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II AdamanT II

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  1. Assembly is a map that has a decent foundation for potentially being a solid map, but then the designers threw-up all over it with an overabundance of nonsense. The ability to delete parts of the map in forge would have been interesting to see what some designers could have made from its bones.
  2. This. When people talk about what the next halo game should look like, this is along the same line of thought that I usually have. I feel like we have not ever gotten a halo that simply attempts to combine the best of the features that came before it (my opinion is that H2A was actually the closest to doing so, but unfortunately that was a glorified demo shipping on a broken disc). Now some of these "bests" are clearly subjective opinions, but in other areas perhaps not. In Halo 3 we had the ability to go into theater as a squad and watch gameplay together, simultaneously. And then in reach this was dropped for... ?campaign?, never to be recreated (if this is a thing in H5, I apologize as I do not think I've spent a single second in H5 theater). Early halos had great split screen capabilities for playing with locals, another objective plus inexplicably dropped. Working LAN support without need to be online. Dedicated servers for matchmaking. These are a few of what I feel are objective positives that should be the basis for creating a solid Halo. Will it be groundbreaking like some of the predecessors? No. But would it be complete, functional, and almost certainly "feel" like a halo game? I should think so.
  3. Your commentary has been great every time I have had an opportunity to tune in. Keep up the good work!
  4. I actually vividly recalling this being a thing in the OG version. You could stand in the opposing team's base on Warlock, Jump to negate your spawn "blocking" if you will, and they could spawn right next to/in front of you. There was also an example of Karma playing 1v1 jumping somewhere and seeing the opposing player spawn directly in front of him for the backwack.
  5. I hate suggesting this, but given the population problems what would you think if they took H2A and H2C Hardcores and made them one playlist? And if this does not work for those looking to play H2ish gametypes, what if you made that playlist 2v2 slayer? Maybe you could actually find games when the total party size only had to be 4? It's not my ideal setup (which is a hardcore playlist for each Halo - pretty close to what is present actually), but since I can virtually never find H2C/A games, it may be worth trying something new.
  6. It's a dead playlist so it probably doesn't matter, but for the H2A hardcore playlist Bomb Warlord has the very very tiny bomb arm zone rather than the larger one that allowed you to arm in front of the flag shield and made it harder to get bumped out of. Just a fan of H2A comp settings putting in his two cents
  7. This doesn't work in the MCC due to the aspect of multiple games being played, but for Infinity I would not have a problem with it. The issue you run into is that there is certainly a population (see Waypoint forums) of people who cry foul if their favorite playlist (swat, snipers, FFA, radar slayer, doubles, etc.) doesn't have a ranked playlist aligned to it.
  8. Playlists don't move so it's definitely not ordered based on population or anything other than the whim of the designers. There could be different parameters on different playlists depending on average population, but back when Lone Wolves was still a thing I matched a 50 at level 1, so my guess is the search system starts with parameters in mind but gradually expands as search times increase. H2 HC is so low population that I just don't think you'll consistently find matches. Same with H2A HC. I hear 2v2 CE is similar though I haven't tried searching it recently.
  9. Given the proper data I don't see any reason you couldn't "prove" it. The more competitive map/gametype should have a higher win-rate achievable by the best players against the opposing competition. Compare this to some other scenarios: something like a Rock, Paper, Scissors would have a relatively flat win vs. loss rate after a large enough sample size. On the other end the top Chess player will have a win rate approaching 100%. Since all Halos have some aspect of randomness to them, I prefer to equate them to other games of skill like poker. A highly nuanced game like Stud Hi/Lo probably has a higher skill gap than NL hold'em. This isn't to say NL Hold'em is a worse game or less exciting to watch, but the larger luck factor lowers the evens out the win/loss rate more so than some of its peers. This could be similarly said of the Midship vs. Chillout comparison. Chillout may be objectively more competitive (higher skill-gap), but subjectively may be worse for actual gameplay (stylistically) and spectating (please note I said subjectively, meaning opinions on these points will differ!).
  10. Dude has ZERO terminals unlocked?! Lolzzzz what a noob!
  11. From what I'm hearing I expect Frosty and Shotzzy to move up as I go through. I had Huke there after the first couple of events, but I'm on the 16 World Champs right now and wasn't as impressed.
  12. I have seen a couple of Halo GOAT lists, but they always combine all Halos when evaluating, so I thought I would post my top 5 in each Halo game to see if it brought about any interesting discussion or warranted someone changing my mind in a particular Halo. Before my rankings, I do want to give a quick insight into my thought process whenever I'm discussing GOATs in any sport/game. I think of a player's average relative skill as falling on a vertical (Y) axis, and the life of the game falling on the horizontal (X) axis. For me personally I rate a higher average relative skill across the life of the game above a player who maybe achieved a one-time higher relative placing for a shorter time-period. This may explain why some players like Cloud and Enable in H3 do not make my overall top 5, despite (IMO) being top 5 players toward the end of the title. Another caveat: my rankings are based on the competitive scene at the time it was occurring, and therefore disregards things like continued beach LANs in CE for example. Anyway, on to the rankings: HCE: 1) Ogre 1 2) Ogre 2 3) Zyos 4) Walshy 5) Killer N H2: 1) Ogre 2 2) Ogre 1 3) Walshy 4) Strongside 5) Karma H3: 1) Pistola 2) Snipedown 3) Roy 4) Hysteria 5) Elamite HR: 1) Roy 2) Pistola 3) Enable 4) Formal 5) Snipedown H4: 1) Formal 2) Snipedown 3) Ninja 4) Pistola 5) Enable H2A: 1) Royal 2 2) Snipedown 3) Roy 4) Lethul 5) Lunchbox H5: 1) Royal 2 2) Snakebite 3) Eco 4) Roy 5) Snipedown I stopped following early in the H5 scene, so I just started going back and re-watching events. I'm still in 2016 so I definitely expect H5 to change as I go through the years.
  13. They announced some: https://noobcombo.com/2019/03/05/hcs-talent-announced/
  14. Hardcore already exists for H3 though, so it's not like you can't avoid it to get an H3 fix. I've long thought that all ranked playlists should be HC/Comp settings b/c people who prefer closer to default settings also probably prefer the easy wins found in social, but if H3 arena and HC can live side-by-side then I can live with both coexisting.
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