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AArkham

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Posts posted by AArkham


  1. It's absolutely unprecedented. I'm 99% sure Microsoft sent in experts to assist in fixing it before the Xbox X solution. Think about that: Microsoft and 343 combined couldn't figure out to fix it in a cost prohibitive manner. MCC is easily the most broken triple AAA launch ever. 343 had no idea how to fix until Microsoft's work with the Xbox X by chance happened to uncover something that apparently helped.

     

    For sure. It would be something very interesting to read about in full detail once all is said and done. I mean, we all give 343 crap (and sometimes, deservingly so) but if they pull this off years after release, then I see no reason why this couldn't be the precedent moving forward for gaming. It's been a fiasco for years, but it could turn into an example of positive community and customer support.

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  2. This was my desktop background for a while, for what it's worth.

     

    PYkVSvd.jpg

     

    I was on your desktop background!

     

    This Optic thing is interesting. I have a few friends that are die hard Optic fans. They support them in every esport they're involved in. I get messages last night from them saying the Halo scene is dead and that's why they cut them out. So, I wonder if the overall fanbase is taking a similar view on the subject and Optic's decisions moving forward.


  3. This entire MCC development, release, Band-Aid fixes, and fix is pretty unprecedented in the gaming world, right? I can't think of another game that was released busted to that extent, and then (hopefully) fixed completely. Battlefield 4 was bad, but it didn't span 4 years.

     

    This seems like a huge deal, and talking about fixes to the actual games now would seem pretty hasty. I'm thrilled that they picked it back up after so long and are righting the wrong.

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  4. And there's the update he was talking about! Damn, I'm over here foaming at the mouth after reading all that. This feels like MCC will be fully functional and supplemented. That Custom Game Browser will be huge. I really hope all of this gets pulled off without a hitch. I'm also very pleased with the depth of communication in the talks about MCC since October. I'm very excited about the thought of all of this.

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  5. New update is disappointing. Carbine feels good again, the Scoped BRs feel like the regular BR should, DMR is better but will always be redundant, and the Storm Rifle/BPR changes are lackluster after 2.5 years of feedback and suffering.

     

    Did this update change the BR in arena at all? Or just for scoped weapons in Warzone?

     

    Avi 10/10 btw


  6. Played some more of the H3 playlist, and I may be crazy, but moving laterally seemed faster to me? The forward walk speed still felt slow as the first day, but strafe battles felt snappier and more enjoyable.

     

    At this point I really wish Halo's identity was more akin to a fast paced arena shooter with fast base movement, slight projectile to weapons, crouch during movement, etc. Playing default HCS, then the throwback playlist, then back to default H5 is a wide spectrum of settings, but it's jarring to say the least.

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  7. I don't really see why the reception to this interview is so lukewarm in this thread. To me it's an uplifting read - particualrly this paragraph:

     

    Let's analyze this paragraph:: (1) they are in fact working on game-specific patches (H1 and H2 mentioned explicitly), (2) they are not looking at MCC-introduced bugs only, which should mean that also bugs introduced in the PC ports are being looked at, and (3) there is at least one person fully dedicated to MCC bugfixing that is also a long-time community member with a talent to make old code work magic.

     

    What is there not to like?

     

    Much like you, I really liked the sound of things said in that interview. One of the big complaints I remember when MCC launched was that the PC ports weren't akin to their console counterparts (the whole, play the games like you remember quote). So, I'm chomping at the bit to get a look at some patch notes/fixes and more news on when the testing will start.

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  8. There's a distinct lack of any form of content from the competitive Halo scene, and people wonder why it doesn't grow. How can it if there's no content outside of tournament streams for casual fans to watch and get into? Histories, rivalries and personalities can't be created if there's nothing to back them up or even create them in the first place.

     

    I know H5 is an absolute pain in the ass to stream, but there's next to no pro streams or videos or anything. Like people have said, Ninja was one of the few doing that and now he's moved on to bigger and better things.

     

    We need #content

     

    Obviously not a pro player, but I play competitively. Made a few analysis/tips videos back in 2015. Just got some updated gear, and I'm planning on making some content in that wheelhouse starting soon.

     

    I agree, though. I love watching your lore videos, and there are other people still making content (LukeTheNotable). But outside of general Halo content, the competitive side doesn't get represented much at all. I believe I saw a breaking the meta channel a few days ago.

     

    That said, we'll see how it goes.

     

    Also, was there a 2k today? Edit: Yes, answered my own question thanks to Moses!

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  9. I wouldn't mind Skyline remake btw. Best thing that came out of H4.

     

    Second this. I was probably one of the few people that played H4 from launch to H5 release. There was a period of time that doubles CTF on Skyline was an absolute blast.

     

    who thought the halo 3 campaign was shit?

     No way! I'll always say that The Covenant-Halo was the most epic stretch of levels in a game. Storming the citadel was the height of gaming. Still to this day I'll take on Scarab down with the Pelican, then drop out of it from above the second Scarab, stick the core with a spike nade, and watch it explode as I backpedal away from it. Damn, that level was amazing.


  10. Installed it a couple of weeks ago and played it here and there. Not a huge fan of its gameplay, but I'm keeping an eye on its 0.6 update for all the Forge stuff being added.

     

    What didn't you like about it? I haven't played enough to have a well-formed opinion, but what I have so far was fun. Turf Slayer with no sprint, and Fiesta on Narrows were a couple of the matches I remember.

     

    I'm probably in the minority of this, but I enjoyed H4's art style, and it feels good having some of the weapons from that in with the H2/H3 art style (I love how Guardian looks). Other than aesthetics, it felt throwback to have those maps and no sprint being playable. I wish there were better matches though. Most of the time it's just crazy/casual gametypes being hosted.


  11. To Josh's post:

     

    I can't call BS on him saying the population is bad. Like someone posted, we all just throw guesswork and shaky comparisons to other games around. I don't think Josh would be the type of person to mislead us if he has concrete numbers.

     

    I can attest to the fact that at least in the HCS playlist, the matches have been taking a little longer to find, but all the ranks of players in the matches have been pretty close. My matches, at least, have been competitive in terms of not seeing many blowouts.

     

    I'm thankful for the fact that matches have been of higher quality. Actually, this has been the stretch with the highest quality matches I've played since the game's release. Albeit, they've taken a little longer to match. I'm fine with that though as long as the quality is high.

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