Jump to content

Awful Jake

  • Content Count

  • Joined

  • Last visited

Posts posted by Awful Jake

  1. 17 minutes ago, My Namez BEAST said:

    There's a reason most people switched to modern. Yea there is no universal statements that's life. So what then? Everything is an opinion and nothing can be proven. So what do we do? What's the point in arguing anything? 

    Halo 3 has a bad aim system from a mechanical standpoint. It's not precise. Precision should be the goal of your aim system. Etch a sketch aiming isn't precise. Having diagonal aiming be 10x faster than any other direction on top of strange accel curves isn't great. 

    On to halo 5 aiming. The very fact that I (and many others) don't really feel or agree with  the things you claim about the aiming system demonstrates that your feelings about the aiming are nothing more than opinions. See how that works? Is this what arguments are going to boil down to? 

    Some things are objective. I already stated that Halo 5 is different for example because it is widely known that it is factually inconsistent depending on networking conditions. You seemed to ignore that :(

    I don't understand what you mean in saying that it isn't precise. I can precisely aim the reticle onto players and hit them. When I don't, I feel that it was my own fault, perhaps I flicked the thumbstick too hard or I wasn't focusing well enough. It would help me if you could  explain to me why I don't have this problem  while you do. 

  2. 15 minutes ago, My Namez BEAST said:

    No one said they couldn't aim. It's just a shit system. If a game has a consistent 5 seconds of input delay what would you say? It's consistent so you can't complain right? Guess you're just not good if you can't master it right? 

    The very fact that I (and many others) don't really feel or agree with  the things you claim about the aiming system demonstrates that your feelings about the aiming are nothing more than opinions. Thus, you coming back every other page to so confidently claim the aiming is "shit" as it there is a complete official objective guide to what makes aiming "good" is very strange to me and implies heavily to me that you are complaining about the aiming as a result of your discomfort with it in game.

    If I felt that grenades were too bouncy, I would not post that the grenades in H3 are designed terribly, I would simply recognize that the grenade design is perhaps not to my preference and adjust my grenade throwing accordingly because the game offers me the ability to master it. You cannot speak as if something is objective when you can clearly observe that its not by the fact that others don't feel the same way. 


    Just because something is unintuitive to you doesn't mean it is bad.

    • Downvote (-1) 2

  3. If  the aiming is consistent and you can't get comfortable with it, you're just not good at it, simple as that. There's no other explanation. You have a system which works the same every single time and you can't master it, which is fine, but blaming your inability to aim on the aiming being "bad" doesn't work. Maybe there was a point to be made in Halo 5 where we knew latency could very much fuck with your aiming (and even then, I think many people overplayed it, but it depends on your connection), but not anymore. 

    • Upvote (+1) 2
    • Downvote (-1) 1

  4. We don't even have enough of a prizepool to attract some of our most well known pros (Royal 2 said in stream last night he is probably not going, Mikwen just retired, Frosty and Splyce left, etc) and people want to have tournaments for TWO other Halo games at the same time.


    Where is this money coming from?


    There is no evidence at all to suggest that CE or H2 would be successful, in fact it is safer to say that they would be even worse investments than Halo esports already generally is. Also, Beachlan will become bigger and better with Grassroots funding which should satisfy that community.


    People go on and on with the Smash comparisons as if there aren't significant differences between the two situations. One very important difference is that you only have to pay one person per competitor unit in Smash as opposed to two (in CE) and 4 in other Halo games.


    Waste of discussion IMO.

    • Upvote (+1) 1
    • Downvote (-1) 1


    Exactly. Every game has flaws.


    but my question is = who gives a shit what game we are on? If we dont have observer mode we are in the same terrible position no matter which title.



    Observer mode = easier accessibility to produce higher quality events.


    Easier accessibility to produce events = more events + more opportunities for players.


    This should be priority #1.

    If a custom browser was possible, I think this is too.

  6. We need observer mode in MCC.



    We can get in the weeds about which game is better, why one game sucks or one game is good - but without basic functions like an open API and an Observer mode, longevity is in the gutter.


    Honestly have no idea why more people arent talking about this. Mind blowing.

    Some users are too busy detailing the thread by regurgitating irrelevant 10 year old arguments about Halo 3's flaws, completely oblivious to how badly they are missing the point of going back to Halo 3, to focus on things which actually matter and could be worked on.

    • Upvote (+1) 2
    • Downvote (-1) 1

  7. We have a few tricks up our sleeves for the broadcast next week, you'll have to watch and see.



    The tag works! :)


    Halo esports will not be completely neglected until Halo Infinite, far from that in fact. The MCC team need to optimize for best player experience and have supported HCS activities all along the way. The Esports crowd is important for MCC, but is overall one piece of the pie. We'll talk a bit more about what's coming at DreamHack, and then continue to release more and more info as we go. Like mentioned in the blog we published a couple weeks ago, we are shifting the way we're thinking about things right now on the esports side in hopes of setting the groundwork for Halo Infinite.

    So to clarify, the ability to play MLG 4v4 settings in matchmaking is being stripped away? Is the playlist just being removed temporarily or something? I get that it is one small segment of the population, but this is a really rude way to treat a portion of fans who have stuck around faithfully through some serious bullshit (if it is the case that it's being permanently removed). The H3 Hardcore playlist search times weren't even bad.
    • Upvote (+1) 1
    • Downvote (-1) 1

Important Information

By using this site, you agree to our Terms of Use & Privacy Policy.