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Nice to see some legit Halo teams forming again. It's been too long already.
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You don't fire the composer of your game's soundtrack before the game has even come out. Especially not "without cause". Come on Bungie.
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Glad to see people finally getting their money. This pretty much confirms though that Brad probably could have gotten everyone the money way earlier but didn't because he could get away with it. Only now when he's forced to because his deal with HiRez is at stake does he pay out. That's fucked up.
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Pick one thing from each Halo game to make it into H5.
Hard Way replied to topic's Whiz in Halo General Discussion
CE: spawn system / nading powerups and weapons H2: maps H3: ranks Reach: 100% the menu / lobby screen etc. H4: netcode -
OpTic BigTymeR is retiring, becoming OpTic Gaming Coach
CyReN replied to topic's Whiz in General Gaming
(via @SKLN_XpoZe on Twitter) -
What's the best gametype to never hit the circuit?
Hard Way replied to topic's Whiz in Halo General Discussion
Powerhouse KotH, underrated and underexplored map in my opinion. -
What a joke. RIP compLexity.
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Halo Waypoint user Bucknut110 said it well: "I think you got competitive confused with random."
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The drama is real.
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Nice idea. GT: SqC Whiz
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Top 3 Competitive Maps from each game
Promethean Zz replied to topic's Whiz in Halo General Discussion
CE: Damnation, Prisoner, Hang 'Em High H2: Lockout, Midship, Sanctuary H3: Construct, The Pit, Guardian Reach: Countdown, Zealot, Powerhouse H4: Abandon, Haven, Skyline Not including remakes/forge maps, that is. -
Here's hoping H3 being free next week makes matchmaking playable again. I miss this game.
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The European scene not using Ghost's settings is stupid.
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Here's mine: Halo Reach ZBNS is amazing and a lot better than both Halo 3 and Halo 4 The Reach campaign is absolutely amazing and easily one of the best in the series I like Halo CE more for its campaign than its multiplayer Skyline is way overrated Halo CE was competitive purely by accident, and not because Bungie intended it to be and designed it that way Standoffs between teams like on Lockout are both intense and fun to watch (most of the time) Salot's Lockout remake was great and we should have kept it in the competitive settings It was also my favorite map (Forge and non Forge) to play in Halo 4 until Onyx came out I'm a big proponent of using Forge remakes for competitive settings, we should do it a lot more often The Crimson Map Pack was great and had some of the best BTB maps ever (Shatter and Wreckage) Team Snipers is competitively viable Isolation was a good and fun map