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Everything posted by Morachip

  1. I've seen it said by multiple people that the games industry and the number of people in it is smaller than it looks. It could be less of companies copying each other and more of just the same devs bouncing between studios making the same changes/design choices that they made everywhere else. Kinda tin-foil hat stuff, but not completely unrealistic.
  2. Jaime Griesemer talking about the Plasma Rifle through the first 3 Halo games and Reach, a long video but really interesting.
  3. I suppose, considering we just watched a tournament on a twitch channel created a week before the event with what to me seemed like limited promotion from Dreamhack themselves it just feels like the Halo scene is getting shafted because of this arrangement. I don't get how having /Halo host the channel takes control away from the TOs.
  4. They'd be getting exposure that they wouldn't normally get due to the potential audience that the Halo channel could bring in, allowing them to build their brand up. If the end goal is to build the scene then 343 should be doing everything they can to show off the events that their partners are bringing to life. IDK, it seems counter intuitive to me.
  5. My only real issue with the announcement is that the blog restates that TOs within the grassroots program and their new style of partners will be streaming from their own channels. I think that the /Halo channel should host regardless of who is putting on the tournament. I suppose I just don't really get why they (Halo/343) wouldn't host and if that could be answered sufficiently that would be great.
  6. Wanted to see Rec take another one, oh well. Tox proving why they're one of the best and ... To waiting... At least we'll have something to talk about in a week.
  7. I just noticed that the series graphic has the oddball and slayer symbols (the skull and target thing respectively) flipped. Slayers have the skull and oddball has the target.
  8. A classic example of TS Construct at its finest, get top control or get fucked
  9. 11 AM CT, but it is a Halo stream so 11:30 at the earliest
  10. The ball didn't sit there for very long, I'm guessing Nfinite threw a nade to bounce it out once they realized it fell there or something. The ball did actually get played shortly afterwards and it was quick so maybe Sage wasn't quite sure what happened.
  11. Someone on Nfinite was trying to play ball and it fell into the spot under the stump where the ball gets stuck. The spot couldn't be fixed so MLG declared it illegal if used in tournament play. Should technically be a forfeit of the game but they must've agreed just to replay.
  12. I'm glad you shared this as I hadn't seen it before (being relatively new around here). I know it'll never get answered but I can't help but wonder where the indication of "most Halo players expect to be able to sprint" comes from. I've seen 343 devs spurn community surveys on if players want sprint or not as confirmation bias or otherwise an isolated survey from the larger community, but if their data is coming from a Waypoint survey or the like wouldn't they be doing the same thing? Maybe a larger sample size but the people on Waypoint are generally going to fans of the 343 games, at least I would assume. If someone could prove me wrong then be my guest (I know how unlikely this is to happen). It also reveals that try as they may, 343 is unable to fix the problems that sprint creates within Halo's combat loop. The escapability problem can be minimized through the sprint ramp-up and delayed recharge but you can't get rid of it. As long as sprint is in the game this problem will remain. I know it's been said before but seriously, you don't need sprint to make an FPS game fast paced. Doom 2016 did this with an upped base movement speed, hell Halo 2 had a faced paced gameplay loop and that came out in 2004.
  13. It is just rumor, but that would be a classic move from 343. Pros: Please remove sprint 343: Alright we got rid of thruster pack Pros: ... we never had a problem with that 343: ... Why don't you like our game? -This is a characterization of how it feels to interact with 343 in a number of situations and not how they actually interact with the community. 343 has promised more transparency over the past few years, if Infinite has sprint in it I would very much appreciate it if someone could please explain the reasoning behind its inclusion in the game. This question has been asked before and dismissed as "not that simple of a decision" with no clear answer given. As a result we often end up talking past each other in a manner similar to the fake exchange above with neither side getting anywhere.
  14. ADS/Zoom didn't exist on EVERY weapon, such as the sword, shotgun, plasma pistol, AR... That and ADS affected bullet spread on autos. I agree that sprint alone doesn't make the game bad, but it does it no favors. Halo 5 is not a bad game, but it's not a great game either. It's well made sure, decent balance. I can point out the various ways that the game suffers as a result of sprint's inclusion. Hell I can point out how clamber adversely affects Halo. Ultimately another Halo game with sprint in it is just another shooter on the market, sure it will look more like Halo but if the gameplay continues to mimic other shooters then why play it over something else?
  15. Sprint permeates the game's design and has a far reaching impact. Look at Halo 5: Slide exists because sprint is in the game, Spartan Charge exists because sprint is in the game, Smart-scope (ADS) exists at least in part because the maps are larger > maps are larger because sprint is in the game. Bullet magnetism/aim assist is tuned for sprint. People get hung up on it because it is a big deal and affects the game in a lot of ways.
  16. You do realize that SC only exists because of sprint right?
  17. Possible , just rumor but it would seem that sprint is in infinite... Please end me now
  18. Ummm... Your opinions are not as good as mine, fight me?
  19. Another factor is the actual hardware itself and how it interacts with the software. H3 was made specifically to run on the 360, that type of optimized/specialized code running on different hardware can cause odd errors and other oddities that you wouldn't think would occur. While the code can be 100% the same, it might not run the same way as before on a different hardware set. I'd bet that all these things have compounded into this mess so the game doesn't determine spawns the right way.

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