Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Posts posted by Morachip

  1. 20 hours ago, Trespa5s said:

    Also, unless they're planning on having flight/beta that everyone can get into the surprise drop goes against their plan to use flighting as their testing because it'd be like "surprise! a quarter of people who signed up can play Infinite today!"

    Not disputing that it sounds counter intuitive, but I don't see Infinite's public flighting starting before a demonstration of the game for all to see.  And 343 has to release hardware specs prior to flighting to ensure people can play it.  It would be odd for that kind of info drop occurring prior to E3, but I could be wrong.  

    To follow the idea that 343 is going to start flighting before E3 and even before they officially show off the game: it would be an interesting experiment for 343 to let the game essentially market itself by just starting to invite people and letting them stream/capture and share the game, but realistically as Microsoft has a fairly sizable stake in the success of Halo it would be a potential risk to try something like that whereas E3 has been proven able to sell products.  The other possibility would be that Microsoft is going to host some kind of Xbox event before E3 to show Infinite and other stuff off, but there's been no indication of that thus far.  

  2. 7 minutes ago, S0UL FLAME said:

    Personally would like to see Powerhouse Hill and Anchor 9 Flag replace Penance and Battle Creek Slayer. With the upgrade to Forge, we could see some decent changes to the former two.

    Bonus points if we somehow get ZBNS versions of Bomb and Oddball. That would really open up our options.

    I think I remember reading that ZBNS will be a toggle-able option within the settings, we could very well have Bomb/Oddball. 

    Maybe @Tashi can confirm or deny?

  3. 5 hours ago, Warlord Wossman said:

    Movement speed is still 120% just like mlg v7 but jump height is 125% and gravity 200% which has the neat side effect that jetpacks don't shoot players up as fast as on mlg settings. On mlg v7 the 150% gravity already nerf jetpacks a bit but you don't feel it as much as on 200%.
    And for map changes there are a shit ton of them, the Penance change is far from the only difference, would make quite the list to bring up all of them.

    Since @Knighty Knight was asking about the settings tho the 60 second powerups, 90 second sniper/GL/SG and 120 second rocket have a lot of impact.

    Ah okay that's nice that they confirmed megalo carries over, didn't see that anywhere (wasn't really searching for it either).

    I'd be very interested in trying these settings out.  I enjoy v7, but as has been stated there wasn't really time to improve upon them and there are issues that can/should be addressed. 

    • Like (+1) 2

  4. 1 minute ago, Snipe Three said:

    From the little bit I've read it sounds similar except in his case it would be more like a distaste for how things have been more recently I'd imagine. What I'm talking about is just more or less being curious about what it would be like if people who made a lot of the older games made an FPS in the spirit of what they made before. So it would be like old CE or Quake devs producing something that looks new but feels old in a good way 

    Doom (2016) would like to introduce himself to you.

    • Like (+1) 2

  5. 19 minutes ago, Sandman said:

    game developers are clueless and all want to make the same wack game

    I've seen it said by multiple people that the games industry and the number of people in it is smaller than it looks.  It could be less of companies copying each other and more of just the same devs bouncing between studios making the same changes/design choices that they made everywhere else.  Kinda tin-foil hat stuff, but not completely unrealistic.  

    • Like (+1) 1

  6. 2 hours ago, Zavehi said:

    Oh the classic "exposure" sell. I'm sure Dreamhack, Faceit, etc is really excited to pay for tournaments to then get the zero exposure they would get from running a tournament on the Halo channel (where they get there name in the corner) when they are consistently running bigger tournaments in bigger games on their own channels where they have full control over everything. 

    I suppose, considering we just watched a tournament on a twitch channel created a week before the event with what to me seemed like limited promotion from Dreamhack themselves it just feels like the Halo scene is getting shafted because of this arrangement. 

    I don't get how having /Halo host the channel takes control away from the TOs. 

  7. 13 minutes ago, Zavehi said:

    These organizers are running these events front to back. The plan with Grassroots is to build partners so that when Infinite hits there are multiple partners that are invested in the growth of the scene. It would make no business sense for them to invest in something when they are forced to do things that they don't get any benefit from. 

    They'd be getting exposure that they wouldn't normally get due to the potential audience that the Halo channel could bring in, allowing them to build their brand up.

    If the end goal is to build the scene then 343 should be doing everything they can to show off the events that their partners are bringing to life.

    IDK, it seems counter intuitive to me.

  8. My only real issue with the announcement is that the blog restates that TOs within the grassroots program and their new style of partners will be streaming from their own channels.  I think that the /Halo channel should host regardless of who is putting on the tournament. 

    I suppose I just don't really get why they (Halo/343) wouldn't host and if that could be answered sufficiently that would be great.


Important Information

By using this site, you agree to our Terms of Use.