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Posts posted by Vyrst

  1. 16 hours ago, Warlord Wossman said:

    After Summit totally trashtalked mouse in PC Reach in front of 15k people you wanna get a date out so those hyped viewers know when it's out and can be sure they totally get it fixed in 2 weeks right?
    Not sure where I read it (might have been waypoint actually) but when they said "we will try to solve those issues and keep looking into it after launch" I got a feeling they launch with the post patch issues.

    inb4 3v4 industries: "do you guys not have controllers?"

    UH OH. did he really. im gonna have to find that clip. thats money. I hope the Computer Multiplayer cheese grate 343 like the Fickle Raptors they are

    343 can only Conceive bad timing. By Immediate or Auxiliary fault doesnt matter. They attempt to release this unrefined Desktop Multiplayer Service during a considerable time where the Computer Esport community is starved of polished interactive experience and are more resentful or critical of corporate developments than ever before

    And they dont Pour buckets of Clear Coat Apologism over their eyes like Console people do


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  2. 4 hours ago, darkstar said:

    Can we not do this same drawn out argument all over again? The same points on both sides are gonna be made, no consensus reached, and I’ll have to read essays on essays by IcePrincess. 

    A small part of me almost hopes Infinite will be the final nail in the coffin so we can all move on. I know this slow death of our favorite franchise has been legitmately hard on pretty much all of us because for many, Halo was such an integral part of our childhood and encompasses a ton of our favorite memories, gaming or otherwise. 

    This is so sad to watch, because it didn’t need to be this way. 

    Based and Red Pilled

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  3. On 10/30/2019 at 2:31 AM, MultiLockOn said:

    Just wanted to pop in and say that titsnfall failed because the game has fundamentally sucks. It sold fine, just didn't hold any players. 


    Also comparing the general sales of 2 different products is not a good way to deny quality, aka CoD sells a lot and is bad therefore Halos declining numbers aren't indicative of anything. The theme and general presentation of your game will generally determine what your total possible outreach might be, and within that you can better judge how your quality stands. Call of duty is usually a grounded modern military shooter, halo is a stylized sci fi shooter. Just by that premise ALONE call of duty has unbelievably greater reach than Halo ever could. What you can do pretty easily is look at the sales numbers within the franchise sequels, or more accurately reference the player retention. Halo 5 hasn't done too hot on either front.


    Cods sales and player retention shattered between infinite warfare and WW2. That should imply those are bad games. 

    Titanfall sold a lot (generally speaking) and had garbage retention. 


    Based. Titan Fall is an ADHD Sightline Meuseum

  4. 45 minutes ago, Snipe Three said:

    That's not entirely true. Some people do that but there's a big difference between being respectful and just kissing ass. Many people seem incapable of making the distinction. You don't have to aggressively tell someone they're stupid when you don't agree just like you don't have to agree to be nice. Every time someone crosses that line and whoever it is gives them a reason to make the topic about people being rude rather than about the game or design decisions. That's what actually happens every single time and that's why there's such an easy cop out to ignore people here. Yeah they're soft as fuck for that but that's just what happens

    They don't fucking deserve a nice nice Conversation. They're fucking incompetent. And should have it thrown in their face. It's not MY problem if they're incapable of embracing Resent and turning themselves into gold out of it. they've fucking butchered every limb of this Franchise. if they Butcher it more because im mean to them I get to fucking laugh in their face.

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  5. https://halo.fandom.com/wiki/Clans

    ["Halo 2 is the only Halo game to explicitly support clans as a built-in option; its clan system allows a clan to hold up to 100 people. A Multiplayer emblem may only belong to one clan at a time.

    There is no built-in clan ladder on Halo 3. This has led to the development of numerous informal ways to identify with a clan; clan members often share the same Emblem or Service Tag . Clans organize externally, coordinating and recruiting on websites and Bungie.net. The much larger communities of gamers are sometimes devoted to other games in addition to Halo; they also tend to be more competitive. Examples include Major League Gaming and LCU, the two largest Halo 3 gaming communities in the world. To survive, such clans tend to keep a close eye on their members' gaming activities; hold meetings; raise money to fund the community and the websites; and constantly recruit in an effort to maintain the clan's popularity and longevity."]

    this bugs the shit out of me. Halo 2 had a lot of community meta that was stripped away. forge is my favorite thing about halo but it honestly feels like soul for a soul levels of compromise. because halo 3's matchmaking got more and more and more boring and stale and muted as the 360 grew on. people didn't interact in the game they interacted in their Live Party echo chambers. and the only real good purpose for forge was for clans or spontaneous custom games and the only time you ever knew about any custom game ever was through some friend list member hosting a party and people did that less and less half way through Halo 3's Lifespan. so halo 3's media Features kind of feel like a fucking Oxymoron right now. Yes you can still have fun by coordinating with people and setting up game lobby's whatnot and salvaging interaction in an isolated SCARCE Fashion but the point is Matchmaking is complete concept bankrupt Shit compared to the old days. Servers SHOULD Irrevocably replace Matchmaking. for the sake of Creation's Dignity. 

