strategic movement when using sprint with thruster combo. o Solution § Shooting sprinting players brings player out of sprint (like as de-scoping method). · Player should be able to re-sprint after pushing sprint button. § Pause shield regen until player stops sprinting (the same as is in game currently). · Assault Rifle o Range need to be nerfed 5%. § Since the AR is a close range weapon it should be able to out-shoot a BR in close range. The AR should not be allowed to out-shoot the BR in mid-range which is currently the case. · Sniper Rifle o Scoped window needs to be a little more open. o Increase firing rate. · Pistol o No change is needed it suits it’s close range niche perfectly. · SMG o No change. · Truth o Map seems too dark, especially when opponent is blue team. · Empire o Looking from Snipe 3 to Open § Needs more sight lines
  12. I am really hoping that Ghost demanded a toggle switch on throwing the odd ball. Throwing the odd ball works good for social Ricochet, I had fun with it.
  13. Nice very funny. Come on Bungie, we had high hopes, it's not too late to fix this. I got faith in you
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