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Everything posted by Fixaimingsorry

  1. It already does those things currently, BUT since you’re asking should it? I think it should not. The plasma pistol is meant to remove shields very quickly through its charged up attack. I believe it being unable to kill is a perfect compromise because of this weapons combo. I’ve never found weapons that require a combo to be an effective a bad thing. Example the h3 AR does quite a bit of damage and yet is considered an underpowered weapon. This is mostly because the gun itself is more or less used in AR+melee where it’s most effective. But that’s irrelevant the fact is the plasma pistol is an effective tool without needing its ability to kill in the process. This is the perfect example of a Niche weapon done properly.
  2. I don’t use fucking vibration when I play games and only played apex with a controller twice. So I don’t know if it’s vibration that’s literally letting you know you’re at max velocity.
  3. I’m going to look if I hear shots near me anyway.
  4. To be fair if your shoot your gun I know you’re there.
  5. Dude in the original installments we had simplistic style maps where we knew where all our teammates were. Shooting was definitely needed because of the design of h5s maps.
  6. Why not? I agree with the Original radar since it ruins CQC flanking, but this does not. So far most people who played h5 liked the new radar. It’s definetly more needed regarding halo 5. A classic halo not so much but if AM returns it needs to be that newer radar.
  7. Well I think the Advanced radar is a good idea. One where you show up only if you use SA or shoot. Is this actually a bad thing?
  8. They said it played fine compared to the original radar, not Advanced movement radar. This radar was needed to counteract the fast movement such as sprint, thrust you get the idea.
  9. Because no radar would be too overpowered because of the movement mechanics. This radar was far more balanced than no radar was. Also the map design of h5 with its low FOV.
  10. Why not also in competitive? There’s a reason it was made for competitive in h5. We don’t know what gameplay h6 will have so that radar should be implemented. It also works fine for cod so I’m cool with it.
  11. You should of gone on waypoint because that was one of the most annoying things. Oh and twitter.
  12. I think the advanced movement Radar is the most balanced radar we’ve had tbh. A radar where you show up only by shooting or something. I think that should be the main radar for h6.
  13. Oh if they forced everyone to use it like they did with the h5 beta people be hella pissed. Also this is something we’re basically talking about because we got nothing better to discuss. We could talk about shit that would/ most likely will happen to halo but no one here likes too.
  14. Irrelevant: not connected with or relevant to something. This is basically saying it’s relevance in the game is non existing since vibration is controller based only, and in no way shape or form can be done right.(regardless of whatever bullshit examples @MultiLockOn gives out).
  15. Saying something’s irrelevant is saying it’s basically useless, not needed, etc.
  16. Pretty much this . in just about any video game, No one uses it because there’s no point. It’s just a useless feature that provides no advantage, or any real help that sight and sound can bring. I don’t need vibration to tell me Ive reloaded my gun, reached full sprint speed etc etc. I have eyes I can see the animation. Vibration is a simple annoyance it’s like flinch almost.
  17. I decided to read his full post and STILL my conclusion is what Is made. Grow up and be an adult and understand you’re not correct. He did not give real world examples, he gave examples of how he believes vibration can be done correctly but doesn’t have a video game that implemented his form of vibration into it. You can’t pull out examples and claim them as fact, simply when that example doesn’t exist, it’s you thinking it in your head. I try to be respectful but then you question my intelligence simply because I didn’t read his whole post the first time? Also just like princess had stated, an animation is all you need to know the things multi had suggested. He may have addressed history but the way he addressed it, he thinks it’s completely irrelevant, which I do not. Also don’t be a smart ass, because clearly you didn’t read jack shit what I said, you immediately came to this conclusion he’s right, I’m wrong, because of something so simple as not reading a few lines? When you call someone out for imperfections make sure you yourself are perfect.
  18. @TeeJaY if you’re going to downvote me then at least explain why? Because obviously you disagree with me. I’m ready to debate.
  19. vibration has been implemented in every game for the past twenty something years(don’t quote me) and has not once been a feature people say “I loved how vibration was done in this game”. Denying history is a fools move because it makes you think this will magically work in the present(in some cases this has happened but usually because of greater tech or new resources suchs as plants or something of the sort). Vibration is such a feature, you’ve come up a hypothesis on how vibration could possibly work, without knowing if it can. To test this you’d have to see how many people keep this form of vibration on and those who keep it off, and in order for this test to be successful it’d have to have a score of at least 70%.
  20. I read the important chunks, but not the entire thing, mostly because you typed up a fucking essay, next time summarize what you want to say. this is a discussion forum, It’s not needed to have long ass essay style responses. Your post is mentioning actions regarding sight, sound and touch, and you basically mentioned how touch was done improperly? Am I wrong? You also came to this dumbass of a conclusion that sound is distracting and unnecessary when that isn’t even close to what I said. Vibration is a physical annoyance, that impacts your physical body. Vibration is literally you shaking and this shake without the proper muscle memory can cause you to mess up in your game thus why people like me disable it. Sound also is easily picked up and doesn’t require the time and patience to adjust. Only way sound is messing you up if you play so high a volume that it hurts or causes you to go deaf, but most human beings are intelligent enough to not do this.
  21. Is a system like Apex op to you? If so why? If not then ok.
  22. I think we should just have a ping system and if you haven’t played apex you only can target weapons and location spots. The ping doesn’t follow the person directly. This is the most perfect system because gamers these days(console at least) don’t use gamechat(tons have mics I’ve noticed it’s just that NO one uses gamechat) it helps provide call outs without a need of a mic. We don’t need some ctf spotting ability we just need the ping system.
  23. The fact is you need sight and sound to be effective properly(sorry to my deaf homies) , touch in a video game isn’t proper information. This random occurrences of vibration to reload, max sprint speed, etc etc do sound somewhat nice but still pointless for the average person who can realize these have occurred. I’ve had little experience with gears so I won’t comment on it, also your picture didn’t come up for me, probably because I’m on mobile. When it comes to our 5 senses, only two are really important or effective properly in video games, and halo is no exception. The first is sight, this is a given because I highly doubt a blind person could play a shooter properly. Sound, this is so we can hear our surroundings movement, gun sounds, etc and music which is more of a luxury and technically isn’t needed to play games but is most recommended. Touch, this is applied for vibration but it’s more of an annoyance if anything because of its way of implementation, and the way you desire sounds like random poke instances. Now the other two taste and smell have absolutely nothing to do with gaming and never will so no point(unless SAO becomes a thing).

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