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  1. This site is also does very thorough LCD testing, including input lag. http://www.tftcentral.co.uk/reviews.htm They don't have a huge list of monitors, but their write-ups are always worth a look.
  2. I'll be posting random gameplays from stunt_man's servers into this playlist: https://www.youtube.com/playlist?list=PL-bKsgGUdGflubiVE377nKuQUHkcKsVjx https://www.youtube.com/playlist?list=PL-bKsgGUdGflubiVE377nKuQUHkcKsVjx Also.. this is by far my favorite MCC bug: http://www.halobugs.com/#?b=152
  3. One of those is definitely a bug. Placing people above 1500 makes sense for people who played in the previous season (at least in my opinion). I wonder if there's any obvious difference between 1500 placers and 1500+ placers.
  4. Post-placement CSR will be lower than your last season's CSR, but will catch up quickly. From a quick look through some players' game histories, it looks like your visible CSR might start at the low end of your MMR's division (1500 for Onyx). Even if season placement matches are weighted the same as normal matches, you'll gain a ton of points for winning while losing nothing from losses, simply because your visible CSR is much lower than your MMR. This can be seen even in post-placement games for high-MMR players. With a 50/50 win/loss record (which is expected in good matchmaking), your MMR will stay constant, and your CSR will eventually catch up to where it should be.
  5. This is the same thing Starcraft 2 does. Resetting your visible rank means only active players will have ranks. The start of the new season also lets them change the MMR boundaries between divisions without a bunch of promotions/demotions out of nowhere. If FFA had way too many Onyx players, for instance, 343i could just shift the MMR boundaries for the next season to give a better distribution of visible ranks. One of the goals of MMR in any game is to match you with people of similar skill. Completely resetting it every month would match you against anybody at the start of the season.
  6. From a quick look at some top players' early FFA games, the first game is usually against Gold players, and the second game is usually against Onyx players. From that, it seems like placements in other playlists don't factor in (but that's only looking at a few players). Now that the stats API is out, hopefully someone can figure out how the placement system really works. I bet it's possible to find groups of players who've played all their placements together. If I have some free time (not likely) I might try it myself.
  7. Has anybody tried running some brand new accounts through placements together? I have a feeling your CSR in other playlists might be used as a starting point when you start placements. In Starcraft 2, if four Grandmaster 1v1 players went into 4v4 placements, their first match would be against Diamond/Master players, instead of starting against Bronze players.
  8. Awesome, yeah I remember playing some customs with you back in the day, too. Edit: did a search, looks like 15 games before b.net stopped updating haha, and definitely some more after that. https://i.imgur.com/QA8L090.png https://i.imgur.com/P7nPauT.png Edit2: Oh man, the memories... so many people I've lost contact with since H3 ended. I don't think I've opened this program in years. https://i.imgur.com/9PeihNv.png Edit3: Found you! https://www.youtube.com/watch?v=hE3ZllXLrHE&t=569
  9. For comparison, here's how Starcraft 2's MMR decay works (H5 may be different). TLDR: By playing one game every two weeks, you keep your MMR. If you're inactive for four weeks, you lose "about one league's worth" of MMR. After four weeks, you won't lose any more MMR. In League of Legends, your visible points will decay, but your MMR does not go down from inactivity.
  10. Is kill penalty still on in matchmaking? (more kills = slower movement) I found some old clips of jumps at full speed. Some of the jumps in the second video are still possible with slow movement, but some are not.
  11. They were playing on those tags for a long time, but didn't get added to the leaderboard until recently (Waypoint doesn't show enough data to find players automatically, so players have to add themselves). From what I've seen and heard, it seems they just didn't run into the very top players (coincidentally or not).
  12. That's a shame if they did it without matching any high level players. I wish this game had a real stats website so we wouldn't have to guess For what it's worth, one was added to the leaderboard on September 12 at level 39, and the other was added September 14 at 46. https://i.imgur.com/ykYu6dN.png Edit: and the blue guy in this August 29 clip is a 15 now xboxdvr.com/Ensomnic/57fcdc6e-2440-484d-982f-15fcfd2a18b2
  13. Download this (right click, save as): http://halo1forum.com/downloads/cTs_Halo_Timer.mp3
  14. It only counts the past 6 months. I had a bunch of cheating reports in the first couple months, and now I only see one.
  15. On the 360 I +rep'd every good player I ran into in the MLG playlist, because I read somewhere it would increase the chance of matching them again. It boggles my mind that people would try to avoid good competition in a competitive playlist.
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