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Posts posted by zZunair

  1. Wish we could know what we’re starting with but I guess that’s expecting too much for a first (I think? I haven’t looked at infinite in 2 years besides the trailer) update. Oh well, hopefully they go by their word since I agree with some of what I skimmed 

    • Like (+1) 2

  2. Yeah, you're right. Every single fighter AM I've met has been super humble and accommodating. Then again, I have experienced the same from some AMs in the FPS world too. Maybe it's just the fact we are actually INSIDE the Halo AM community that distorts our perspective?


    I'm kinda not digging using the AM title anymore. I'm going to use "Competitors-With-Not-Enough-PP".

    I'd say as someone who has played/competed in H5 (though not in person) and SFV, GG, DBFZ in regionals/premiers, that the scenes are very different but also i wouldn't say that most/all players are humble and accommodating (though accommodating much more pronounced imo). I've had players get upset in sfv that I was in the corner for the majority of the match yet i still won the round for getting the "random" hit, rage quits, twitter salt about any of those games listed etc etc. Though yea i would say the idea of better players helping newer players is much more pronounced than in halo i think. The events ive been to i felt getting a match with a top player was as simple as waiting in line to play. I've played daigo in a FT3 that i set the number down since the line was long (the guy previously did like a FT10 lmao), LPN played me until he got called up and helped me out and joked while running games, etc.


    Most of the players I play against in locals are better than me but the gap is slowly coming to a close as I keep playing them which is generally the concept. Help new players to get to your level and now you have new competition to improve.


    But yea theres lots of salt which is partly why there is a big discussion on getting good because of the salt. 


    Though i do wonder if these things that are more pronounced in fighting games would be the same as Halo if it was a 1v1 game solely because of logistics to set up a random match with a pro team for example


    TBH I think it's just team games. I have a lot of friends with fighting game backgrounds who dabbled in H5 competitively and it was ultimately the stress of finding teams, inevitably getting dropped or having the team breakup, and then starting over from square one that pushed them out of it. You have to have quite a bit of confidence in yourself to not see losing a team as a sign that you aren't good enough.


    I feel like this post is 90% about me lmao


    Another great angle to look at, it must be nice to only have to worry about your own self improvement, attendance, funding and dedication.


    It's really nice, i dont regret not competing outside of subbing for a player. Competitive halo just doesnt feel like an overall positive as i feel FGs are. If 2v2s were the thing id take it more seriously/  different flavors for different folks i guess

    • Upvote (+1) 2

  3. Thought from an mm run I did with friends (opinions could probably change)


    1) Pistol clip currently is small without an AR, I've been noticing a lot of 1v1s have players just reloading lol.


    2) Rifle respawn time change isn't a good thing imo. I feel the 40s is going to make the game slower on some scale. Carbine on Truth was already really good, the 40s change I think is going to make it considerably stronger with the BR on p2 as well


    3) Why is everyone obsessed with spnkr rockets now???


    4) dmr got an indirect buff I think. 2 shot beatdown was already great but with no autos anymore it is so much better


    5) put pistols on the map or something to fix the ammo issue maybe


    overall I really like the changes

    • Upvote (+1) 1

  4. I greatly appreciate and can understand the passion behind this, but man, this feels.... Clunky. The transitioning was really subpar, the music didn't really fit the moments, and there weren't transitions where they might've worked and vice versa. Like the long spans of time for longer multikills where the video itself was just sped up, over doing some concise cuts/crossfades either to the beat, or something else. Just slowed the pace down with extraneous stuff. Granted, that isn't a shot to the editor. As an editor, I know it isn't an easy thing to do and I'm not going to bullshit that point out, but this could've used more geltime.


    I do like how it isn't flashy or obnoxious in presentation (Be that un/intentional), bar the intro, however. The first few seconds where it was just a bunch of random games flying by. I don't see the point to that, it was an eyesore over anything. If those were separate clips from the main collection, they should've been put there, because I had no idea what was going on for that, and I never will. Just keep it simple like you  have it now, but tighten it to a musical beat, with proper transitions and the like.


    For a first step, it was fine. 4/10. However, I hope to see improvement in the future if you (whoever did this) continues editing these together. Great potential here.

    I feel you on your complaints and don't really disagree (though idk anything whatsoever on editing tbh) but the montage was more made for funzies  and was made from someone inside the community. But yea I don't really disagree with you on your critique 

  5. Hey guys, the H&P community is a group of players that wanted to improve their game at Halo 5. We massed players interested in the game from different backgrounds such as CoD, Shadowrun, Fighting Games, etc. and used our different backgrounds to improve on the game together. To consolidate with Halo 5, we thought we would create a montage for our community.


    So here you guys go!


    • Upvote (+1) 6

  6. On your two issues with the game, in hard mode the gun doesn't do enough damage where a few sword hits will kill the opponent besides the minion enemies. Which the robot gun I feel isn't as useful though when there is mass minions.


    The combo system lets you switch mid combo. The heavy attacks for weapon set 2 is a diff move list compared to set 1 light attacks. Keep in mind the deml only lets us have these weapons and I believe there is other weapons in the full game. Imo the movement is where this game shines like in this video. Also for ground combos you can cancel attacks with a dash basically making new combos/extensions




    The demos music is totally what got me. Seriously amazing music and can't wait for the whole game as the OG Nier also has stellar music

  7. Random but do you guys still play anymore? I stopped for the part a couple months back when my friends did. I hop on now to just to make sure our FFA gametype hasn't reset (happens from time to time). Was curious, while this game is technically better competitively than Halo 4, I just have no drive to play it at all. Just something about it never truly felt "Halo" to me when playing. It's a great sci-fi space shooter though.

    I think the game is ok and I played a good amount but with how broken it is currently stability wise, I really dont like playing it rn

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