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Cap3llo

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  1. We all will have to If it's going to be like Multi-Team's version of SWAT there could be problems.
  2. I would also like the ability to FAST FORWARD too, rather than slowly going through your theatre film very slowly.
  3. I agree that this concept art looks really cool, although I don't really like the name "Easter Island" for a map. I suppose that's just me I guess :/
  4. Although I think I had matched against pros before, my biggest/worst experience was against Naded in a FFA match on Countdown on Reach. He got a perfection and at one point out DMR-ed me when he was 1-Shot. So embarrassing
  5. I agree with what you are saying. Maybe this could lead to the introduction of a 'SWAT Magnums' Gametype? Thanks for your feedback. Now that I think about, this could be why there has not been an update to the playlist yet, as people do seem to like the current formula. I'll have a "SWAT V2" Gametype in my file share by tomorrow.
  6. Possibly because on these current settings the LR is a two shot body shot when scoped in, and the carbine shoots ridiculously fast. However I see what you are saying there
  7. Both weapons are UNSC, so I don't see how there is any bias between both weapons in that way
  8. Hmm...this could be the next AGL event I suppose?
  9. I agree, I certainly wouldn't have it as a starting loadout...I would personally stick to UNSC weapons.
  10. Oops, forgot to mention the carbine. I remember the carbine being a weapon you could pick up in SWAT back in Halo 3 on maps like Heretic. I think it could definitely work in Halo 4 too.
  11. As an avid player of SWAT through every Halo game, I have seen the game type evolve to become better and more competitive. Having played a lot of SWAT in Halo 4 I have had a lot of fun, but have some possible suggestions/feedback which could possibly improve the game type. I'm not trying to hate on the current game type currently in Halo 4, this is just some constructive feedback! Having experimented with different damage modifiers etc. (75% Player Damage, 90% Melee Damage) in the game settings I have managed to recreate the melee + one shot kill system, rather than the simple one hit melee in place at the moment. In my opinion this stops people from sprinting up to you and meleeing you before you even know what happened. Also this meant it took six body shots to kill a player rather than three, and thus requires more skill to get a headshot (rather than just spam the weapon). Finally, I think that there should only be one loadout, comprising of a BR/DMR and maybe a magnum. Even though the new title update introduced a lot of weapon balance into normal matchmaking, the DMR is still undoubtedly more powerful in SWAT, as it has a longer scope. Therefore I think having only one loadout consisting of either the BR or DMR would slightly balance the game type out more, but this is not so important as my other point. Thank you for taking the time to read this, and I would appreciate any feedback/ opinions on this, or any other improvements to the current game type in Halo 4. Sorry this is quite long too, it may seem like a rant but it is just my thoughts! P.S Please do not hate on this topic if you do not like SWAT, if possible could you just keep your thoughts to yourself please? Thank you!
  12. Do you think that there will ever be a fix for split screen forge map problems in Halo 4, or will we have to wait until Halo 5?
  13. For me it was Pokemon Yellow on my old Gameboy, then FIFA 06 (as that was what came with my Xbox Classic), and then finally Halo 2.
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