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BobbyBones

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Everything posted by BobbyBones

  1. Have you ever seen a team send three players into the enemy flag? No, one player goes in while the others cover spawns. This is not the same as fighting over a neutral power weapon. Look, I understand because a power weapon and a flag are both things you can pick up off the map that if you boil it down to the most general sense that anything you say about one you can say about the other but in reality that’s not how it plays out.
  2. Another thing pick ups do is force teams to decide how they want to divide their resources. Do they want to send the entire team to secure rockets or do they want to keep two players watching flanking routes and send two players to secure rockets. Decisions like these aren’t made when the only pertinent item is the objective.
  3. The point is that your solutions are not as good as you think they are. Fighting over a neutral flag is in no way the same as fighting over a neutral power weapon then using that power weapon to attempt to pull a base flag.
  4. Except they spawn twice as far away and you carry it half the distance. And they have no option to pull your flag to prevent you from capping.
  5. Yeah. Neutral flag. Great idea. You slay the other team to acquire it then carry it back to your base uncontested. Sounds like an ideal gametype.
  6. No, you can’t. You never have two teams setting up to acquire a central flag at a specific time and then using the advantages that flag provides to make a concentrated push.
  7. Here’s something for you to read: One big thing about power weapons, especially ones on static timers, is that they give structure to the game. They draw players to certain areas, at certain times, and create engagements where players fight. Without pick ups, players are just bumping into each other by chance. That is fine sometimes but there is a whole nother layer of depth when two teams are setting up for an upcoming pick up. How they do it, when they do it, how many players they commit to it, what they do with the pick up once they get it or how they counter the enemy team who got it. That is the reason why Power Ups and Power weapons need to be strong, or as you say cheesebally. Because no one is going to set up for something that doesn’t give them a significant advantage.
  8. You don’t really have to break anything down. Have you made any other points besides “power weapons are easy to use therefore they are stupid and shouldn’t be in the game”?
  9. Entertainment. That’s what she took away from all this. Power weapons are good because entertainment.
  10. One big thing about power weapons, especially ones on static timers, is that they give structure to the game. They draw players to certain areas, at certain times, and create engagements where players fight. Without pick ups, players are just bumping into each other by chance. That is fine sometimes but there is a whole nother layer of depth when two teams are setting up for an upcoming pick up. How they do it, when they do it, how many players they commit to it, what they do with the pick up once they get it or how they counter the enemy team who got it. That is the reason why Power Ups and Power weapons need to be strong, or as you say cheesebally. Because no one is going to set up for something that doesn’t give them a significant advantage.
  11. See below: Why are you challenging an OS guy solo instead of backing down and calling him out to a teammate?
  12. @@Teapot I’m torn on putting power ups on static timers. On one hand, picking it up once wouldn’t give you an advantage toward picking it up the next time but on the other hand, I think there is some skill is calling out and keeping track of an “oddly timed” power up. Like if it comes up every 90 seconds and you pick it up at 5:46 then you have to do some quick math and remember that it comes up again at 4:16. @@TheIcePrincess You shouldn’t be challenging an OS guy one on one. Communicate with your team and bait and switch him. For somebody that complains about her teammates running forward into enemy fire every time, you seem to do something quite similar when facing an OS. And about getting rid of Slayer and replacing it with objective. In Slayer, getting the power items is your objective!
  13. Halo games have a pretty popular playlist dedicated to using the Sniper Rifle so lots of people must find it fun.
  14. Timing a power weapon isn’t where the skill is involved. Using your positioning and gun skill to beat the enemy who is also preparing to grab it is.
  15. I think a cool secondary use for Grav Lift equipments could be to temporarily raise up a lookout tower. On a two base BTB map there could be one of these located on each side halfway between the base and mid. Infantry could throw a Grav Lift on these sitting structures to raise them up so they could be used as a temporary mini base with an elevated view and minimal cover.
  16. Pushing for power items is different than pushing for a flag though. You do the former not only to secure them for yourself but to also keep them out of your enemies’ hands. A winning team has much less reason to move when they don’t have to worry about the enemy gaining advantages that can be used against them. Do you disagree with this?
  17. But movement would be an issue in objective games without power items. A team with the lead would have no reason to push and the losing team would have no assistance breaking their defensive setup.
  18. Apparently just about every Halo map sucks then. And power items are just as, if not more, important in objective than Slayer. Can you give me some reasoning behind why maps would play better without power ups and power weapons so I can understand your position better?
  19. Do you actually believe that maps would play better without power ups or power weapons to periodically encourage player movement?
  20. I think it’s just one chick who likes attention and some thirsty dude who will agree with whatever she says.
  21. @@Pyroteq I don’t find your reasoning of “making ranks lose meaning” compelling enough to limit an entire community of players. If they want to play SWAT competitively, for ranks, it hurts no one and nothing to let them. You can still be pretentious and feel superior to them even if the SWAT playlist is ranked.
  22. What does it matter to you if SWAT is ranked? SWAT did have a gamebattles league so regardless of what you think, people did take it seriously. You can call it casual but people did play it hyper competitively.
  23. For the same reason I wouldn’t make people browse custom servers to play Team Slayer. SWAT is popular enough to warrant its own playlist in matchmaking. You could make the argument that Social Slayer siphons players away from Ranked Slayer but SWAT is so different that you can’t make that argument. You’re not going to force people who want to play SWAT into Slayer by removing its matchmaking hopper and it doesn’t affect anything or anyone to have a SWAT hopper.
  24. Dude, just pull up the website from the 15 year old tournament. Lol lmao fam
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