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AArkham

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Everything posted by AArkham

  1. Couldn't agree more. I've always held this opinion. I wish I had a dollar for everytime I told people in game that all that matters is the win/loss, and making the correct play. So many people get wrapped up in their K/D that they hit start in match to see their stats. I may be remembering the original trilogy days differently than they actually were, but I rarely remember people talking about their stats then. Rank was what mattered.
  2. He's highly intelligent when it comes to the game. He does say right now a lot though.
  3. I understand his argument. People that want to just worry about kills don't think along the lines of getting kills in another game mode. Someone looking for kills doesn't want to deal with any obj play, at all. It's the stigma attached to objs in modern gaming, sadly. Having Slayer ranked is baffling. I wish Halo would move to one ranked playlist, that way it not consolidates playlists, but makes rank more meaningful.
  4. We're starting off with a bang. Moses, any idea how many people have shown up at the venue to spectate this weekend?
  5. I'm currently watching NFL and H2A tournaments on YouTube. I'm getting real excited about this MCC update. Please, bring me back to reality. Can't handle another letdown.
  6. It feels like this discussion boils down to the casual vs competitive mentality. Similar to the use of the AR in arena modes.
  7. It def shouldn't be the majority of modes, and it absolutely shouldn't be the last mode of a series. I can't stand that I do know that even in my small town, a lot of people and kids were talking about Halo when it was on the X-Games and then talking about how well they play it. Granted, that has absolutely nothing to do with the Slayer discussion this thread has going, but it begs the question of what game modes these types of players would identify watching. I think we should consider that watching a game mode you're familiar with is more enjoyable than one you aren't familiar with. Even for someone like me that is well versed in shooter mechanics/modes, I don't find Overwatch as enjoyable to watch as say Halo/Gears/CoD because I'm not as familiar with their modes. That isn't a strong argument for Slayer, and I'm not even arguing that Slayer is a good comp mode at it's core. I'm approaching it through the lens of wanting to grow the scene. For argument's sake, what do you feel are the drawbacks of Slayer? Why do you think it shouldn't be in comp?
  8. H4 isn't in it? Wow, that shows how long it's been since I played Slayer on MCC. This is entirely anecdotal, but from speaking to friends that aren't in the comp scenes, they always speak of deathmatches, how many kills/kill streaks they dropped. The only time I hear thoughtful discussion on map strats, comp integrity, or things of the like is on here or with select people I play games with. I'm not saying there's a definitive approach to slayer or playlist management, just that I think we should think of the overall game's health in regards to everyone.
  9. I don't think the argument is that Slayer is for stupid people. The overarching point is that the objective and playing of the mode is more simple that most obj modes. Someone mentioned the main point about why it will more than likely remain a playlist in titles (especially on console) forever, and that's precedenct. We're at the point where a huge number of players identify deathmatch modes with shooters and look for that as soon as they boot the game up. I would venture to say that people who have this mindset aren't going into deathmatch modes with a mindset of winning, ranking up, getting better, etc. They're wanting to shoot other people and get kills, which is fine, it's just different than the mindset we share here. As far as having it as a mode in HCS, it can be useful because there players see a Slayer game going on and identify with it. Now, is it the best mode or most entertaining to watch? No. Could it be improved? Yes, vastly. To bring it full circle as Slayer relates to the MCC, it has been the most popular playlist through all the junk and brokeness of that game. It would be pretty crazy to remove it once the update comes out if we're wanting the game to be populated.
  10. To chime in on the discussion about quitting, does everyone know that once any player quits, you can quit after without a penalty to rank or ban? This was added a few months ago to help the players remaining in match. However, I do know that if you're leaving matches first, you get the 15 minute ban and a full loss of division within the rank. Edit: But, yea, I too have noticed less quitters now than there were in the early life of the game and even back in early Summer. Maybe I'm just getting lucky, or the players that are left care more about rank, etc.
  11. nV and Optic are the most interesting teams in this to me. Having roster stability for so long and going through so many ebbs and flows as a team is rare in Halo these days, it seems. Hoping both teams play their best and meet again in Grand Finals.
  12. Wow what a game 5. That went back and forth so many times. And great shot to Snipedown to pick aPG off.
  13. This may be a long shot, but: Does anyone on here still play H5? Really wanting to get back into playing ranked. Also, is anyone here in the West Virginia/Kentucky/Ohio area? Wanting to check out some Microsoft Store tournaments too.
  14. Yea, I agree. It feels like, for H5 at least, that the thought process revolves around having Slayer as a gametype across the board while being very selective with the other two gametypes. I've never liked the idea of having slayer always be a Game 7. OBJ gamemodes (especially in H5) have more chances to bring those hype plays that turn games around. Slayer usually devolves into a game of spawn kill and sprint across the map to repeat the process. There have been a few really hype slayer matches, though. It just needs reworked. Another thing to consider is that adding another gametype *cough* oddball *cough* would lessen the amount of times Slayer comes up in the rotation. Noooo. I'm enjoying being back on Beyond for the first time in over a year (the cooper saga). Don't ruin this for me!
  15. I think it's a legit point of discussion. We have powerups and power weapons that attempt to keep the play moving, but the problem tends to be Spartan abilities that cause the match to snowball or turn into a stall until one of the above spawn, then a bumrush to them.
  16. I mean, a TDM variant isn't a bad gamemode if there are ways to keep the play from stalling. The problem is, we haven't had many solid ways to stop that from happening in H5 and some other Halos.
  17. Man, oh man. I'm very glad to see some transparency and communication with the Halo community. That seems like a heartfelt explanation of what happened with the game. With the way he explained it, I suppose if the X and Xbox Updates hadn't made the strides they have then the game would remain in the state it is currently? Here's to hoping and wanting this level of communication to continue and MCC to be fully fixed.
  18. I love seeing players I recognize from matchmaking on stream. S/O to Ac7tionmann and his bull emblem.
  19. Pretty excited for this event. First one I'm planning on watching a good amount of in well over a year!
  20. Agree wholeheartedly about nades. We know the blast radius was turned up to compensate for Spartan Abilities, but I always thought it was too large from launch. Grenades became a bit spammy and emphasis on nade placement seemed to drop off a ton due to the blast radius. It's going to feel better to get nade kills and be more satisfying to see them now, hopefully. To tie it in with Assault, just fragging the bomb area won't be as effective. There should be some creative ball setups with the asymmetrical maps. I hope both modes get put into HCS.
  21. I bet the code for the game is a tangled mess. I wish they would give a full detailed breakdown of what went wrong and how it's being fixed. Is there going to be a community update this week? I thought I saw something about more being talked about this week.
  22. Well, that's a good sign. Sounds like a better looking set of games and maybe a new network structure with the new system?
  23. So it's going to be more than one? That's even better news. I feel better about them taking it step by step rather than pushing one update that will fix it all. Baby steps. Since we're getting more news this week, apparently, I'm hoping that players will get the change to play any build they're about to put out for testing. If I recall correctly there was supposed to be a beta for the March patch of 2015 for preview members. It never happened though.
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