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  6. On 10/10/2019 at 7:51 AM, Apoll0 said:

    They're just different experiences.  Neither one is objectively better than the other.  Matchmaking trades getting the "perfect" gametypes for faster games that are easier to fill.  Ideally, any Halo game should have both.  I would love to be able to setup a custom server with my own playlist that just auto-starts each game after the last one finishes.  Private matchmaking.

    match making is absolute SHIT

    either bring back the 6th gen GOLDEN wild west days of rambunctious game chat and halo 2 clan ladder meta and other fun shit where everyone actually interacts and rough houses and fucks around with eachother or literally just leave it dead in the water and soulless like it already is and axe it. i don't care how much of a cheap lazy population retention it is. there is zero genuine discourse or intuition whatsoever to the point you're better off running matches against high grade AI depending. i fucking dropped call of duty online at all because veteran bots gives me a way more exciting accessible consistent challenging experience than shitty shotty mexiconnection lifeless matchmaking. servers (mostly) actually give me that feel good feeling and social vibrance that early xbox live did before 360 party chat sterilized everything along with other things into muted netcode shooting xp slaving teamwork bankrupt wasteland. servers at least on computer usually have everyone's voices available to one another so it actually seems like a room of people playing a game together. especially on shit like garrys mod or halo online. yeah there is always a dumb small kid who needs to shut the fuck up and dematerialize but honestly back in the day going in and manually muting people who were shit wasn't very hard.

    back in halo 2 days custom games just HAPPENED. they were honestly just started effortlessly all the time any time because people were actually in the regular matches already talking to eachother and devising some shit to go deviate and play. this started happening less and less and less in halo 3 until nobody talked on matchmaking anymore at all period.. and you had to be a friend of a friend of a friend's xbox live party or fucking grind forums to play fun halo.  

    you wanna know why else i despise modern matchmaking 99.99% of games abandoned friendly fire and other minor voluntary intrusions. a completely organic scenario creating synergy. just because people have an existential stature conniption when they die, because they're not immediately as chad as [insert pro gamer here] all the fucking time constantly. i will always have infinitely more fun in the wild west than i will in this rubric club wrist chaining bullshit. im not saying dont have player booting. but being able to actually rough house with the fuckhead who took your gun or your kill so often was a connective element that made things feel dynamic and asymmetric. And not fucking Robotic. well not fucking today. every Online game dev Round the Sun Feels like Soccer Mom Esport cashing out and pandering to Little Boy Susan because GOD DAMNIT susan wants to be big boy pro mlg strimmer like Twitch Nanny ninja and GOD DAMNIT susan just can't do it with all this skill gap raw immersion tom foolery that fiddles with susan's poor precious KD. his luscious. KD. and GOD DAMNIT susan's going to let every forum in Hell hear about it until he gets his walking nascar headshot simulator. Good Day

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  7. On 9/26/2019 at 12:46 PM, Hully said:

    Call of Duty and Gears are all about that new game hype, Rainbow and Overwatch are still large and in charge, BR's are as popular as ever. 

    Halo - Bro you see these sandbag changes on this 9 year old game?

    Literally NOT a single entity being on this planet is Playing Gears of Trash 5.

    OR fucking Overwatch. Troll.

    You Literally act like Multiplayer Shooters are on some form of hype train right now.

    What the living fuck? AAA is dying

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  8. 5 hours ago, Arlong said:

    Here goes what again? Is this not the first time this has been discussed? An opinion can be challenged, but it cannot be wrong, at the very least an opinion of likes and dislikes.

    You're literally repeating your complete Non point over and over and fucking over again because youre that ass hurt that people here percieve your ideology of perfectly symmetrical subjectivity as a Fallacy 

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  9. 43 minutes ago, JordanB said:

    Yeah, except you debate as if THE LOUDEST PERSON IS ALWAYS right. Except that's not how it works. Especially on a text forum, lol. It doesn't make you wrong, but it sure as hell makes what I read from you less credible, in my opinion. You should be able to make a point clear without resorting to yelling "fuck you you're stupid". Those don't help your argument at all, you're just saying useless words that mean nothing. 

    I can't even hear you you're too quiet

    This Librarian whispering thing doesnt work

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  10. On 7/23/2019 at 10:38 AM, My Namez BEAST said:

    A Halo game without melee? Unf. 

    There is a game where you literally only use one fucking utensil the entire time

    Portal is for you

    Or maybe you're that UT3 60min Insta Gib all decade long reticle twitch binge fiend kindof type

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  11. Standoff is exact shit for any gamemode that isnt Infection variant. And making the BR not trash makes it exactly worse. Not a defensive map? Now it is. Ill just cop and squat the back corner driveway alley and scope people. Kills or not im just gonna hit box you all day and make you camp base cover and get frustrated and ruin the whole map flow. I feel like Halo 5's version already felt like this except people would at least try to finesse with spartan mobility but still got lasered. h3's br not really defendable but putting that map in halo 2 i dont think would even remotely help it. I would put more cover on the map and make it more paint bally but people would call it cluttered and shit and unplayable. They might be right but idk what else to do with it unless make it more underground oriented

  12. On 6/26/2019 at 12:21 PM, Boyo said:

    The Ammo Pack pick up provides one magazine of modified ammo for the weapon the player had equipped on pick up.  Each weapon is modified in a unique and different way.


    The Quad Damage Power Up quadruples the damage output of every weapon for 30 seconds.


    @S0UL FLAME :


    You're literally not introducing anything or innovating anything at all period. You're rearranging circus concepts. Have a Neg with your pity upvotes

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