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Posts posted by AArkham

  1. what BS heppening with gears? (Please don't start whining about microtransaction now...)

    I wish 343 had the same level of passion for the original product as TC...


    Loads of problems with GoW4.


    -Micros and the Gear Pack system. Yes, it's a very important issues to Gears specifically as the series has a history of awesome characters/weapon skins being earnable through in-game accomplishments. Goes directly against the series, and is compounded by how Gear packs work.

    -Vague, muddy, and ineffective rank system. There wasn't any transparency for how it functioned until recently.

    - Core and Competitive weapon tuning split and handling of it.

    - Not listening to community when it comes to weapon tuning.

    - Disregard to handling of matchmaking and quitting.

  2. Not trying to carry this on any further, but to chime in with a different perspective:


    We do have statistics that quantify players making the sacrifice plays or plays that don't lead to personal kills: damage done and assists. Now that doesn't add much to the remove slayer/don't remove slayer discussion, but they are valid stats nonetheless.


    Now, about kills. I preach into my headset everytime I'm playing to people in flag/strongholds game not to give up their life for the objective when it's a dead play. For example, diving on a flag that has half reset time only to die isn't a good play. Hanging back with a good sightline to help pick off the enemies returning the flag is.


    The important thing to consider is that dying in an OBJ game can be as bad as dying in a Slayer game in certain situations. Then again, that brings into play the discussion of if casuals want to think or not while playing.

    • Upvote (+1) 2


    It's been a pretty good week:

    • MCC is getting patched again
    • H5 is gettting LAN support and real Oddball
    • Halo may or may not be back with MLG
    • 343 aknowledged their terrible community interaction
    • NeoGAF is gone



    Trying to keep my rampant excitement in check for all of the Halo changes.


    I may be a nub, but what's so bad about GAF?

  4. Sorry for interrupting this team slayer v. objectives shouting match, but 12 hours ago Frankie made another uplifting comment on reddit. In response to a comment saying that Frankies "what happened"-essay was focused on matchmaking and NAT/networking, and unclear whether also game-specific bugs (e.g. everything on halobugs.com for H1) would be fixed, Frankie wrote the following (emphasis added):



    Source: https://www.reddit.com/r/halo/comments/77q13s/halo_mcc_what_happened_and_what_happens_next/dos2myd/?context=3


    That's great news! Really hoping they look at everything that makes the MCC not play like the original games.

    • Upvote (+1) 2

  5. I feel like I would like clamber more if maps weren't built specifically with jumps that force you to use it


    Clamber is in Destiny 2, and I think I've had it activate twice. You don't even realize it's in the game. I wish H5 clamber worked that way.


    Def don't want to turn this thread into an abilities discussion, but if we HAVE to have abilities in H6, I think I would set it up like this:


    Thrust, but be able to shoot during the thrust.

    Ground Pound.


    Up the move speed by 10-15%.

    Allow crouch strafe.

  6. Wow, you guys are bringing up some stuff that 14 year old me thought was awesome. I distincly remember those Lockout CTF games. Only then I was thinking how awesome it was.


    But, yea, this whole Slayer thing has become cyclical from the beginning, and it doesn't seem to have a jumping off point. You can't just take a large portion of the playerbase's favorite gametype away.


    That leads to other problems like throwing games, dodging, and all the other things we consistently campaign against.

  7. You know how you solve this shit? Make winning matter. STOP glorifying selfish statistics like K/D. K/D shouldn't even show up in an in-game career stats page, but instead have it feature W/L. Start giving players incentive to play for the win instead of the stats, like H3's playlist XP system.


    If you remove players' statsturbating shrine to themselves and take away their means to show it off to others, that playstyle will lose its value. Replace those statistics with W/L, damage/min, and other "pure" stats and suddenly we're in business.


    Couldn't agree more. I've always held this opinion. I wish I had a dollar for everytime I told people in game that all that matters is the win/loss, and making the correct play. So many people get wrapped up in their K/D that they hit start in match to see their stats.


    I may be remembering the original trilogy days differently than they actually were, but I rarely remember people talking about their stats then. Rank was what mattered.

    • Upvote (+1) 1

  8. I understand his argument. People that want to just worry about kills don't think along the lines of getting kills in another game mode. Someone looking for kills doesn't want to deal with any obj play, at all. It's the stigma attached to objs in modern gaming, sadly.


    Having Slayer ranked is baffling. I wish Halo would move to one ranked playlist, that way it not consolidates playlists, but makes rank more meaningful.

  9. Exactly. People who don't take competitive shooters seriously are all about selfish stats in no-think game modes. That's fine. No one is suggesting that any shooter shouldn't have DM/Slayer. It's just shit for ranked and tournament play and no one seems to have any real argument to the contrary. What those people, who again mostly do not care about or watch competitive gameplay, want (if they even do want it, since Slayer/DM is what these people probably play in their free time when they don't want to think) shouldn't have any relevance to what is played in tournaments.


    Slayer should be a social playlist and it sure as hell shouldn't be both the majority of the game types per tournament series and the DECIDING game type in every series like it is in Halo 5 now. The notion that random casuals are somehow going to be more interested in watching because pros/amateurs are just shooting each other as opposed to shooting each other and playing the objective is nonsensical.


    It def shouldn't be the majority of modes, and it absolutely shouldn't be the last mode of a series. I can't stand that


    I do know that even in my small town, a lot of people and kids were talking about Halo when it was on the X-Games and then talking about how well they play it. Granted, that has absolutely nothing to do with the Slayer discussion this thread has going, but it begs the question of what game modes these types of players would identify watching. I think we should consider that watching a game mode you're familiar with is more enjoyable than one you aren't familiar with. Even for someone like me that is well versed in shooter mechanics/modes, I don't find Overwatch as enjoyable to watch as say Halo/Gears/CoD because I'm not as familiar with their modes.


    That isn't a strong argument for Slayer, and I'm not even arguing that Slayer is a good comp mode at it's core. I'm approaching it through the lens of wanting to grow the scene.


    For argument's sake, what do you feel are the drawbacks of Slayer? Why do you think it shouldn't be in comp?

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