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Morachip

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About Morachip

  • Birthday September 1

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  1. I suppose, considering we just watched a tournament on a twitch channel created a week before the event with what to me seemed like limited promotion from Dreamhack themselves it just feels like the Halo scene is getting shafted because of this arrangement. I don't get how having /Halo host the channel takes control away from the TOs.
  2. They'd be getting exposure that they wouldn't normally get due to the potential audience that the Halo channel could bring in, allowing them to build their brand up. If the end goal is to build the scene then 343 should be doing everything they can to show off the events that their partners are bringing to life. IDK, it seems counter intuitive to me.
  3. My only real issue with the announcement is that the blog restates that TOs within the grassroots program and their new style of partners will be streaming from their own channels. I think that the /Halo channel should host regardless of who is putting on the tournament. I suppose I just don't really get why they (Halo/343) wouldn't host and if that could be answered sufficiently that would be great.
  4. Wanted to see Rec take another one, oh well. Tox proving why they're one of the best and ... To waiting... At least we'll have something to talk about in a week.
  5. I just noticed that the series graphic has the oddball and slayer symbols (the skull and target thing respectively) flipped. Slayers have the skull and oddball has the target.
  6. A classic example of TS Construct at its finest, get top control or get fucked
  7. 11 AM CT, but it is a Halo stream so 11:30 at the earliest
  8. The ball didn't sit there for very long, I'm guessing Nfinite threw a nade to bounce it out once they realized it fell there or something. The ball did actually get played shortly afterwards and it was quick so maybe Sage wasn't quite sure what happened.
  9. Someone on Nfinite was trying to play ball and it fell into the spot under the stump where the ball gets stuck. The spot couldn't be fixed so MLG declared it illegal if used in tournament play. Should technically be a forfeit of the game but they must've agreed just to replay.
  10. I'm glad you shared this as I hadn't seen it before (being relatively new around here). I know it'll never get answered but I can't help but wonder where the indication of "most Halo players expect to be able to sprint" comes from. I've seen 343 devs spurn community surveys on if players want sprint or not as confirmation bias or otherwise an isolated survey from the larger community, but if their data is coming from a Waypoint survey or the like wouldn't they be doing the same thing? Maybe a larger sample size but the people on Waypoint are generally going to fans of the 343 games, at least I would assume. If someone could prove me wrong then be my guest (I know how unlikely this is to happen). It also reveals that try as they may, 343 is unable to fix the problems that sprint creates within Halo's combat loop. The escapability problem can be minimized through the sprint ramp-up and delayed recharge but you can't get rid of it. As long as sprint is in the game this problem will remain. I know it's been said before but seriously, you don't need sprint to make an FPS game fast paced. Doom 2016 did this with an upped base movement speed, hell Halo 2 had a faced paced gameplay loop and that came out in 2004.
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