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Morachip

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Everything posted by Morachip

  1. You do realize that SC only exists because of sprint right?
  2. Possible , just rumor but it would seem that sprint is in infinite... Please end me now
  3. Ummm... Your opinions are not as good as mine, fight me?
  4. Another factor is the actual hardware itself and how it interacts with the software. H3 was made specifically to run on the 360, that type of optimized/specialized code running on different hardware can cause odd errors and other oddities that you wouldn't think would occur. While the code can be 100% the same, it might not run the same way as before on a different hardware set. I'd bet that all these things have compounded into this mess so the game doesn't determine spawns the right way.
  5. First Halo: Halo 2 Favorite Halo: Halo CE First Competitive Halo: H2A Least Played Halo: Halo 2 Favorite Gun: CE Pistol Favorite Map: Sanctuary Favorite Pro: Lunchbox
  6. Stream was pretty solid, a few technical hiccups here and there but nothing major. Listen-in audio was suppar but @GoldenboyFTW made a Pucket Rocket reference so I wasn't too upset. Also liked that perspectives would switch teams when in a listen-in, cool to see.
  7. Shout out to @Knighty Knight for actually staying on a player's POV through death cam. I know that you want to go to where the action is but getting to see what people do off spawn can be interesting and really enlightening to see how pros play certain situations.
  8. Anyone want to team up for a H2 4v4? I hear the competition is thin.
  9. I thought the Peter Jackson thing was for Halo 3, that project was canned long long ago. This was the Spielberg thing I think, and it's gone absolutely no where. I'd rather them just abandon this show at this point. Though I would say that at this point it's doomed either way, 343 releases it and after years of development hell it sucks or they release it and after years of development hell it's kinda good, but it's been so long that people don't care or assume it sucks and don't watch it. And if it's on some premium streaming service, it's only going to hurt viewership more.
  10. While I do think the Guardian score change might be a good idea(at least to test it out), the fact that no one was asking for these changes is somewhat telling. I know 343 talked to team captains about testing the changes in scrims, but we don't know any more than that. Will 343 change it back if the pros don't want it or what? There is a lack of clarity in the Waypoint post on this subject, and the overall tone of the post indicates that 343 has settled on these changes and will implement them regardless, assuming their backend data supports their assertions. And who is this change for? I guess this could be to improve viewer experience, but I don't really get that angle. Basically every commentator acknowledges and explains that a game become mathematically impossible at a certain point and usually says so when that time comes. I also agree with Moses, this change shouldn't come for the sake of randos in matchmaking.
  11. Not with how Xbox One handles accounts/save data. While you can delete local save game data and accounts, you can't move that information between hard drives or other mediums. It has to do with their choice to have everything backed up by the cloud and some other changes to the data storage architecture, which is really useful at times and a hindrance at others.
  12. That's disappointing, well played by Denial. Time to go back to my hotel room and root for Tox. (It was a great weekend though)
  13. I do not, I think it's a bo7. Edit: it was a bo5, Splyce knocked out
  14. RNG up 2-0 over Splyce on the B stream https://www.twitch.tv/hcs
  15. They're going to start showing the H3 2v2 games on stream rather than all the H5 matches. Edit: Tox vs RNG will be on the Bravo stream
  16. No, though we were told that some MLG folks were helping with the broadcast.
  17. 3 minutes is 180 seconds, almost the whole 200 that's needed to win. Assuming the other team has about 160-170ish points range it's not impossible for teams to make a comeback. Difficult as you need to hold the ball pretty much the entire time but not impossible. I remember plenty of H2A oddball games going to time and it really only became mathematically impossible in the last 30 seconds or so. I guess I'd want to know when teams were ending games, was it within the last minute or more than that typically? And once again I ask, were the players giving input into this sudden change?
  18. Bloom introduces a level of inconsistency into gunplay/shooting. I'd argue that it takes away from skillful engagements. You can lose a gunfight because your bullets didn't go where you were aiming, not because your aim was off. If both of you were spaming the trigger to get the kill, both get the same amount of shots off, but you don't trade with him then it's not really a feat of skill just dumb luck. CLG arguing for radar was about the inability to keep track of people sprinting/thrust-sliding around the maps if I recall correctly. We got the ability radar which took care of that issue and as far as I'm aware most pros agree that it's the best compromise considering we won't get a no sprint H5.
  19. I just wish the players actually had control of the settings. It's frustrating as hell to watch decisions be made with matchmaking more in mind than actual tournament play. This just reminds me of CTF overtime settings, why not just change the overtime settings for Lan and pretty much eliminate replays(something that is actually very time consuming)?
  20. The more I think about it, the less the oddball score change makes sense to me. Games were taking too long? So what? If you get a more accurate result of who is better then who cares how long it takes? Does 343 think people aren't watching/playing because of how long games are? Or something else? Also did pro players have any input in this decision or is this another Breakout situation?
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