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About Darkomantis

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  1. Where exactly is one supposed to leave feedback? Do we wait for the survey or make feedback on some forum? It's difficult to make any divergent feedback on Reddit/Waypoint because of the fanboys who will downvote you/upvote each other that things are mostly "good" for Infinite. Does 343 still view the Teambeyond forums? I remember reading a long time ago that employees got scared since the members kept it real, no bullshit.
  2. I have a question. From playing Apex, I was intrigued with the balance of headshot multipliers, having a damage differentiation of bodyshots vs headshots on all weapons. Wouldn't Halo benefit from headshot multipliers on weapons or is that a wrong way to go about it? I was thinking it might balance Auto Rifles in a way that they're effective up close since skilled players would be rewarded with a fast ttk by focusing on the head up close but ARs lose effectiveness over range since you're less likely to hit headshots from afar.
  3. I made a thread about it on Waypoint. My performance in the beta was abysmal due to not being able to properly hit people and forced me to stop playing. Several times I'd lose 1v1s where their shields never popped/killed me sooner than expected, teamshots being irrelevant on enemy players and losing 2v1s/enemy running away, plasma grenades phasing through enemies/grenades not performing well, and etc.
  4. I have a question: Why is there so many threads/comments complaining about Controllers & AA vs MKB?
  5. The biggest thing that's ruining the game for me is that 343 Industries didn't invest in a in-game friend system for the PC MCC. You can't easily add people from your matches or add anyone as friends just from looking at their profile unless you commit towards adding them on Steam/Xbox(microsoft store). It honestly feels so lonely after several games if you're trying to focus on the game rather than reaching out on discord/forums/etc.
  6. Did they say that the MCC Halo Reach beta is open today?
  7. What about making the spread consistent or reducing the spread to make the Auto more accurate but does less damage over distance? That way autos will gain emphasize on being a close range weapon while using head damage multipliers to make them more skillful and justify them being better as a weapon.
  8. Should automatics be balanced around Head damage multipliers? What I mean is that automatics would do more damage when hitting the head (it applies to both shields and health), causing it to have a low TTK if all shots hit the head but higher TTK if the bullets are hitting the body.
  9. You still haven't properly addressed the question about the assertion of me supposedly "complaining" about "Halo opinions". The post you quoted doesn't feature any complaining, especially nothing pertaining to "Halo opinions". In my opinion, you're the one who is losing it.
  10. Where? I don't know what you're talking about as I never complained about " "ancient grizzly" Halo opinions ".
  11. How about having no wall jump, thrust, clamber, or sprint so we can get OG Halo movement again? Does this sound too far-fetched?
  12. Fast reloading is somewhat passable but the alternative is to just make reloading relatively quick and possibly have better mag sizes on guns. It's better for everyone at the end of the day rather than a mandatory/useful trick for the top players or people who bother to care.
  13. Button Combos are detrimental due to it causing inconsistency in gameplay and breaking the weapon sandbox and balance. It's better to streamline the weapon sandbox/gameplay than make parts of the game redundant. It's fine to add it to H2/H1 to appease the Ancient Grizzlys but it shouldn't be in any future games.
  14. If you don't mind me asking, where did he pull the questions from?
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